Gaming machine

JP2026083309A5Pending Publication Date: 2026-07-03SANYO BUSSAN KK
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Patent Information

Application Number
JP2026035389
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2026-03-05
Publication Date
2026-07-03

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、好適な制御を行うことが可能となる。

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Abstract

To provide a gaming machine that allows for optimal control. [Solution] The system collects the ball entry history for the general prize entry port 61, the first operation port 62, the second operation port 63, the variable prize entry device 65, and the out port 68. Based on the collected ball entry history, it derives the difference in ball count and the number of balls remaining until the stop count is reached. The system transitions to a game stop state when the derived number of remaining balls becomes 0 or less. If a power outage occurs, the number of remaining balls before the power outage occurs is erased. If the number of remaining balls becomes 0 or less during the opening / closing execution mode, the system controls the system to enter the game stop state after the opening / closing execution mode ends. If a power outage occurs while the game stop state is active, the system stores specific information that allows the system to identify the game stop state. Also, if a power outage occurs while the game stop state is active, the number of remaining balls before the power outage occurs is erased.
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Claims

[Claim 1] A means for controlling the output of a first predetermined sound in accordance with the progress of the game, A first means used with respect to the output of sound including the first predetermined sound, A second means, which is used for outputting sound including the first predetermined sound and is different from the first means, Means for causing the volume output using the second means to be changed according to the state of the first means, Equipped with, The volume state of the first means can be set to a first state and a second state. The system is configured such that when the volume state of the first means is the first state, the volume state output using the second means is the first state, and when the volume state of the first means is the second state, the volume state output using the second means is the second state. The system includes means to enable the output volume to be lower in the second situation than in the first situation, In the first situation, it is possible to increase the volume of the first predetermined sound to a volume greater than the predetermined volume. In the second situation described above, it is not possible to increase the volume of the first predetermined sound above the predetermined volume. The volume state of the second means can be changed by a predetermined operation. When the predetermined operation is performed in a situation where the volume state of the second means can be changed, it is possible that the volume state of the first means will not be changed. The system includes means for controlling the output of a second predetermined sound, which is different from the first predetermined sound, based on the detection of a predetermined special event. A gaming machine characterized in that, at least when the volume output using the second means is in the second state and the predetermined special event is detected, the second predetermined sound can be output at a predetermined specific volume.