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Test method of game server, test client side, test server and test system

A technology for testing clients and game servers, applied in the field of computer system testing, can solve problems such as low test efficiency, inability to obtain game protocol structures, and limit the application scope of fuzzing tests, so as to improve test efficiency and accuracy and avoid test efficiency. Low, fast effects

Active Publication Date: 2017-01-04
TENCENT TECH CHENGDU
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the existing fuzzing tests for game servers, because the game protocol structure cannot be obtained, fuzzing tests are only applicable to self-developed game applications, which limits the application range of fuzzing tests
In addition, the fuzz test uses a completely random filling method for the game protocol data. Since the game protocol contains multiple abnormal values, the game server needs to check these multiple abnormal values ​​before responding. Moreover, when the game server is down , it is impossible to determine the outlier that causes the game server to crash from multiple outliers, resulting in low test efficiency

Method used

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  • Test method of game server, test client side, test server and test system
  • Test method of game server, test client side, test server and test system
  • Test method of game server, test client side, test server and test system

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Embodiment Construction

[0029] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the protection scope of the present invention.

[0030] figure 1 It is a schematic diagram of an implementation environment involved in an embodiment of the present invention. See figure 1 The test system includes: a game server 101, a game client 102, a test client 103, and a test server 104. Among them, the game server 101 and the game client 102 perform data interaction to provide users with services such as online games. The game client 102 provides a graphical user interface for the user to perform inp...

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Abstract

The invention discloses a test method of a game server, a test client side, a test server and a test system. The method comprises the following steps: the test server carries out searching to obtain the function of a protocol on which a game client side is based, and obtains the protocol basic structure of the protocol according to the function; the test client side pulls the protocol basic structure from the test server, and generates a legal game protocol package according to the protocol basic structure; the test client side carries out abnormal value filling on the generated legal game protocol package to obtain an abnormal game protocol package; and the test client side sends the abnormal game protocol package and the legal game protocol package to the game server, and a test is carried out to obtain the state of the game server. By use of the technical schemes, test efficiency and accuracy can be improved.

Description

Technical field [0001] The invention relates to the testing field of computer systems, in particular to a testing method, client, server and system of a game server. Background technique [0002] Fuzzing is a method that provides unexpected input to the target system and monitors abnormal results. It is often used to detect software security vulnerabilities. Generally, fuzz testing includes the following process: automatically or semi-automatically generate random data and input it into a program, then monitor program exceptions, such as crashes, assertion failures, etc., and obtain test results, store and display them. [0003] In the existing fuzzing test for game servers, because the game protocol structure cannot be obtained, the fuzzing test is only applicable to self-developed game applications, which limits the application scope of the fuzzing test. In addition, the fuzzing test adopts a completely random filling method for the game protocol data. Since the game protocol co...

Claims

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Application Information

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IPC IPC(8): G06F11/36
Inventor 王枭周洪斌魏学峰罗德志彭斌刘俊辉
Owner TENCENT TECH CHENGDU
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