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Anti-collision head-mounted virtual game VR device with head massage function

An anti-collision and functional technology, used in massage auxiliary products, indoor games, video games, etc., can solve the problems of strong side effects, inability to massage, and high mental energy consumption, and achieve increased stability, good comfort, and reduced mental energy. The effect of excessive force consumption

Pending Publication Date: 2020-09-15
王晓蕾 +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is: in order to solve the low safety performance of the existing VR device for virtual games, after a collision, it is easy to cause damage to its internal electronic components, especially the sensor group, which will affect the experience effect of the VR device. When using a VR device, it requires a high concentration of mental power, which consumes too much mental power. After being subjected to the same external impact, the side effects are relatively stronger than ordinary people, and it is very easy to cause players to feel nervous fatigue. The virtual game VR device It is often impossible to massage the meridian parts of the player's head, so an anti-collision head-mounted virtual game VR device with head massage function is proposed

Method used

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  • Anti-collision head-mounted virtual game VR device with head massage function
  • Anti-collision head-mounted virtual game VR device with head massage function
  • Anti-collision head-mounted virtual game VR device with head massage function

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Experimental program
Comparison scheme
Effect test

Embodiment 1

[0045] Embodiment 1: The safety range of the VR glasses main body 1 is set to 7 cm. When the VR glasses main body 1 is worn and used, the infrared rangefinder 3 can detect the space distance between the external object and the shock absorber 2 in real time, and The corresponding electrical signal value can be generated, and then converted by the A / D converter 20, so that the electrical signal is converted into a digital signal that can be recognized by the microcontroller 21 and sent to the microcontroller 21, and then analyzed by the microcontroller 21 , processing and judgment, when the judgment result determines that the distance between the external object and the shock absorber 2 is less than or equal to the set standard value of 7 centimeters, the microcontroller 21 will trigger the alarm module 25 to send a prompt voice, so that the wearing The wearer can perform a corresponding head shift according to the prompt voice. For example, when the alarm prompt language sent by...

Embodiment 2

[0046] Embodiment 2: Operate the control switch 24 to make the micro-vibration motor 14 run, wherein the control switch 24 is a universal switch with at least three gears, and the micro-vibration motor 14 can be modulated by manipulating the control switch 24 in different gears. The vibration frequency and intensity within a certain period of time, the vibration produced by the micro vibration motor 14 in the working process can evenly act on the shock guide plate 13, and then the soft glue stick 11 transmits it to the meridians on the player's head on the massage sheet 12. Massage the acupoints to reduce the discomfort caused by excessive mental energy consumption, so the massage intensity of the massage sheet 14 can be controlled according to the needs.

Embodiment 3

[0047] Embodiment 3: When wearing the VR glasses main body 1, the arc-shaped connecting arm 9 can rotate around the axis of the hinge 5 through the movable seat 6, and under the action of the elastic force of the elastic rope 8, it can be adapted to the Players with different face shapes can also ensure good comfort. The elastic band 18 can increase the stability of the arc connecting arm 9 on the player's head, and the length adjustment buckle 19 can adjust the elastic band 18 between the two arc connecting arms 9 Therefore, the clamping strength of the two arc-shaped connecting arms 9 can be adjusted by operating the length adjustment buckle 19 .

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Abstract

The invention discloses an anti-collision head-mounted virtual game VR device with a head massage function, which belongs to the technical field of VR equipment, the VR device comprise a VR glasses main body and an intelligent control system arranged on one side of the VR glasses main body, wherein the surface of the VR glasses main body is sleeved with a damping sleeve, the outer side wall of theVR glasses main body is fixedly connected with a fixed seat, the side edge of the bottom of the fixed seat is hinged to the side edge of the top of a movable seat through a hinge, and the bottom of the movable seat is fixedly connected with an arc-shaped connecting arm. In the present invention, an infrared distance meter, an alarm module, a micro vibration motor, a massage sheet, a vibration guide plate, a support spring, a sound absorption cotton ball and a microcontroller are matched with one another; the VR device has the advantages that the VR glasses main body and the head of the wearercan be well protected, and discomfort caused by excessive consumption of mental strength is reduced by massaging meridian points of the head of a player.

Description

technical field [0001] The invention belongs to the technical field of VR equipment, and in particular relates to an anti-collision head-mounted virtual game VR device with a head massage function. Background technique [0002] VR, also known as spirit technology, is a new practical technology developed in the 20th century. Virtual reality technology includes computer, electronic information and simulation technology in one, and its basic realization method is that the computer simulates the virtual environment to give people a sense of environmental immersion. With the continuous development of social productivity and science and technology, the demand for VR technology in all walks of life is increasingly strong. VR technology has also made great progress and has gradually become a new field of science and technology. [0003] The virtual game VR device is a cross-age product, which not only allows every game lover to experience it with surprise and joy, but also deeply ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/245A61H23/02A61H39/04G02B27/01
CPCA61H23/02A61H39/04A61H2205/02A63F2300/1043A63F2300/1062A63F2300/8082A63F13/245G02B27/0176G02B2027/0178
Inventor 庄越王晓蕾王涛刘一司王浩企
Owner 王晓蕾
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