3-d graphics rendering with implicit geometry
一种几何体、3D的技术,应用在用隐式几何体进行3D图形渲染领域,能够解决内存密集等问题
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[0029] Displaced geometry can be achieved using vector displacements. Vector Displacement allows arbitrary vectors or vectors to control the displacement of elements or parts of scene geometry. In some implementations, vector displacement allows for completely arbitrary displacement of any element of the geometry. For example, elements of geometry can be displaced by any amount in any direction. Thus, vector displacement provides a high degree of control over displacement, but presents a more difficult rendering task.
[0030] In some aspects herein, the displacement is implicitly limited within bounds set based on one or more predefined vectors for which a maximum displacement can be set. In one example approach, artist-supplied vectors can be associated with vertices that define the source geometry. An artist can be any human, machine, or vector-generating process. This term is used to distinguish these vectors from other vectors that may be associated with the source ge...
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