Game resource test method, related device, equipment and storage medium
A test method and resource technology, applied in software testing/debugging, error detection/correction, instruments, etc., can solve the problems of low test efficiency and human resource consumption, and achieve the effect of saving human resource costs and improving test efficiency
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[0071] The embodiment of the present application provides a game resource testing method, which is used to realize the quick and accurate acquisition of skin test results of skin resources by determining the game object’s stride and stride frequency in the game animation through the above-mentioned method, without cumbersome The manual processing process saves the cost of human resources, thereby improving the testing efficiency.
[0072] The terms "first", "second", "third", "fourth", etc. (if any) in the description and claims of the present invention and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for example, capable of practice in sequences other than those illustrated or described herein. Furthermore, the terms "comprising" an...
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