A dynamic scene generation method, terminal and storage medium based on submodular maximization
A dynamic scene and scene technology, applied in the field of virtual scene generation, can solve the problems of lack of consideration of the real needs of players, complex models, and low efficiency in the scene, and achieve the effects of shortening the development cycle and development cost, improving search efficiency, and reducing search space
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[0040] In order to make the purpose, technical solutions and advantages of the present application more clearly understood, the present application will be described in further detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application, but not to limit the present application.
[0041] see figure 1 , is a flow chart of the method for generating a dynamic scene based on the maximization of the sub-modulus according to the embodiment of the present application. The method for generating a dynamic scene based on the maximization of secondary moduli according to the embodiment of the present application includes the following steps:
[0042] S10: The game rules are defined by the scene design terminal, the task target intensity vector is designed according to the task target in the game scene, and the target function f(S) is defined;
[0043] In t...
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