Virtual reality multi-competitive interaction method
A technology of virtual reality and interactive methods, applied in the direction of user/computer interaction input/output, sports accessories, instruments, etc., can solve the problems of interactive action lagging, single game competition, poor real-time performance, etc., and achieve smooth real-time presentation effect
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[0102] Figure 8 It is a schematic diagram of the hardware structure of the central server or the competition subsystem or the competition unit server node device 600 of the virtual reality multi-competition interactive system provided by the embodiment of the present application, as shown in Figure 8 As shown, the device 600 includes:
[0103] one or more processors 610, memory 620, and communication components 650, Figure 8 A processor 610 is taken as an example. The memory 620 stores instructions that can be executed by the at least one processor 610. When the instructions are executed by the at least one processor, a data channel is established through the communication component 650, so that the at least one processor can execute the virtual reality multi-sport interactive method.
[0104] The processor 610, the memory 620, and the communication component 650 can be connected through a bus or in other ways, Figure 8 Take connection via bus as an example.
[0105] ...
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