Gaming machine

JP2026077747A5Pending Publication Date: 2026-06-11SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-02-12
Publication Date
2026-06-11

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Abstract

To provide a gaming machine that allows for optimal gameplay. [Solution] Pachinko machines are equipped with a jack, and when headphones are connected to the jack and the player performs an operation to determine whether or not to use the headphones, they can listen to sound effects and other sounds through the headphones. The volume of the sound emitted from the headphones is set by a combination of a first volume setting state that defines a range in which the volume level can be selected, and a second volume setting state that selects a volume level within that defined range. When it is possible to change the second volume, the first volume cannot be changed, and even if the first volume operation is performed to change the first volume, the first volume cannot be changed. This prevents sound effects and other sounds from being emitted at a high volume from the headphones even when the player is distracted by the game and changing the volume level.
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Claims

[Claim 1] A means for controlling the output of a first specific sound in accordance with the progress of the game, A first means used with respect to the output of sound including the first specific sound, A second means, which is used for outputting sound including the first specific sound and is different from the first means, Means for causing the volume output using the second means to be changed according to the state of the first means, Equipped with, The volume state of the first means can be set to a first state and a second state. The system is configured such that when the volume state of the first means is the first state, the volume state output using the second means is the first state, and when the volume state of the first means is the second state, the volume state output using the second means is the second state. The system includes means to enable the output volume to be lower in the second situation than in the first situation, In the first situation described above, it is possible to increase the volume of the first specific sound above a specific volume. In the second situation described above, it is not possible to increase the volume of the first specific sound above the specified volume. The system includes means for controlling the output of a second specific sound, which is different from the first specific sound, when the power is turned on from an off state. A gaming machine characterized in that, at least when the volume output using the second means is in the second state, and after the power is turned off, the second specific sound can be output at a predetermined volume.