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3-d graphics rendering with implicit geometry

一种几何体、3D的技术,应用在用隐式几何体进行3D图形渲染领域,能够解决内存密集等问题

Active Publication Date: 2019-11-15
IMAGINATION TECH LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For example, using only triangle primitives to represent actual mountains, as required for many fine features, would be memory intensive

Method used

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  • 3-d graphics rendering with implicit geometry
  • 3-d graphics rendering with implicit geometry
  • 3-d graphics rendering with implicit geometry

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Embodiment Construction

[0029] Displaced geometry can be achieved using vector displacements. Vector Displacement allows arbitrary vectors or vectors to control the displacement of elements or parts of scene geometry. In some implementations, vector displacement allows for completely arbitrary displacement of any element of the geometry. For example, elements of geometry can be displaced by any amount in any direction. Thus, vector displacement provides a high degree of control over displacement, but presents a more difficult rendering task.

[0030] In some aspects herein, the displacement is implicitly limited within bounds set based on one or more predefined vectors for which a maximum displacement can be set. In one example approach, artist-supplied vectors can be associated with vertices that define the source geometry. An artist can be any human, machine, or vector-generating process. This term is used to distinguish these vectors from other vectors that may be associated with the source ge...

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Abstract

3-D graphics rendering with implicit geometry. Aspects relate to tracing rays in 3-D scenes that comprise objects that are defined by or with implicit geometry. In an example, a trapping element defines a portion of 3-D space in which implicit geometry exist. When a ray is found to intersect a trapping element, a trapping element procedure is executed. The trapping element procedure may comprise marching a ray through a 3-D volume and evaluating a function that defines the implicit geometry for each current 3-D position of the ray. An intersection detected with the implicit geometry may be found concurrently with intersections for the same ray with explicitly-defined geometry, and data describing these intersections may be stored with the ray and resolved.

Description

[0001] This application is a divisional application of an invention patent application with an application date of March 11, 2014, an application number of 201410087919.9, and an invention title of "3D Graphics Rendering Using Implicit Geometry". technical field [0002] The following refers to ray tracing and, in a specific application, to ray tracing for computer graphics using displaced geometry. Background technique [0003] Rendering realistic 2D images from 3D scene descriptions with ray tracing is well known in the art of computer graphics. Ray tracing generally involves obtaining a scene description consisting of geometric shapes that describe the surfaces of the structures in the scene. Virtual rays are traced into the scene from a viewpoint ("camera"); each ray is sent traveling through the corresponding pixel of the 2D representation where the ray affects that pixel. Rays are tested for intersection with the geometry to identify the closest intersection point (if...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/06
CPCG06T15/06G06T17/00G06T15/50G06T2210/12
Inventor C·奥兹达斯L·T·皮得森S·布拉克蒙S·J·克洛赛特
Owner IMAGINATION TECH LTD