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Flame simulation automatic generation system based on maya platform

An automatic generation and flame simulation technology, applied in the field of image processing, can solve problems such as time-consuming, many parameters, and complex adjustments, and achieve the effects of reducing time-consuming, solving excessive time-consuming, and improving efficiency

Active Publication Date: 2022-04-12
广东明星创意动画有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Currently, when using maya to create special effects, the fluid module is generally used to obtain a good flame effect, but its parameters are many, and the adjustment is also complicated. Another way is to use particles to make, although the speed is fast, but the effect is poor
Jet and burning flames are the most used in project production. It is obviously time-consuming to manually create and adjust parameters for each effect
[0003] Compared with the two different forms of rendering currently on the market, the operation of creating effects and adjusting parameters is cumbersome, time-consuming, and the effect is poor

Method used

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  • Flame simulation automatic generation system based on maya platform
  • Flame simulation automatic generation system based on maya platform
  • Flame simulation automatic generation system based on maya platform

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Embodiment Construction

[0033] In order to fully understand the technical content of the present invention, the technical solution of the present invention will be further introduced and illustrated below in conjunction with the accompanying drawings and specific embodiments, but is not limited thereto.

[0034] see Figure 1 to Figure 12 As shown, the flame simulation automatic generation system based on the maya platform, the maya software is opened on the computer; the maya flame creation plug-in. Create flames in two forms: general burning flame and jet flame;

[0035] Among them, the steps of the method of creating a general combustion form flame are as follows:

[0036] a. Generally, there are two ways to generate flames in the form of combustion, namely, selecting an object as the emission source and automatically generating a sphere as the emission source;

[0037] b. When the object emission source is in the scene, first select the object in the scene as the emission source, and then use t...

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Abstract

The invention relates to a flame simulation automatic generation system based on the Maya platform. The Maya software is opened in a computer; the Maya flame creation plug-in. Quickly create two types of flames: general burning flame and jet flame; when making flame effects, you can quickly complete the creation and parameter setting, reduce the time spent by the production staff in this link, and achieve the purpose of improving efficiency. In Maya software Quickly create flame effects in , which solves the problem of consuming too much time when making commonly used types of flames.

Description

technical field [0001] The invention belongs to the technical field of image processing, in particular to a flame simulation automatic generation system based on a Maya platform. Background technique [0002] Currently, when using maya to create special effects, the fluid module is generally used to obtain a good flame effect, but its parameters are many, and the adjustment is also complicated. Another way is to use particles to create, although the speed is fast, but the effect is poor. Jet and burning flames are the most used in project production. It is obviously time-consuming to manually create and adjust parameters for each effect. [0003] Compared with the two different forms of rendering currently on the market, the operation of effect creation and parameter adjustment is cumbersome, time-consuming, and the effect is poor. [0004] Therefore, it is necessary to invent a flame simulation automatic generation system based on maya platform. Contents of the invention...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T15/20G06F3/04842G06F3/04817
CPCG06T15/205
Inventor 曹健慧
Owner 广东明星创意动画有限公司