Gaming machine

JP7872993B2Active Publication Date: 2026-06-11KYORAKU IND CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2023-02-22
Publication Date
2026-06-11

AI Technical Summary

Benefits of technology

【0006】 本発明によれば、有利区間から非有利区間を介して後に新たな有利区間へ移行する際に、遊技が単調となり易いという不都合が抑制される。

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Patent Text Reader

Abstract

To provide a game machine for suppressing inconvenience that a game tends to become monotonous when an advantageous section is shifted to a new advantageous section via a non-advantageous section.SOLUTION: A game machine includes: game control means for progressing a game in an advantageous section or a non-advantageous section; advantageous section starting means for starting an advantageous section on the basis of a predetermined start opportunity; advantageous section completion means for completing an advantageous section on the basis of a predetermined completion opportunity; advantageous section setting value determination means for determining an advantageous section setting value that becomes a setting value in one advantageous section; and state determination means for determining whether an advantageous state is set on the basis of an advantageous section setting value.SELECTED DRAWING: Figure 17
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Claims

[Claim 1] A game control means for controlling the progress of the game, Each game includes a symbol display means that can display multiple types of symbols in a variable manner and stop displaying the symbol combinations resulting from the game, A stop operation means that receives a stop operation to stop the aforementioned pattern, A means of executing various effects, An effect control means that controls the effect in response to a command from the game control means, A gaming machine equipped with, The aforementioned game control means is A means for determining a winning area, which determines one of several winning areas, which consist of multiple types of specific winning areas and predetermined winning areas, It is equipped with, When a specific winning area is selected in a game, and the game is stopped in the correct pattern corresponding to that specific winning area, it is possible to display a more advantageous combination of symbols than when the game is stopped in any other pattern. The system includes an instruction display means that can be controlled to an instruction mode in which the correct answer is indicated and a non-instruction mode in which the correct answer is not indicated. It is possible to transition to a predetermined state in which the correct answer pattern for the specified winning area is not indicated, and to a special state in which the correct answer pattern for the specified winning area is indicated. A first command corresponding to the winning area and a second command corresponding to the configuration of the instruction display means can be transmitted from the game control means to the performance control means. When the specified winning area is selected in the aforementioned special state, the second command corresponding to the instruction mode is sent, while the first command is not sent. When the specified winning area is selected in the predetermined state, the second command corresponding to the non-instruction mode is sent, while the first command is not sent. When the predetermined winning area is selected in the special state, the second command and the first command corresponding to the non-instructed mode are transmitted. When the predetermined winning area is selected in the predetermined state, the second command and the first command corresponding to the non-instruction mode are transmitted. When the performance control means receives the second command corresponding to the instruction mode, it executes a performance indicating the correct mode, and when it receives the first command corresponding to the winning area, it executes a performance corresponding to the winning area. A gaming machine characterized by the following features.