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Game resource test method, related device, equipment and storage medium

A test method and resource technology, applied in software testing/debugging, error detection/correction, instruments, etc., can solve the problems of low test efficiency and human resource consumption, and achieve the effect of saving human resource costs and improving test efficiency

Pending Publication Date: 2021-06-11
SHENZHEN TENCENT INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In the above-mentioned related technologies, because the test mainly depends on the testers, it needs to consume human resources and the test efficiency is low

Method used

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  • Game resource test method, related device, equipment and storage medium
  • Game resource test method, related device, equipment and storage medium
  • Game resource test method, related device, equipment and storage medium

Examples

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Embodiment Construction

[0071] The embodiment of the present application provides a game resource testing method, which is used to realize the quick and accurate acquisition of skin test results of skin resources by determining the game object’s stride and stride frequency in the game animation through the above-mentioned method, without cumbersome The manual processing process saves the cost of human resources, thereby improving the testing efficiency.

[0072] The terms "first", "second", "third", "fourth", etc. (if any) in the description and claims of the present invention and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for example, capable of practice in sequences other than those illustrated or described herein. Furthermore, the terms "comprising" an...

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PUM

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Abstract

The embodiment of the invention discloses a game resource test method, a related device, equipment and a storage medium, which are used for determining the stride and stride frequency of a game object in a game animation to quickly and accurately obtain a skin test result of a skin resource without depending on manual processing, so that the consumption of human resources is reduced, and the test efficiency is improved. The method comprises the steps of: obtaining first animation skeleton data and first animation configuration data for a first skin resource corresponding to a game object, wherein the first animation skeleton data represents a length parameter from a first skeleton vertex to a second skeleton vertex for the first skin resource, and the first animation configuration data represents a length parameter from the first skeleton vertex to the second skeleton vertex for the first skin resource, and the first animation configuration data comprises an animation sampling rate and an animation key frame number; determining a first stride of the first skin resource according to the first animation skeleton data; determining a first stride frequency of the first skin resource according to the first animation configuration data; and according to the first stride and the first stride frequency, obtaining a skin test result for the first skin resource.

Description

technical field [0001] The present application relates to the technical field of game testing, and in particular to a game resource testing method, related devices, equipment and storage media. Background technique [0002] Skin resources usually refer to virtual items used to decorate virtual characters in game applications, such as beautifying the display effects of virtual characters such as character models, clothing, and skill release animations. Users can choose skin resources according to actual needs to decorate the virtual character operated by the user, thereby enhancing the user's gaming experience. [0003] The same avatar can have multiple sets of skin resources of different styles, so before the skin resources are put into the game application, it needs to be tested, such as performance test, effect test, etc., to ensure that the skin resource is in the game application. reliability. [0004] In related technologies, the testing of game skin resources mainly ...

Claims

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Application Information

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IPC IPC(8): G06F11/36
CPCG06F11/3688
Inventor 程文昕严明肖央王泽尧
Owner SHENZHEN TENCENT INFORMATION TECH CO LTD