Method and device for generating mountain in sand table map, storage medium and processor

A storage medium and mountain technology, applied in the direction of image data processing, 3D image processing, instruments, etc., can solve the problem of complex mountain production in sand table maps, and achieve the effect of improving the efficiency of mountain generation

Active Publication Date: 2019-09-27
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present invention provides a method and device, a storage medium, and a processor for generating mountains in a sand table map, so as to at least solve the technical problem that the production of mountains in a sand table map is relatively complicated in the development process of the simulation game SLG in the related art

Method used

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  • Method and device for generating mountain in sand table map, storage medium and processor
  • Method and device for generating mountain in sand table map, storage medium and processor
  • Method and device for generating mountain in sand table map, storage medium and processor

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Embodiment 1

[0039] According to an embodiment of the present invention, a method embodiment of a method for generating a mountain in a sand table map is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be implemented in a computer system such as a set of computer-executable instructions and, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0040] figure 2 is a flow chart of a method for generating mountains in a sand table map according to an embodiment of the present invention, such as figure 2 As shown, the generation method of the mountain body in the sand table map includes the following steps:

[0041] Step S202, determining the outline of each mountain in the plurality of mountains required in the virtual scene, and generating a height map of each mountain based on the outline of each mountain.

[0042] I...

Embodiment 2

[0065] According to another aspect of the embodiment of the present invention, a device for generating mountains in a sand table map is also provided. It should be noted that the device for generating mountains in a sand table map can perform the generation of mountains in a sand table map in the above-mentioned embodiment 1 method, where Figure 7 is a schematic diagram of a device for generating mountains in a sand table map according to an embodiment of the present invention, such as Figure 7 As shown, the device for generating mountains in the sand table map includes: a first determination unit 71 , an input unit 73 , a fusion unit 75 and a generation unit 77 . The device for generating the mountains in the sand table map will be described in detail below.

[0066] Wherein, the first determining unit 71 is configured to determine the outline of each mountain in the plurality of mountains required in the virtual scene, and generate a height map of each mountain based on t...

Embodiment 3

[0080] According to another aspect of the embodiments of the present invention, a storage medium is also provided, and the storage medium includes a stored program, wherein, when the program is running, the device where the storage medium is located is controlled to execute the mountain in the sand table map in any one of the above-mentioned embodiment 1 generation method.

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Abstract

The invention discloses a method and device for generating a mountain in a sand table map, a storage medium and a processor. The method comprises the steps that the contour of each mountain in a plurality of mountain bodies needed in a virtual scene is determined, and a height map of each mountain body is generated based on the contour of each mountain body; inputting the height map of each mountain into a predetermined game engine, and generating a mountain model of each mountain in the plurality of mountain bodies in the predetermined game engine; fusing the mountain models of the plurality of mountain bodies to obtain a fused mountain model; and generating the fused mountain model into a sand table map. The technical problem that in the related art, in the simulation game SLG development process, manufacturing of a mountain in a sand table map is complex is solved.

Description

technical field [0001] The present invention relates to the technical field of fusion of mountains in a virtual scene, in particular to a method and device for generating mountains in a sand table map, a storage medium, and a processor. Background technique [0002] During the development of the simulation game SLG, the production of sand table maps and artistic effects have always been difficult points, and mountains are resources with relatively large quantities and volumes in sand table maps, which have a crucial impact on the artistic effects. At present, the connection methods of mountains in sand table maps are generally: tangent or intersecting. figure 1 It is a schematic diagram according to the connection of mountains in the sand table map in the prior art, such as figure 1 Shown, including intersecting and tangential joints. The above connection method not only wastes the number of faces of the mountain model, but also increases the amount of art resources. When ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T15/04G06T17/05A63F13/60
CPCG06T15/005G06T15/04G06T17/05A63F13/60
Inventor 杨亚军
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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