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A game server update method and system thereof

A technology of a game server and an update method, which is applied to a system for implementing the above-mentioned game server update method, and the update field of a game server, can solve the problems of interrupting the continuity of the game experience for players, being unable to log in, and having poor game experience for players.

Active Publication Date: 2018-08-21
GUANGZHOU DUOYI NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] When updating the game content, the server needs to be shut down, so that the player cannot log in to the server to play the game for a period of time, which interrupts the continuity of the player's experience of the game
Sometimes the version update takes several hours, players cannot log in during this period, and the ongoing game will be forcibly interrupted, resulting in a poor game experience for players

Method used

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  • A game server update method and system thereof
  • A game server update method and system thereof
  • A game server update method and system thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0056] see figure 1 , which is a flow chart of the steps of the server update method of the present invention.

[0057] The present invention provides a game server update method, which includes the steps of:

[0058] Step 1: Start a new server process group while the old server process group is working; the old server process group includes:

[0059] The first player logs in to the server, which is used to store the player object and save the data, and starts the game process in the first player's login server.

[0060] The first battlefield server is used to calculate the data during the battle.

[0061] The first battlefield allocation server is used to complete the allocation of player matching battles.

[0062] The proxy server is used to handle the forwarding of communication packets between multiple player login servers.

[0063] The function server is connected with the proxy server and is used to complete the gameplay function selected by the player.

[0064] The...

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PUM

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Abstract

The present invention relates to a method for updating a game server, which comprises steps: step 1: start a new server process group when the old server process group is working; step 2: establish a connection between the second player's login server and the first player's login server , send the data object in the first player’s login server to the second player’s login server; Step 3: A communication shield is added to the first player’s login server to prohibit new players from logging into the game process. Start the game process in the server; step 4: reload the data object in the second player's login server. Compared with the prior art, the present invention provides a method that can complete the update of the game server without the player being forced to go offline, thereby solving the problem in the prior art that the player needs to be forced to go offline, thus avoiding the The player's experience is seriously affected.

Description

technical field [0001] The present invention relates to a game server update method, in particular to a non-stop game server update method; the present invention also relates to a system for implementing the above game server update method. Background technique [0002] Now in online games, along with the development and perfection of the game, it is often necessary to update the content of the game. And when the game has new content to open or modify, it is generally necessary to restart the server process to update the corresponding content, which will force online players to leave. [0003] When there is a new version of the game that needs to be opened or modified, the processing flow in the prior art is generally as follows: [0004] 1) Issue weekly maintenance / temporary maintenance announcements; [0005] 2) Force the player to go offline and close the server process; [0006] 3) Update the server code and restart the server process; [0007] 4) Open the server, pl...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06H04L29/08
CPCH04L67/30H04L67/54H04L67/131
Inventor 徐波
Owner GUANGZHOU DUOYI NETWORK TECH