Primitive-based synthesis system and method
A primitive language and operating system technology, applied in the processing of 3D images, instruments, calculations, etc., can solve the problems of computing equipment responsiveness, consumption of computing equipment resources, inefficient resource allocation, etc.
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[0018] Conventional techniques used by computing devices to render elements employ a distributed system in which each application is assigned a corresponding composition engine. Because of this, different compositing engines don't know what other compositing engines are doing. This may lead to redundancy, unnecessary reproduction of elements, etc., which may hamper the efficiency of computing devices implementing conventional techniques, and thus may render these conventional techniques unsuitable for use by "thin" computing devices.
[0019] In this paper, global synthesis techniques and primitive-based synthesis are described. These techniques include using a single composition engine that can be accessed by multiple different processes via one or more APIs. Thus, the composition engine can be made to "know" what is being contributed by various applications, and how those elements are related. This knowledge can then be used to improve the efficiency of ...
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