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Resource loading method and device, equipment and storage medium

A resource and resource collection technology, applied in the computer field, can solve problems such as excessive consumption, increase the workload of designers, waste memory resources, etc., and achieve the effect of reducing workload, avoiding a large number of repetitive object resources, and reducing memory resources.

Active Publication Date: 2020-06-30
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0004] However, the inventors of the present application found that the above-mentioned implementation mainly has the following defects: on the one hand, in practical applications, many different map scenarios supported by the same application often include many reusable object resources. Object resources, related designers need to repeatedly rearrange and export when developing the corresponding object resource collections of various map scenes, which increases the workload of related designers and introduces a large number of repeated object resources
On the other hand, every time a map scene is added, the related device needs to consume more memory to load the object resource set corresponding to the map scene, which will waste a lot of memory resources for the related device

Method used

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  • Resource loading method and device, equipment and storage medium
  • Resource loading method and device, equipment and storage medium
  • Resource loading method and device, equipment and storage medium

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Embodiment Construction

[0032] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is a part of the embodiments of this application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0033] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such th...

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Abstract

The embodiment of the invention discloses a resource loading method and device, equipment and a storage medium, and the method comprises the steps: obtaining an object resource set built for a targetapplication, wherein the object resource set comprises all object resources in a plurality of map scenes supported by the target application; when a target map scene supported by the target application needs to be loaded, obtaining a target object list corresponding to the target map scene, wherein the target object list is used for representing whether object resources in an object resource set take effect in the target map scene or not; and controlling the object resources in the object resource set to be loaded and displayed in the target map scene according to the target object list. According to the method, the workload of related designers can be reduced, introduction of a large number of repeated object resources is avoided, and loading of multiple different map scenes can be supported under the condition of additionally occupying a small amount of memory.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular to a resource loading method, device, equipment and storage medium. Background technique [0002] Nowadays, many applications need to load large-scale map scenes in order to adapt to their own business needs, and in order to provide users with a richer experience, some applications further support loading multiple map scenes with different objects. Taking 3D game applications as an example, many 3D game applications can provide players with multiple game modes, and the objects in the map scene that need to be loaded in different game modes will be different. [0003] At present, related technologies mainly adopt the method of loading all object resources by map, and support the loading of multiple map scenes. Specifically, the relevant designers will create an object resource set for each map scene, which includes all the object resources that need to be deployed in...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/537A63F13/5378
CPCA63F13/537A63F13/5378Y02D10/00
Inventor 贺昱洁胡敏唐骏
Owner TENCENT TECH (SHENZHEN) CO LTD