Method and device for solving picture tearing in cloud game scenario based on adaptive synchronization technology
By creating virtual displays and dynamically adjusting the refresh rate in cloud gaming, combined with the G-Sync/FreeSync protocol, the screen tearing problem in cloud gaming has been solved, achieving better synchronization and game performance.
Patent Information
- Application Number
- CN202411752548.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-02
- Publication Date
- 2025-11-04
- Estimated Expiration
- 2044-12-02
AI Technical Summary
The screen tearing problem in cloud gaming has not been effectively solved. Existing technologies such as vertical synchronization lead to increased latency and decreased game performance. G-Sync/FreeSync can only be used in the local decoding stage and cannot solve the tearing problem in the cloud acquisition stage.
By creating a virtual display and adding a compatibility layer to its driver, the refresh rate is dynamically adjusted using the G-Sync/FreeSync protocol. Combined with cloud encoding and client decoding, the frame rate of the video stream is synchronized, eliminating screen tearing.
It effectively eliminates screen tearing in cloud gaming without increasing latency or performance degradation, and is compatible with better G-Sync/FreeSync technologies.