Anti-collision head-mounted virtual game VR device with head massage function
An anti-collision and functional technology, used in massage auxiliary products, indoor games, video games, etc., can solve the problems of strong side effects, inability to massage, and high mental energy consumption, and achieve increased stability, good comfort, and reduced mental energy. The effect of excessive force consumption
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Embodiment 1
[0045] Embodiment 1: The safety range of the VR glasses main body 1 is set to 7 cm. When the VR glasses main body 1 is worn and used, the infrared rangefinder 3 can detect the space distance between the external object and the shock absorber 2 in real time, and The corresponding electrical signal value can be generated, and then converted by the A / D converter 20, so that the electrical signal is converted into a digital signal that can be recognized by the microcontroller 21 and sent to the microcontroller 21, and then analyzed by the microcontroller 21 , processing and judgment, when the judgment result determines that the distance between the external object and the shock absorber 2 is less than or equal to the set standard value of 7 centimeters, the microcontroller 21 will trigger the alarm module 25 to send a prompt voice, so that the wearing The wearer can perform a corresponding head shift according to the prompt voice. For example, when the alarm prompt language sent by...
Embodiment 2
[0046] Embodiment 2: Operate the control switch 24 to make the micro-vibration motor 14 run, wherein the control switch 24 is a universal switch with at least three gears, and the micro-vibration motor 14 can be modulated by manipulating the control switch 24 in different gears. The vibration frequency and intensity within a certain period of time, the vibration produced by the micro vibration motor 14 in the working process can evenly act on the shock guide plate 13, and then the soft glue stick 11 transmits it to the meridians on the player's head on the massage sheet 12. Massage the acupoints to reduce the discomfort caused by excessive mental energy consumption, so the massage intensity of the massage sheet 14 can be controlled according to the needs.
Embodiment 3
[0047] Embodiment 3: When wearing the VR glasses main body 1, the arc-shaped connecting arm 9 can rotate around the axis of the hinge 5 through the movable seat 6, and under the action of the elastic force of the elastic rope 8, it can be adapted to the Players with different face shapes can also ensure good comfort. The elastic band 18 can increase the stability of the arc connecting arm 9 on the player's head, and the length adjustment buckle 19 can adjust the elastic band 18 between the two arc connecting arms 9 Therefore, the clamping strength of the two arc-shaped connecting arms 9 can be adjusted by operating the length adjustment buckle 19 .
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