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A dynamic scene generation method, terminal and storage medium based on submodular maximization

A dynamic scene and scene technology, applied in the field of virtual scene generation, can solve the problems of lack of consideration of the real needs of players, complex models, and low efficiency in the scene, and achieve the effects of shortening the development cycle and development cost, improving search efficiency, and reducing search space

Active Publication Date: 2022-05-27
SHENZHEN INST OF ADVANCED TECH CHINESE ACAD OF SCI
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the establishment of the player's emotional value evaluation model has unexplainable statistical performance, resulting in some game features being "wasted" when the scene is biased towards the player's experience generation based on this method, and the evaluation model requires time and data to train. The method needs to obtain the player's experience preference characteristics based on statistics, so that when designing the game levels, it is more inclined to choose positive levels as the next level of the game. This kind of scene generation method is not accurate enough and cannot adapt to the special needs of players.
[0005] 2. Task-based virtual training design Interactive scenario generation system [Interactive scenario generation for mission-based virtual training]; this method uses genetic algorithm to solve the optimal or approximate solution, and involves multiple redundant features when evaluating the scene. There is no further extraction of scene features, and the generated scene lacks consideration of the real needs of players
[0006] 3. A data-driven scene generation framework based on game training; this technology adds ANN (Artificial Neutral Network, artificial neural network) neural network, AI (Artificial Intelligence, artificial intelligence) players and scenes generated by scene feature evaluation, and uses multiple Real players participate in the evaluation experiment, and the model is more complex, but the core algorithm of the technology is the genetic algorithm, which is less efficient when the search space is large

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  • A dynamic scene generation method, terminal and storage medium based on submodular maximization
  • A dynamic scene generation method, terminal and storage medium based on submodular maximization
  • A dynamic scene generation method, terminal and storage medium based on submodular maximization

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Embodiment Construction

[0040] In order to make the purpose, technical solutions and advantages of the present application more clearly understood, the present application will be described in further detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application, but not to limit the present application.

[0041] see figure 1 , is a flow chart of the method for generating a dynamic scene based on the maximization of the sub-modulus according to the embodiment of the present application. The method for generating a dynamic scene based on the maximization of secondary moduli according to the embodiment of the present application includes the following steps:

[0042] S10: The game rules are defined by the scene design terminal, the task target intensity vector is designed according to the task target in the game scene, and the target function f(S) is defined;

[0043] In t...

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Abstract

The present application relates to a method for generating a dynamic scene based on submodular maximization, a terminal and a storage medium. Including: constructing a set number of scene beats composed of at least one event according to the game scene, generating a scene beat set; calculating the contribution value of each scene beat in the scene beat set to the task target intensity vector, and sending the scene beat set and contribution value to Scenario generator based on maximization of secondary grinding; through the scenario generator based on maximization of secondary grinding, the task target strength vector value of the game scene defined by the player side and the objective function defined by the scene design side are obtained, based on the task target strength vector value and the target function, using the greedy algorithm to iteratively select the scene beat that maximizes the objective function from the scene beat set and add it to the scene simulator for simulation training, and after the number of iterations reaches the cardinality constraint, a game scene that matches the task target intensity vector value is generated. The embodiment of the present application can meet the personalized needs of different players.

Description

technical field [0001] The present application belongs to the technical field of virtual scene generation, and in particular, relates to a dynamic scene generation method, terminal and storage medium based on sub-modular maximization. Background technique [0002] In recent years, with the development of computer animation and proxy technology, it has become a new trend to use digital games as educational resources. These digital games are games with training purpose that allow people to practice in the form of playing games in virtual scenes Measurable skills related to a given task. It has become an emerging challenge in the development of this type of game to efficiently and quickly generate matching game scenarios that meet the needs of different players and systems. These scenarios are abstracted into time series with different types of events. For example, a peace-keeping scenario may include crowd gathering, Incidents such as the arrival of instigators, the spread of...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/60
CPCA63F13/60A63F2300/6009A63F2300/65
Inventor 孙洁王洋叶可江须成忠
Owner SHENZHEN INST OF ADVANCED TECH CHINESE ACAD OF SCI