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Game controller and motion capture method using gyroscope

A game controller and motion capture technology, applied in sports accessories, indoor games, video games, etc., can solve the problems of not being widely used, complicated to use, and high cost, and achieve the effect of enhancing the sense of reality and interactivity

Inactive Publication Date: 2010-02-17
鼎亿数码科技(上海)有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, most of the current capture methods tend to be high-precision capture, and the use is relatively complicated and costly. As a result, these technologies remain in the professional application field and cannot be widely used

Method used

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  • Game controller and motion capture method using gyroscope
  • Game controller and motion capture method using gyroscope
  • Game controller and motion capture method using gyroscope

Examples

Experimental program
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Embodiment Construction

[0019] like figure 1 As shown, the game controller of the present invention includes a three-axis gyroscope module, a three-axis acceleration module, a signal acquisition and processing module, and a communication module. The three-axis gyroscope module and the three-axis acceleration module can be realized by three-dimensional sensors, two two-dimensional sensors perpendicular to each other, or multiple one-dimensional sensors perpendicular to each other.

[0020] like image 3 As shown in the figure, the schematic diagram of two-dimensional sensor setup is adopted, and two sensors are vertically arranged, one of which collects two-dimensional data signals, and the other collects axial data signals perpendicular to the two-dimensional data.

[0021] The sensor sends data to the signal acquisition and processing module for processing. The signal acquisition and processing module can be realized by a micro control unit (MCU, Micro Controller Unit), and then sent to the externa...

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PUM

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Abstract

The invention discloses a game controller, which comprises a three-axis gyroscope module, a three-axis acceleration module, a signal acquisition and processing module and a communication module, wherein the three-axis gyroscope module and the three-axis acceleration module are connected with the communication module through the signal acquisition and processing module, and are used for processingoutput signals and then sending the processed output signals to an external controller. Based on the game controller, a motion capture method using a gyroscope comprises the following steps: acquiringthree axial motion signals and three axial acceleration signals; performing AD conversion and signal stability processing on acquired analog signals; and calculating three axial motion parameters according to the three axial motion signals and the three axial acceleration signals. By integrating the gyroscope in the game controller to capture the motions of the controller in a three-dimensional space, the game controller and the method can capture motion information of a player in an interactive game so as to drive the motions of roles in a game environment and strengthen the third dimensionand the interactivity of a game.

Description

technical field [0001] The invention relates to a motion capture method of a controller without high-precision positioning, in particular to a motion capture method using a gyroscope in a controller of an interactive game. Background technique [0002] The existing game control method is mainly to locate in the game through a joystick or a button. Although this positioning method can more accurately meet the positioning requirements in the game, this positioning method obviously cannot satisfy people's pursuit of a more realistic game experience. Therefore, a brand-new game control method with spatial positioning function emerges at the historic moment. [0003] So far, the commonly used motion capture technology can be divided into mechanical, acoustic, electromagnetic and optical in principle, and its application fields include performance animation, virtual reality, games, ergonomics research, simulation training and many other aspects. [0004] However, most of the cur...

Claims

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Application Information

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IPC IPC(8): A63F13/02A63F13/10G06F3/01A63F13/211
Inventor 李霆魏巍
Owner 鼎亿数码科技(上海)有限公司
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