Negative game behavior automatic analysis processing method and device, equipment and medium
A technology of automatic analysis and processing methods, applied in the computer field, can solve the problems of low processing efficiency, achieve full automation, concise and easy-to-understand purpose and advantages, and enhance the game experience
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Embodiment 1
[0042] Based on the above principles, the present embodiment provides a method for automatically analyzing and processing negative game behaviors, figure 1 It is a flow chart of the automatic analysis and processing method for passive game behavior of the present invention.
[0043] Such as figure 1 As shown, the method for automatic analysis and processing of negative game behavior is applied to the game client and includes the following steps:
[0044] S101. Obtain in real time the operation data and software and hardware environment data of each player in the game match.
[0045] The automatic analysis and processing method of negative game behavior in this embodiment is executed by an analysis terminal, which can be an electronic device with data processing capabilities such as a PC, a notebook computer, or a game client or a game server in some embodiments. Moreover, this embodiment mainly analyzes and processes the negative game behavior of players in competitive games...
Embodiment 2
[0078] This embodiment provides an automatic analysis and processing device for negative game behavior, which is used to implement the above-mentioned embodiments and preferred embodiments, and those that have already been described will not be described in detail. The terms "module", "unit", and A combination of software and / or hardware such as a "subunit" can realize a predetermined function. Although the devices described in the following embodiments are preferably implemented in software, implementation in hardware, or a combination of software and hardware is also possible and conceivable.
[0079] figure 2 It is a structural block diagram of the passive game behavior automatic analysis and processing device of the embodiment of the present invention, as figure 2 As shown, the device includes:
[0080] Data acquisition module 21, for real-time acquisition of the operation data and hardware and software environment data of each player in the game;
[0081] The real-ti...
Embodiment 3
[0086] image 3 It is a schematic structural diagram of an electronic device according to an embodiment of the present invention, such as image 3 As shown, an electronic device is provided, and its internal structure diagram can be shown as image 3 shown. The electronic equipment includes a processor, a memory, an input device, and an output device; wherein the number of processors in the electronic equipment can be one or more, image 3 Take a processor as an example; the processor, memory, input device and output device in the electronic device can be connected by bus or other means, image 3 Take connection via bus as an example.
[0087] Memory, as a computer-readable storage medium, can include high-speed random access memory, non-volatile memory, etc., and can be used to store operating systems, software programs, computer executable programs and databases, such as the passive game of Embodiment 1 of the present invention The program instructions / modules correspond...
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