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Card game anti-cheating system and method based on NFC technology

An anti-cheating and card technology, which is applied in the field of anti-cheating systems for card games based on NFC technology, can solve the problems of disordered playing cards, increased game costs, and increased disease prevalence.

Pending Publication Date: 2021-10-01
NANJING UNIV OF POSTS & TELECOMM
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the process of shuffling, dealing and playing, the players will not be able to find out and ask questions until the end of the game. At this time, the original order of the playing cards has been disrupted. To prove one's innocence, it is not easy for the loser to prove that there are problems in shuffling, dealing cards, and the game process, and many disputes have arisen from this
[0004] At the same time, playing cards are prone to wear and tear in the hands of many people, and need to be replaced regularly, which increases the cost of the game. Moreover, playing cards can also transmit pathogens such as bacteria or viruses carried by one person to another person during use. Increased chances of disease prevalence
[0005] Aiming at such problems, there are currently some studies, but none of them can completely solve all the above problems at low cost. Therefore, it is necessary to design a card game anti-cheating system based on NFC technology that can solve the above problems.

Method used

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  • Card game anti-cheating system and method based on NFC technology
  • Card game anti-cheating system and method based on NFC technology
  • Card game anti-cheating system and method based on NFC technology

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Embodiment Construction

[0038] The technical solution of the present invention is described in further detail below in conjunction with the accompanying drawings: the present embodiment is implemented on the premise of the technical solution of the present invention, and detailed implementation methods and specific operating procedures are provided, but the protection authority of the present invention does not Limited to the following examples.

[0039] This embodiment proposes a card game anti-cheating system based on NFC technology, the system includes a game competition system 1, a server 2, an NFC reader system 3 and a card system 4 with an NFC tag (see figure 1 ). Wherein, the card system with NFC tags includes card face 5, card NFC chip label 6 and card bottom 7 (see image 3 ); the physical structure of the card system with NFC tags includes antenna, antenna interface, bus, power supply, clock interface, serial port (like interface unit), main control interface, storage control (data storage...

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PUM

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Abstract

The invention provides a card game anti-cheating system based on the NFC technology, the system comprises a card system with an NFC label, an NFC reader-writer system, a server and a game competition system, and ID code information stored in each card in the card system with the NFC label is different and unique; the NFC reader-writer system and the game competition system are connected with the server all the time; and the card system with the NFC label enters the identification area of the NFC reader-writer system for reading in sequence, and then games and matches are carried out on the mobile phone. According to the invention, cheating behaviors of magic card changing and card losing and hiding in the game process can be avoided.

Description

technical field [0001] The invention belongs to the technical field of anti-cheating in card game competitions, and specifically relates to an anti-cheating system for card games based on NFC technology. Background technique [0002] With the development of science and technology, the chess and card game industry is divided into two distinct stages of development: the first stage is dominated by a small number of people playing games, such as Doudi Zhu, Mahjong, Texas Hold’em, etc.; the second stage is chess and card sports, from playing The game escalates to a tournament or a big event. With the start of the second stage, in various chess and card game competitions, contestants will engage in various cheating behaviors in order to obtain competition bonuses. [0003] From manual or mechanical shuffling at the beginning of the game, to distribution to each player, to the game process, and then to the end of the game, no matter in the manual or mechanical shuffling stage, or...

Claims

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Application Information

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IPC IPC(8): A63F1/02A63F1/06A63F13/75G06K7/10G06K17/00
CPCA63F1/02A63F1/06A63F13/75G06K7/10297G06K17/0029
Inventor 陈兴国陈琳吴多丰杨尚东余瀚
Owner NANJING UNIV OF POSTS & TELECOMM