Interactive board game
Patent Information
- Application Number
- BR102025013960
- Authority / Receiving Office
- BR · BR
- Patent Type
- Applications
- Publication Date
- 2026-08-11
Smart Images

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Description
INTERACTIVE BOARD GAME This patent application refers to an interactive and narrative board game where players explore a haunted mansion in search of valuable items and fragments of the story, facing traps and unexpected events. It is a game that combines elements of strategy and luck, with simple and accessible mechanics that encourage interaction between participants. Board games were frequently used to offer similar experiences in terms of entertainment, thematic exploration, and strategic challenges, such as: • Mystery and exploration games: games like Clue / Detective and similar games were used to stimulate reasoning and mystery-solving, but without the immersive narrative. • Cooperative or competitive games: titles like Zombicide or Betrayal at House on the Hill provide survival and exploration experiences, but with distinct dynamics and mechanics, focused on zombies or traitors. • Narrative games: role-playing games or storytelling games also attempted to simulate immersive experiences, but often relied on a game master to guide the story. - In the state of the art, BR 10 2019 024725-8 of 11 / 24 / 2019 presents a board game that simulates a battle between two empires of medieval kingdoms, on a battlefield with specific rules, where each empire is composed of twenty-four pieces representing people and resources involved in the battle, where each piece has a specific and particular movement, and the battlefield is a square board with twelve rows and twelve columns numbered with Arabic numerals in the columns (1 to 12) and letters in the rows (A to L), which has three specific regions (a direct confrontation zone comprising the twenty-four central squares of the board, whose function is to alter the original movement of the pieces and two capture areas comprising Petition 870260061055, dated 06 / 22 / 2026, page 6 / 13 2 / 6 of the squares arranged on the board, whose function is to capture the opposing Grand Vizier or to be the point of exchange for captured pieces, each piece has a specific movement that can be performed on the board, in the direct confrontation zone the movement of any piece becomes free, advancing up to a maximum of two squares.04 - BR 11 2023 018456-8 of 11 / 03 / 2022 describes a system and methods for collecting user data within an augmented reality game, comprising the deployment of an augmented reality geolocation treasure hunt game as a mobile application on a mobile computing device, loading user parameters, user profile status and stored user credentials, then generating a series of questions that, when answered, provide clues about the location of the next objective in the treasure hunt game, where the series of questions is in the format of a four-square decision matrix, collecting user information from the answers to the generated series of questions, and finally granting access to the reward based on the user's coordinates at the reward location. The interactive board game, commercially known as Blackwood Mansion, was developed to solve technical problems in the context of board games, presenting an immersive and rich narrative, with a simplified historical plot through cards and pre-determined rules through: • Lack of Integrated Narrative Experience - many board games have solid mechanics, but lack an engaging narrative that connects players to the theme. Blackwood Manor solves this by integrating a rich and fragmented story that players must unravel throughout the game. • Challenges in Balancing Strategy and Randomness - Games that often present an imbalance between strategic player decisions and elements of luck, Blackwood Manor offers two movement modes (strategic and fast) to adjust the pace according to the players' profile, balancing the randomness of the dice. Petition 870260061055, dated 06 / 22 / 2026, page 7 / 13 3 / 6 with the possibility of making tactical decisions. • Limited Interactivity Between Players: Many games lack meaningful interaction between participants. This game promotes exchanges, encouraging social engagement and increasing strategic dynamics. • Difficulty in Creating Immersion in the Theme: Although many games address varied themes, few manage to create an atmosphere that transports players to a specific setting. Blackwood Mansion solves this with the inclusion of components such as item cards, clues, and events, which help build an immersive atmosphere of mystery and suspense. • Limited Replayability: While repetitive mechanics can lead to a loss of interest in some games, Blackwood Manor introduces the random distribution of cards on the board, offering a unique experience each game and keeping the game interesting for players. The history of Blackwood Manor, built in the early 20th century, tells of one of the grandest residences in the region. It was acquired by Lord Blackwood, a renowned and prestigious man who wished to provide his family with a home of luxury and comfort. However, beneath the surface of its opulence, the manor concealed dark secrets and tragic events. - The haunted mansion in its operational mode, where players use pawns to move around the board, revealing cards in spaces marked with ?, which may contain items, traps, events, or clues. The common objective is to escape the mansion using the Diamond Key and also complete secondary objectives. Each player randomly receives a secondary objective card drawn at the beginning of the game, collecting specific items and fragments of the Blackwood Mansion's history while working to escape the location before it's too late. The first person to gather the necessary requirements and open the central door of the mansion wins the game, offering flexibility in its dynamics and allowing for different game modes. Petition 870260061055, dated 06 / 22 / 2026, page 8 / 13 4 / 6 movement and strategies, which guarantees high replayability and a personalized experience for participants; with numbers of 2 to 4 players and an average playing time of 45 minutes. - For game movement, players take turns rolling the die and moving