Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- KYORAKU IND CO LTD
- Filing Date
- 2023-02-22
- Publication Date
- 2026-06-11
AI Technical Summary
【0006】 本発明によれば、有利区間から非有利区間を介して後に新たな有利区間へ移行する際に、遊技が単調となり易いという不都合が抑制される。
Smart Images

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Abstract
Claims
[Claim 1] A game control means for controlling the progress of the game, Each game includes a symbol display means that can display multiple types of symbols in a variable manner and stop displaying the symbol combinations resulting from the game, A stop operation means that receives a stop operation to stop the aforementioned pattern, A means of executing various effects, An effect control means that controls the effect in response to a command from the game control means, A gaming machine equipped with, The aforementioned game control means is A means for determining a winning area, which determines one of several winning areas, which consist of multiple types of specific winning areas and predetermined winning areas, It is equipped with, When a specific winning area is selected in a game, and the game is stopped in the correct pattern corresponding to that specific winning area, it is possible to display a more advantageous combination of symbols than when the game is stopped in any other pattern. The system includes an instruction display means that can be controlled to an instruction mode in which the correct answer is indicated and a non-instruction mode in which the correct answer is not indicated. It is possible to transition to a predetermined state in which the correct answer pattern for the specified winning area is not indicated, and to a special state in which the correct answer pattern for the specified winning area is indicated. A first command corresponding to the winning area and a second command corresponding to the configuration of the instruction display means can be transmitted from the game control means to the performance control means. When the specified winning area is selected in the aforementioned special state, the second command corresponding to the instruction mode is sent, while the first command is not sent. When the specified winning area is selected in the predetermined state, the second command corresponding to the non-instruction mode is sent, while the first command is not sent. When the predetermined winning area is selected in the special state, the second command and the first command corresponding to the non-instructed mode are transmitted. When the predetermined winning area is selected in the predetermined state, the second command and the first command corresponding to the non-instruction mode are transmitted. When the performance control means receives the second command corresponding to the instruction mode, it executes a performance indicating the correct mode, and when it receives the first command corresponding to the winning area, it executes a performance corresponding to the winning area. A gaming machine characterized by the following features.