Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- OLYMPIA KK
- Filing Date
- 2026-03-30
- Publication Date
- 2026-06-11
AI Technical Summary
【0015】 以上に述べた(4)~(6)に係る遊技機では、第2報知装置の動作開始によって電源投入に対する通電が正常に行われていることを速やかに察知することができ、第3報知装置の動作開始によって主制御部の起動を察知することができるため、作業者の状況確認の利便性を向上させることができる。
Smart Images

Figure 2026095535000001_ABST
Abstract
Claims
[Claim 1] A gaming machine comprising a casing and a front door, The enclosure is equipped with a hopper, The aforementioned front door comprises a tray, a guide passage, and a selector. The hopper comprises a launching port from which game value is launched, and a surrounding wall portion of the launching port, The tray comprises a dispensing outlet provided on the front side of the guide passage, a bottom provided on the front side of the dispensing outlet, and a front wall provided on the front side of the bottom. The guide passage comprises a hopper-side opening extending a predetermined length toward the discharge port and the surrounding wall, a tray-side opening in contact with the discharge port, and a selector-side opening. If the passage from the hopper-side opening to the tray-side opening is defined as the first passage, The first passage is capable of guiding the game value launched from the launch port to the receiving tray. The first passage has a shape that allows the direction in which the game value progresses to be changed. If we define the first imaginary straight line as the imaginary straight line that passes through the hopper-side opening and the tray-side opening, The first virtual straight line is a line that can be drawn without contacting the inner surface of the first passage, the discharge port, and the firing port. The end of the first virtual straight line on the tray side is in contact with the bottom, The hopper-side end of the first virtual straight line is in contact with the surrounding wall. If the passage from the selector-side opening to the tray-side opening is designated as the second passage, The second passage is capable of guiding the game value sent from the selector to the tray. The second passage has a shape that allows the direction in which the game value progresses to be changed. If we define the second virtual line as the virtual line that passes through the receiving tray side opening and the selector side opening, The second virtual line is a line that cannot be drawn without contacting the inner surface of the second passage. The passage from the selector-side opening to the hopper-side opening is designated as the third passage. If we define the third virtual line as the virtual line passing through the selector-side opening and the hopper-side opening, The third virtual straight line is a line that cannot be drawn without contacting the inner surface of the third passage, in a gaming machine.