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Virtual lens control method and device, storage medium, and electronic equipment

A control method and control device technology, applied in the field of computer interaction, can solve problems such as stiff pictures, lack of sense of sight and sense of substitution, etc.

Active Publication Date: 2020-05-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The main purpose of the present invention is to propose a virtual camera control method to solve the technical problems in existing games that the camera cannot flexibly follow the movement of the characters, resulting in stiff pictures, lack of sense of sight and sense of substitution

Method used

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  • Virtual lens control method and device, storage medium, and electronic equipment
  • Virtual lens control method and device, storage medium, and electronic equipment
  • Virtual lens control method and device, storage medium, and electronic equipment

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Embodiment Construction

[0040] The present invention will be further described below in conjunction with the accompanying drawings and preferred embodiments. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the invention. However, those skilled in the art will appreciate that the technical solutions of the present invention may be practiced without one or more of the specific details, or that other methods, components, materials, devices, steps, etc. may be employed. In other instances, wel...

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PUM

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Abstract

The invention discloses a virtual lens control method and device, a storage medium and electronic equipment. The control method is used for controlling a virtual lens in a game system and comprises the steps that a buffer area is constructed, the virtual lens is mounted on the buffer area, and the buffer area at least surrounds a part of a role model; movement of the role model is detected in realtime; and when it is detected that the movement of the part, surrounded by the buffer area, of the role model exceeds the buffer area, the buffer area is controlled to follow the role model to move,so that the virtual lens follows the role model to move. The device comprises a construction program used for constructing the buffer area, a detection program used for detecting the movement of the role model in real time and a control program used for controlling the buffer area to follow the role model to move when the detection program detects that the movement of the part, surrounded by the buffer area, of the role model exceeds the buffer area, so that the virtual lens follows the role model to move.

Description

technical field [0001] The invention relates to the field of computer interaction technology, in particular to a method and device for controlling a virtual lens in a game, and also to a computer-readable storage medium and electronic equipment. Background technique [0002] Such as figure 1 As shown, in the game, the content of the game screen is displayed through a virtual lens (hereinafter referred to as "lens"), and according to the needs of the field of view of the game, a fixed x and y value can be set, which is connected to the player-controlled The center point O of the game character is at the position (x, y) as the reference, where x and y represent the horizontal distance and vertical distance from the camera to the center point O, respectively. When the character moves, the camera moves with the game character. However, during the acceleration and deceleration movement process of the character model corresponding to the game character, the movement of the camer...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/0484G06F3/0487A63F13/5258
CPCA63F13/5258A63F2300/30G06F3/0484G06F3/0487
Inventor 贾海峰宋扬
Owner NETEASE (HANGZHOU) NETWORK CO LTD