Embedded target tracking training

IL294915A1Pending Publication Date: 2026-07-01BAE SYSTEMS HAGGLUNDS AKTIEBOLAG
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Patent Information

Application Number
IL294915
Authority / Receiving Office
IL · IL
Patent Type
Applications
Current Assignee / Owner
Priority Date
2020-02-03
Filing Date
2021-02-01
Publication Date
2026-07-01
Estimated Expiration
2041-02-01

AI Technical Summary

Technical Problem

Current combat vehicle target tracking training systems are either space-consuming, costly, or lack realism, making them inefficient and expensive, especially when training for moving targets requires multiple vehicles and complex installations.

Method used

An embedded combat vehicle gun target tracking training method using an electronic device with a display and input means, which determines a virtual target trajectory and displays graphical objects on a display device to simulate target tracking, allowing training within a real combat vehicle without external targets or additional vehicles, enabling realistic training while stationary or moving.

Benefits of technology

This method provides efficient, cost-effective, and highly realistic target tracking training within a combat vehicle, allowing crew members to practice target tracking without the need for external installations or additional vehicles, while evaluating aiming accuracy and responsiveness.

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Abstract

The present invention relates to a method for embedded combat vehicle gun target tracking training performed at an electronic device, an electronic device for performing the method and a computer readable storage medium storing one or more programs for performing the method. The method comprises determining a trajectory of a virtual target for a period of time; determining an aim point location of the weapon system; displaying, on a display device, a first and second graphical object overlaid onto an image sequence, wherein the first graphical object represents an aim point location of the weapon system and wherein the second graphical object represents a virtual target which moves along the determined trajectory. User inputs are received representative of control signals for causing weapon system movements and the second graphical object is updated based on the weapon system movements.
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