Online game client side

An online game and client technology, applied in electrical components, transmission systems, etc., can solve problems such as high cost, low efficiency, and time-consuming, and achieve the effects of reducing resources, improving execution efficiency, and improving convenience

Inactive Publication Date: 2012-11-21
北京天空堂科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide an online game client, which effectively solves the

Method used

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  • Online game client side

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0042] figure 1 It is a structural block diagram of the first embodiment of an online game client in the present invention. Such as figure 1 As shown, the online game client includes: network communication module 1, protocol analysis module 2, login module 3, event center module 4, scene module 5, novice module 6, loading module 7, data center module 8, configuration file module 9 and function module 10. in,

[0043] The network communication module 1 is used to interact with the server 11, and sends the data obtained from the server 11 to the protocol analysis module 2, and is also used to notify the server 11;

[0044] The protocol analysis module 2 is used to analyze the data received from the network communication module 1 and send it to the event center module 4;

[0045] Login module 3, used for users to log in to the game;

[0046] The event center module 4 is used to provide corresponding add, delete, and broadcast functions for each module, to execute the interfa...

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PUM

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Abstract

The invention discloses an online game client side which comprises a network communication module, a protocol analyzing module, a login module, an accident center module, a scene module, a freshman module, a loading module, a data center module, a configuration file module and a functional module. The online game client side reduces coupling degree among the modules by adopting the accident center module and the data center module; effectively improves executing efficiency by means of a strategy that corresponding module is loaded according to the different modules where users enter; adopts user interface (UI) sharing, loads resources in non-synchronized mode, loads relative resources by interacting with users, reduces resource amount, simultaneously is favorable for modification of developers and art designers, greatly improves convenience, and pays attention to player experience including UI and game balance.

Description

technical field [0001] The invention relates to a client, in particular to an online game client. Background technique [0002] With the continuous development of online games, the requirements for online game clients are getting higher and higher. [0003] The disadvantages of existing online game client products are high cost, low efficiency, time-consuming, large number of resources and files loaded at the same time, repeated use of resources, inconvenient modification of resources, unsmooth web pages when players play games, code encryption, modules The coupling between them is high, the execution efficiency is low, the interaction with the server is slow, the server is occupied, and the player experience is poor. Contents of the invention [0004] The purpose of the present invention is to provide an online game client, which effectively solves the technical defects of existing online game client products such as high cost, low efficiency, and time-consuming. [000...

Claims

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Application Information

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IPC IPC(8): H04L29/06
Inventor 祝强
Owner 北京天空堂科技有限公司
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