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Method and system for implementing learning platform based on interactive game

A technology of learning platform and interactive game, applied in the direction of teaching aids, instruments, educational appliances, etc. of electrical operation, can solve the problems of difficulty, not widely adopted, time-consuming and energy-consuming, and achieve the effect of alleviating fatigue.

Inactive Publication Date: 2015-05-13
CHENGDU BAOSHI TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] 1. In terms of classroom interaction, lecturers generally adopt static teaching methods such as playing slides, which still have not got rid of the loopholes of the one-to-many indoctrination teaching method. As a result, students are still unable to actively participate in the interaction and communication with the lecturer. Motivation to learn and interest in knowledge is not really mobilized, especially in classrooms with a large number of students;
[0005] 2. Due to the differences in school curriculum arrangements, sometimes students cannot choose their favorite lecturer. It is a little difficult to obtain the courseware of their favorite lecturer. This situation sometimes leads to negative psychology or resistance among students, resulting in Reduced learning efficiency
[0007] 1. Due to the one-to-many education model, the lecturer cannot quickly know the actual situation of the students' understanding of the knowledge points. Sometimes the difficulty of judging the difficult points by their own intuition is contrary to the actual situation of the students. If you want to count all the students in the class about the knowledge points The understanding of the situation is a time-consuming and energy-consuming matter, so most lecturers will ignore this link;
[0008] 2. There is a lack of an efficient and convenient platform for teachers to exchange ideas with each other. Some teachers may find a set of topics with good teaching effects, but spread them to lecturers in different colleges and universities in different regions of the same field. But it takes a while, and to some extent, it slows down the progress of teaching effect
However, because the design of the game mode is not scientific and reasonable enough, and the game types are not rich enough and fashionable, this new teaching method has not been widely adopted.

Method used

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  • Method and system for implementing learning platform based on interactive game
  • Method and system for implementing learning platform based on interactive game

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Embodiment Construction

[0042] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0043] Such as figure 1 As shown, the realization method of the learning platform based on interactive game disclosed by the present invention includes:

[0044]The lecturer client sends a game request command to the server, starts the game process and controls the game, and sends the game participation command to the student client through the server. The game is usually a multiple-choice question, a judgment question or a short-answer question, and the content of the question is pure text or graphics or video. ; Wherein, the server includes a database, the database includes a game library, and the game library includes a public game library and a private game library, all lecturer clients open the game library for all games that can be started and manipulated in...

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Abstract

The invention discloses a method for implementing a learning platform based on an interactive game. The method comprises the following steps: a lecturer client transmits a game request command to a server, starts a game flow and operates the game, and distributes a game participation command to a student client through the server, wherein the server comprises a database, and the database comprises a game library; the student client receives the game participation command distributed by the lecturer client, participates in the game, receives a game rule distributed by the server, and submits a game answer to the server; the server gathers the game answers submitted by the student client and forwards the gathered game answer to the lecturer client. The invention further discloses a system for implementing the learning platform based on the interactive game. According to the method and the system, the advantages of a game teaching method and a hybrid class are combined, and the learning effect can be enhanced.

Description

technical field [0001] The invention relates to the field of data processing, in particular to a method and system for realizing an interactive game-based learning platform. Background technique [0002] In recent years, with the popularization of high-tech equipment and the Internet, the blended learning model has been widely used in many fields. The most notable embodiment is that the traditional teaching model in educational institutions is gradually being combined with networked learning and traditional learning. In addition, the blended learning model also has broad prospects in other fields. At present, in higher education institutions, especially universities, lecturers use computers combined with projectors to assist course explanations, use school websites to publish courseware, homework, notices, etc., and review the completion of students' learning tasks. Get the required information through the website, and submit assignments and exercises on the school website ...

Claims

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Application Information

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IPC IPC(8): G09B5/14
CPCG09B5/14
Inventor 陈诗郭庆宝
Owner CHENGDU BAOSHI TECH
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