their pawns around the board (1) only forward or sideways, where diagonal movement is not allowed, and the player who lands on a space with a question mark (?) must take a card from the pile, reveal its contents and follow the instructions (item or story fragment), keep the card and reveal it to everyone, (trap) follow the instructions on the card, (event) execute immediately following the instructions on the card, (resource) keep the card hidden to use strategically, and after resolving the card, the player places a visited house marker card on that space, with the objective of escaping the mansion by finding all the necessary items, such as item cards (3) that help tell the story and uncover the secrets of the mansion; trap cards (4) that are obstacles; event cards (5) that represent unexpected situations;clue cards (6) containing part of the mansion's history; resource cards (7) which are the only ones that can be hidden; visited house marking card (8) which must be placed every time a house with the ? sign is visited indicating that that place has already been searched, secondary objective cards (9) and to escape the mansion in addition to the necessary items the player must collect the diamond key (2) found in the secret room which will open the central door.; - The interactive board game, being an interactive and narrative game, presents advantages over existing solutions, such as: a) Narrative and Mechanical Integration: Unlike many games with a superficial theme, Blackwood Mansion seamlessly integrates narrative and mechanics, creating an immersive and emotionally engaging experience through its rich story, which players uncover throughout the game. b) Variety and Flexibility of Gameplay: With two distinct movement modes (Strategic and Fast) and randomness in card distribution, Petition 870260061055, dated 06 / 22 / 2026, page 9 / 13 5 / 6 The game offers high replayability and allows different player profiles to adapt the experience to their preferred style. c) Social and Competitive Interaction: The free-trading mechanic, which encourages negotiations and alliances between players, promotes greater social interaction. This creates a strategic dynamic, adding layers of complexity to the competition and increasing participant engagement. d) Unique Setting: While other exploration games may feature generic environments, Blackwood Mansion stands out for its detailed setting and dark atmosphere, which transports players into the story of a haunted mansion full of secrets. e) Accessibility and Scalability: With intuitive rules and the possibility of 2 to 6 players, the game is accessible to both beginners and experienced players. Furthermore, its average playtime of 45 minutes keeps the game dynamic and engaging. f) Strategy with Elements of Luck: Combining luck (dice rolls) with strategic decisions (trades, resource use, and movement) brings balance to the experience, preventing the game from depending exclusively on one factor or the other. - The interactive board game, with these advantages, makes the Blackwood Mansion game a differentiated solution in the board game market, with the potential to attract both mystery fans and players seeking a social and engaging experience. It can be better understood by referring to the figures included in this descriptive report, with their numerical references, which do not restrict its configuration in terms of dimensions, proportions, and any types of finishes included, nor the scope of its practical application, where: Figure 1 represents a view alluding to the game board. Figure 2 represents an illustrative view of the diamond key. Figure 3 represents a view alluding to an example of an item chart. Petition 870260061055, dated 06 / 22 / 2026, page 10 / 13 6 / 6 > Figure 4 represents a view alluding to an example of a trap map. Figure 5 represents a view alluding to an example of an events chart. Figure 6 represents a view alluding to an example of a clues chart. Figure 7 represents a view alluding to an example of a resources chart. Figure 8 represents an illustrative view of the map marking the houses visited. Figure 9 represents an illustrative view of the objective cards for achieving the secondary objective. The mansion remains a place of mystery and fascination, where new residents try to piece together the past, discovering more and more about the Blackwood family and the secrets the place holds. Letters, diaries, and photographs found in the dark corners of the mansion serve as a constant reminder of the tragic and supernatural events that occur there, and explorers face the challenge of uncovering the family's secrets, collecting valuable items and fragments of history, and escaping the haunted mansion.
Claims
1 - INTERACTIVE BOARD GAME; a board game (1) where players explore a haunted mansion in search of valuable items and fragments of the story, facing traps and unexpected events characterized by containing a narrative and mechanical integration that players unravel throughout the game, creating an immersive and exciting experience. 2 - INTERACTIVE BOARD GAME, according to claim 1, characterized by having a variety and flexibility of gameplay that allows different player profiles to adapt the experience to their preferred style. 3 - INTERACTIVE BOARD GAME, according to claim 1, characterized by having a social and competitive integration that creates a strategic dynamic, adding layers of complexity to the competition and increasing participant engagement. 4 - INTERACTIVE BOARD GAME, according to claim 1, characterized by containing a unique, detailed setting and dark atmosphere that transports players inside a haunted mansion full of secrets and mysteries. 5 - INTERACTIVE BOARD GAME, according to claim 1, characterized by its accessibility and scalability, with intuitive rules and the possibility of 2 to 4 participants, with an average playing time of 45 minutes. 6 - INTERACTIVE BOARD GAME, according to the claims above, through dice rolling, characterized by containing strategy with elements of luck and consisting of item cards (3); trap cards (4); event cards (5); clue cards (6); resource cards (7); visited houses marking card (8), objective cards (9) and the diamond key card (2) found in the secret room that will open the central door.