Geofencing systems and methods for electronic ticket based gaming
AU2026200786A1Pending Publication Date: 2026-09-03ARISTOCRAT TECHNOLOGIES INC
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Patent Information
- Application Number
- AU2026200786
- Authority / Receiving Office
- AU · AU
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2026-01-28
- Filing Date
- 2026-02-03
- Publication Date
- 2026-09-03
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Abstract
An electronic gaming system is provided. The electronic gaming system may include at least one memory storing geofence data defining at least one geofence and at least one processor that may be programmed to generate one or more electronic gameplay tickets associated with an electronic game, each of the one or more electronic gameplay tickets associated with a randomly determined outcome, in response to determining that a first device is located within the at least one geofence, enable the first device to request at least a first ticket of the one or more electronic gameplay tickets, and in response to the request, transmit at least one of the one or more electronic gameplay tickets to the first device, wherein the first ticket, when received by the first device, enables the first device to reveal the randomly determined outcome associated with the first ticket. GEOFENCING SYSTEMS AND METHODS FOR ELECTRONIC TICKET BASED GAMING 20 26 20 07 86 03 F eb 2 02 6 G E O F E N C I N G S Y S T E M S A N D M E T H O D S F O R E L E C T R O N I C T I C K E T B A S E D G A M I N G 2 0 2 6 2 0 0 7 8 6 0 3 F e b 2 0 2 6 A B S T R A C T K C E N T R A L D E T E R M IN A T IO N G A M IN G S Y S T E M S E R V E R S E R V E R C O M P U T E R S T IT O S Y S T E M S E R V E R P L A Y E R T R A C K IN G S Y S T E M S E R V E R P R O G R E S S IV E S Y S T E M S E R V E R C A S IN O M A N A G E M E N T S Y S T E M S E R V E R 1 0 0 1 0 8 11 0 11 2 11 4 1 0 6 1 0 2 1 0 4 A 1 3 6 1 3 8 1 3 4 1 2 8 1 3 0 11 8 1 5 2 11 6 1 2 0 1 2 2 1 2 6 1 4 8 1 4 6 1 4 4 1 2 4 1 3 2 1 0 4 A 1 3 8 1 4 0 11 8 1 2 8 11 6 1 4 4 1 2 4 1 2 0 1 2 2 1 2 61 4 8 1 4 6 1 0 4 C 1 3 8 1 2 8 B 1 4 2 1 2 8 A 1 2 4 1 2 6 1 2 2 1 4 4 1 2 0 1 1 61 4 2 11 8 1 0 4 X F IG 1 . 1 / 30 100 102 CENTRAL SERVER COMPUTERS DETERMINATION 108 110 112 114 GAMING SYSTEM TITO SYSTEM PLAYER TRACKING PROGRESSIVE CASINO MANAGEMENT SERVER SERVER SYSTEM SERVER SYSTEM SERVER SYSTEM SERVER 106 138 136 104C 104A 138 138 104X 134 104A 128B 140 142 142 128 118 148 118 128A 128 130 144 124 126 118 116 888888 122 120 126 152 120 144 122 132 148 124 126 116 122 144 146 120 124 116 146 FIG. 1 20 26 20 07 86 03 F eb 2 02 6 2 0 2 6 2 0 0 7 8 6 0 3 F e b 2 0 2 6 D E T E R M I N A T I O N G A M I N G S Y S T E M T I T O S Y S T E M S Y S T E M S E R V E R 0 0 0 0 0
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