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Card competition information determination method and device, equipment and medium

A determination method and competition technology, which is applied in the field of information determination of card competitions, can solve problems such as server resource waste and resource waste, and achieve the effect of saving resources and reducing time

Active Publication Date: 2021-09-21
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Related technologies have the problem of wasting server resources. After completing the game, the contestant's client needs to wait for the current round of the game to end before entering the next round. During the waiting process, the server is still the client of the contestant who has completed the game. Provide game services, causing serious waste of resources

Method used

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  • Card competition information determination method and device, equipment and medium
  • Card competition information determination method and device, equipment and medium
  • Card competition information determination method and device, equipment and medium

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Embodiment Construction

[0045] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0046] First, a brief introduction to the nouns involved in the embodiments of this application:

[0047] Card games: Refers to card games played online with k accounts participating in each game. A single card game can be a 2-player game, a 3-player game, a 4-player game, or more players , which is not limited in this embodiment of the present application. A single game of card competition may be a team confrontation match, or a single player confrontation match, which is not limited in this embodiment of the present application. Card games can be either individual competitions or team competitions.

[0048] In the embodiment of the present application, the card game includes n rounds of games, each round of games includes k t...

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PUM

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Abstract

The invention discloses a card competition information determination method and device, equipment and a medium, and belongs to the technical field of computers. Card competition is online competition participated by k accounts in each game. The method comprises the steps: acquiring k groups of accounts, wherein each group of accounts in the k groups of accounts comprises n accounts; according to the k groups of accounts, determining n game playing combinations in a single round of game playing, wherein each game playing combination comprises k accounts from the k groups of accounts, and at least one of the k accounts in different game playing combinations is different; and sending the hand card with the card force difference smaller than a threshold value to the account belonging to the same group in each game playing combination in the n game playing combinations for game playing, wherein the card force is used for measuring the combat capacity numerical value of one hand card. According to the method, the hand cards of which the card force difference is smaller than the threshold value are sent, so that the duration of the n game playing of each round of game playing is very close, the time of waiting for entering the next round of game playing by the client is greatly shortened, and the resources of the server are saved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a method, device, equipment and medium for determining information of card games. Background technique [0002] Online card competitions include online team confrontation type card competitions and online single player confrontation type card competitions. [0003] In related technologies, the online single-player confrontation type card game system includes multiple participant clients and a server. The card game includes n rounds of games, and each round of games is played simultaneously by multiple player clients. Several rounds of games, in each round the server randomly sends hand cards to the participant's client. After a round of the game is completed, the participant's client that has completed the game needs to wait for the end of the current round of games to enter next round. [0004] Related technologies have the problem of wasting server resources. Afte...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/35A63F13/795
CPCA63F13/35A63F13/795
Inventor 万文静李宇聪黄兴君邓兆斌
Owner TENCENT TECH (SHENZHEN) CO LTD