A simulation method and system for rapidly inducing fatigue state based on audio-visual stimulation
A fatigue state and simulation method technology, applied in the direction of devices that cause changes in perception states, devices that cause sleep or relaxation, psychological devices, etc., can solve problems that are not universal, and achieve the effect of reducing costs and shortening time
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Embodiment 1
[0052] refer to figure 1 , is a structural schematic diagram of an embodiment of a simulation system based on audio-visual stimulation to rapidly induce fatigue in the present invention; specifically, the system includes:
[0053] The audio-visual module 1 is used to display various pictures, play sounds of specific frequencies, and set corresponding analog buttons according to picture categories and sound frequencies;
[0054] In this embodiment, the audio-visual module 1 stores multiple types of pictures and sounds of specific frequencies, such as non-biological pictures: bamboo rafts, buildings, vehicles, etc., plant pictures: cactus, lotus, lychee, dragon fruit, etc. Vegetarian animal pictures: cattle, sheep, etc. Carnivorous animal pictures: whales, tigers, lions, etc., the sound frequency is 375ms-1000hz-55db, 375ms-1000hz-59db, 375ms-2000hz-55db, 375ms-2000hz-59db; The audio-visual module 1 can randomly display pictures and play sounds when the simulation system is start...
Embodiment 2
[0068] Based on the system in Embodiment 1, the present invention also provides a simulation method for rapidly inducing a fatigue state based on audiovisual stimulation using the system, and the flow chart can refer to Figure 4 , specifically, a simulation method based on audio-visual stimulation to rapidly induce fatigue state, comprising the following steps:
[0069] S100: store pictures of multiple categories and sounds of different frequencies, and set corresponding analog keys according to the picture categories and sound frequencies; then execute step S200;
[0070] In this step, first store a plurality of pictures of different categories of things that are closely related to the process of human cognitive behavior, including non-biological pictures, plant pictures, vegetarian animal pictures, and carnivorous animal pictures;
[0071] By combining with the fatigue characteristics of real people, select the sound of specific frequency and specific volume lasting 375 mil...
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Abstract
Description
Claims
Application Information
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