A Texture Roughness Definition Method Based on Euclidean Distance Judgment
A technology of Euclidean distance and roughness, applied in the field of texture feature measurement, can solve problems such as not considering bubble surface particles
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[0037] figure 1 It is a flowchart of the present invention.
[0038] Step 1: Use the flotation on-site image acquisition system to collect the bubble video of zinc flotation and convert the bubble video into continuous images, and perform data preprocessing on the collected zinc flotation image data, as follows:
[0039] 1) Eliminate erroneous data that exceeds the normal change threshold;
[0040] 2) Eliminate incomplete data;
[0041] Step 2: Convert the bubble image from an RGB color image to a grayscale image, and obtain the grayscale matrix A of the image:
[0042]
[0043] e gf Represents the gray value corresponding to each pixel in the gray image, where g∈N, f∈N, N∈(400,800);
[0044] Step 3: In the bubble image, the normal shape of the bubble is a smooth surface. The highlighted point is located on the top of the convex surface of a single bubble. The highlighted point area presents the minimum gray value, and the highlighted point is the center, and the gray v...
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