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Virtual reality multi-competitive interaction method

A technology of virtual reality and interactive methods, applied in the direction of user/computer interaction input/output, sports accessories, instruments, etc., can solve the problems of interactive action lagging, single game competition, poor real-time performance, etc., and achieve smooth real-time presentation effect

Inactive Publication Date: 2019-07-16
深圳市兆富德旅游开发有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] However, this kind of virtual reality game device can only present a single game competition, and cannot display multi-competition and multi-user virtual reality game scenes in real time.
Moreover, due to the limitation of network speed, when the network with limited speed is loaded with large-scale virtual reality games, there are often problems such as interactive action freezes and poor real-time performance.

Method used

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  • Virtual reality multi-competitive interaction method

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Embodiment 2

[0102] Figure 8 It is a schematic diagram of the hardware structure of the central server or the competition subsystem or the competition unit server node device 600 of the virtual reality multi-competition interactive system provided by the embodiment of the present application, as shown in Figure 8 As shown, the device 600 includes:

[0103] one or more processors 610, memory 620, and communication components 650, Figure 8 A processor 610 is taken as an example. The memory 620 stores instructions that can be executed by the at least one processor 610. When the instructions are executed by the at least one processor, a data channel is established through the communication component 650, so that the at least one processor can execute the virtual reality multi-sport interactive method.

[0104] The processor 610, the memory 620, and the communication component 650 can be connected through a bus or in other ways, Figure 8 Take connection via bus as an example.

[0105] ...

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Abstract

The invention discloses a virtual reality multi-competitive interaction method. The virtual reality multi-competitive interaction method comprises the following steps that a world coordinate system ofa virtual space is established, and a sub-coordinate system of a plurality of competitive subsystems is established under the world coordinate system; interaction input, generated through an interaction module, of each competitive unit is obtained, and target interaction information of each interaction input between the competitive subsystems is determined according to the world coordinate systemand the sub-coordinate system; and target interaction information sets of all the current competitive units are counted, the target interaction information sets are distributed to the subordinated competitive units, and interaction competitive dynamic images are rendered on a corresponding virtual display system based on an observation coordinate system according to the received target interaction information sets. According to the virtual reality multi-competitive interaction method, by arranging a server cluster in a distributed networking mode and by arranging a central server as a distribution center of interaction data of the multiple competitive units, the multi-user and multi-competitive grand competitive game scene can be presented smoothly in real time.

Description

technical field [0001] The invention relates to the technical field of computer multimedia interaction, in particular to a virtual reality multi-competition interaction method. Background technique [0002] Virtual Reality (VR, Virtual Reality) and Augmented Reality (AR, Augmented Reality) are high-tech that have emerged in recent years. The simulation allows users to get an immersive experience, and can observe characters or things in the three-dimensional space in time without limitation. The field of interactive control is one of the important application directions of virtual reality and augmented reality technology, and it also plays a huge role in establishing a bridge between equipment and users for the rapid and rapid development of virtual reality and augmented reality technology. [0003] Due to the limitation of system performance, existing virtual reality games generally adopt a game system and a kind of interactive terminal, and the number of people who use vir...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/352G06F3/01
CPCA63F13/352G06F3/011A63F2300/51A63F2300/53
Inventor 翁昊
Owner 深圳市兆富德旅游开发有限公司