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Method, system, device and medium for presenting man-machine interface effects based on GPU

A technology of human-computer interface and human-computer interaction interface, which is applied in the field of displaying human-computer interface effects based on GPU, and can solve problems such as poor interaction and difficulty in making special effects

Active Publication Date: 2022-06-03
上海沣沅星科技有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In view of the shortcomings of the prior art described above, the purpose of this application is to provide a method, system, device, and medium for presenting human-computer interface effects based on GPU, to solve the gap between the external GPU program and the implementation framework for realizing the human-computer interface in the prior art. Problems such as difficulty in making special effects due to poor interaction

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  • Method, system, device and medium for presenting man-machine interface effects based on GPU
  • Method, system, device and medium for presenting man-machine interface effects based on GPU
  • Method, system, device and medium for presenting man-machine interface effects based on GPU

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Embodiment Construction

[0030] When a circuit component is said to be "on" another circuit component, this can be directly on the other circuit component,

[0032] The technical terms used herein are only used to refer to specific embodiments, and are not intended to limit the application. used here

[0033] The relative spatial terms "lower", "upper", etc. may be used in order to more easily describe a circuit illustrated in the accompanying drawings

[0037] 1) Design the use scene of the plug-in GPU program in the solidified realization framework.

[0038] 2) How to understand the meaning of the parameters in the external GPU program.

[0039] 3) How to transfer the built-in 2D / 3D visual presentation information in the realization framework to the program in the GPU.

[0041] 5) How to support the animation needs of the GPU program.

[0044] Step S101: Provide each usage scenario of the preset plug-in GPU program in the realization of the human-computer interaction interface.

[0045] In one or more e...

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Abstract

The method, system, device, and medium of the present application for presenting human-computer interface effects based on GPU provide various usage scenarios of the preset external GPU program in the realization of the human-computer interaction interface; transfer the 2D and / or Inherent parameter values ​​related to each use scene in the 3D implementation framework are transferred to the plug-in GPU program; the configuration parameter values ​​that need to be set externally are transferred to the plug-in GPU program; the animation in the human-computer interaction interface is realized by the plug-in GPU program Realized driver support; From the above, it can be seen that this application builds a set of systematic and complete solutions, which organically and closely combine the external GPU program provided by the application developer with the implementation framework, so that developers can quickly realize the human-computer interaction interface Various special effects needs.

Description

Method, system, device and medium for rendering human-machine interface effects based on GPU technical field The application relates to the technical field of software development, in particular to a method, system for presenting man-machine interface effect based on GPU systems, equipment and media. Background technique Human-computer interaction interface is essentially the presentation of text, graphics, and images on the display, receiving user input and Give timely feedback. Various frameworks of human-computer interaction interface, such as MFC, .NET FORM, QT, etc., generally provide a complete set of The component library is convenient for users to use to assemble the interface. The underlying rendering work of the component library, some frameworks use CPU rendering, some The framework is rendered using GPU. On embedded devices, based on GPU rendering technology, OpenGL ES 2.0 / 3.0 is the mainstream method. case. [0003] OpenGL ES 2.0 / 3.0 adopts the prog...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/451
CPCG06F9/451
Inventor 王丰
Owner 上海沣沅星科技有限公司
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