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Game software and game device

一种游戏装置、游戏的技术,应用在游戏软件领域,能够解决不能充分提高游戏趣味性等问题

Inactive Publication Date: 2008-10-22
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, in the above-mentioned game software, sounds such as BGM and sound effects only play the role of demonstration effects or visual aids, and are not essential elements in the progress of the game. The shortcomings of perception fully enhance the fun of the game

Method used

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  • Game software and game device
  • Game software and game device
  • Game software and game device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0027] figure 1 A portable game machine is shown as a computer constituting the game system. The portable game machine 1 has a main body 2 , a reflective liquid crystal display 3 as a display device attached to the main body 2 , and an input device 4 . The input device 4 has a direction key 5 provided on an operation portion 2a at the lower part in the figure of the main body 2, a plurality of push button switches 6a, 6b, and the like. The direction key 5 has, for example, a cross-shaped operating member 5a, and outputs a signal corresponding to the operation of the operating member 5a in the up, down, left, and right directions (press operation of the up, down, left, and right ends).

[0028] In addition, the operating portion 2a provided with various operating components such as the direction keys 5 of the input device 4, the push button switches 6a, 6b, etc. may not necessarily be integrated with the display 3, for example, the display 3 may be separated from the operating...

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PUM

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Abstract

A process for controlling sound producing produces predetermined sound according to a distance between a position for obtaining an invisible item and an operation character, to be computed by process for computing item distance, and outputs from sound output means. A process for obtaining invisible item executes a processing for obtaining invisible item for a corresponding operation character in such a state that the distance becomes a predetermined value or lower. Then, the perception of a player through hearing sense concerning acquisition of an item can be introduced as an element of the game. So, the player can search the item with assistance of predetermined sound produced, thereby increasing a fun of the game.

Description

technical field [0001] The present invention relates to game software that enables a character operated by a player to acquire a specified item (ITEM) in a game to advance the game. Specifically, it relates to a game software that can make the sound related to the acquisition of the specified item an indispensable element in the progress of the game. game software. Background technique [0002] Generally, in such game software or the like, various sounds are emitted during the progress of the game. The sounds used in the game include BGM (background music), sound effects, and the like in addition to the progress of the game and sounds uttered by characters. These BGM, sound effects, and other sounds can improve the sense of immersion in the game, and provide players with information other than visual information. For example, by emitting a predetermined sound effect when a character obtains a predetermined item, the player can perceive not only visually but also auditory p...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F9/00A63F13/45A63F13/54A63F13/55
CPCA63F13/10A63F2300/6063A63F2300/204A63F2300/66A63F2300/64A63F13/45A63F13/57A63F13/54A63F13/69
Inventor 渡边勉
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD