Color-linked mole hitting game method and game system using Mole & Dragon

KR1020260131084APending Publication Date: 2026-09-01김동환
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Patent Information

Application Number
KR1020260137683
Authority / Receiving Office
KR · KR
Patent Type
Applications
Current Assignee / Owner
Filing Date
2026-07-27
Publication Date
2026-09-01

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Abstract

The present invention provides five dragons with one of the rainbow colors, each with a life force between 10 and 50, to the game screen. Below them, nine holes arranged in a 3x3 pattern are provided, and moles holding signs displaying the rainbow colors—red, orange, yellow, green, blue, indigo, and purple—randomly rise up and fall back into the holes. Of course, the rainbow-colored signs also display numbers from 1 to 9. During a given time, the player can select and catch a mole that rises up from a hole and falls back into it, and attack the dragon corresponding to the color of the sign held by that mole. The amount of attack is characterized by executing a number equal to the number displayed on the sign. [Index] Ddudge Game, Puzzle & Dragons, Dragon Game, Number and Color Game
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Description

Technology Field

[0001] The present invention relates to a game system, and more specifically, to a color-linked game method that combines a whack-a-mole game and a color-coded dragon battle to simultaneously require a player's reaction speed and strategic judgment, and a game system that implements the same. Background Technology

[0002] Conventional whack-a-mole games have a simple structure in which players earn points by selecting as many moles as possible that pop up from holes within a time limit. Additionally, conventional dragon battle games generally involve the player directly executing attack commands to reduce the enemy's health.

[0003] However, conventional technology has a problem in that the whack-a-mole and combat systems are configured independently of each other, so it cannot provide the enjoyment of both games simultaneously. The problem to be solved

[0004] The objective of the present invention is to provide a new game method and game system that combines the act of selecting a mole and a color-coded dragon attack into a single game, thereby simultaneously improving reaction speed and strategic depth.

[0005] In addition, the game aims to enhance variety and immersion by using the colors and numbers displayed on the moles to attack dragons of different colors. means of solving the problem

[0006] The present invention for achieving the above objective includes the following configuration.

[0007] 1. The step of creating 5 dragons with one of the rainbow colors at the start of the game.

[0008] 2. A stage where each dragon is randomly assigned between 10 and 50 life points.

[0009] 3. A step of providing 9 mole holes arranged in a 3×3 array at the bottom of the game screen.

[0010] 4. The stage in which each mole comes out of the hole and goes back in at a random time.

[0011] 5. A step in which each mole has a sign displaying one of the colors red, orange, yellow, green, blue, indigo, and purple along with numbers from 1 to 9.

[0012] 6. A stage where the player selects and captures a mole that has risen within the time limit.

[0013] 7. A step of searching for a dragon that has the same color as the captured mole's signpost.

[0014] 8. A step to reduce the dragon's health by the number indicated on the signpost.

[0015] 9. A step to eliminate a dragon whose health has dropped to 0 or less, or to change its status to defeated.

[0016] 10. A step of repeating the above process until the game ends. Effects of the invention

[0017] The present invention has the following effects.

[0018] First, by combining a whack-a-mole game and a dragon battle game into a single system, a new form of gameplay can be provided.

[0019] Second, since colors and numbers are used simultaneously, it can improve not only simple reaction speed but also color recognition ability and strategic judgment ability.

[0020] Third, since each dragon has a different life force, it can increase the difficulty and tension of the game.

[0021] Fourth, since the appearance location, color, and number of moles are all determined randomly, high levels of fun can be maintained even during repeated play. Brief explanation of the drawing

[0022] FIG. 1 is a configuration diagram showing a game screen according to an embodiment of the present invention. Specific details for implementing the invention

[0023] FIG. 1 is a configuration diagram showing a game screen according to an embodiment of the present invention.

[0024] As shown in Figure 1, dragons of various colors and lifespans are arranged in the game interface, and moles of random colors and numbers come up from a mole hole consisting of 9 squares arranged in 3x3 below. It is a game in which you select the corresponding moles and attack and eliminate dragons of the same color.

[0025] The present invention for achieving the above objective according to one embodiment of the present invention includes the following configuration.

[0026] 1. The step of creating 5 dragons with one of the rainbow colors at the start of the game.

[0027] 2. A stage where each dragon is randomly assigned between 10 and 50 life points.

[0028] 3. A step of providing 9 mole holes arranged in a 3×3 array at the bottom of the game screen.

[0029] 4. The stage in which each mole comes out of the hole and goes back in at a random time.

[0030] 5. A step in which each mole has a sign displaying one of the colors red, orange, yellow, green, blue, indigo, and purple along with numbers from 1 to 9.

[0031] 6. A stage where the player selects and captures a mole that has risen within the time limit.

[0032] 7. A step of searching for a dragon that has the same color as the captured mole's signpost.

[0033] 8. A step to reduce the dragon's health by the number indicated on the signpost.

[0034] 9. A step to eliminate a dragon whose health has dropped to 0 or less, or to change its status to defeated.

[0035] 10. A step of repeating the above process until the game ends.

[0036] Examples

[0037] When the game starts, 5 dragons of red, yellow, green, blue, and purple are spawned with health points of 18, 25, 37, 42, and 15, respectively.

[0038] Nine holes in a 3×3 structure are provided at the bottom of the game screen.

[0039] At any moment, a mole appears holding a signpost marked 'Blue / Number 7'.

[0040] If the player selects that mole, the blue dragon's health decreases by 7.

[0041] Afterwards, if another mole appears displaying 'Yellow / Number 4' and the player selects it, the Yellow Dragon's health decreases by 4.

[0042] Repeat this process to defeat all dragons, or the game ends when the 5-minute time limit expires.

[0043] Those skilled in the art to which the present invention pertains will understand that the present invention may be implemented in other specific forms without altering its technical concept or essential features.

Claims

Claim 1 The present invention is a color-linked mole and dragon game method characterized by comprising: a step of generating a plurality of dragons having one of the rainbow colors and each having a vitality of 10 or more and 50 or less; a step of randomly making moles appear and hiding moles having signs displaying colors and numbers in a plurality of holes of a 3×3 array; a step of a player selecting said moles; and a step of inflicting damage equal to the number on the sign to a dragon of the same color as the sign color of the selected mole. Claim 2 A game method according to claim 1, characterized in that the life force of the dragon is arbitrarily determined within a range of 10 or more and 50 or less, but the game can be played with a life force greater than or less than that. Claim 3 A game method according to claim 1, characterized in that the mole's sign displays one color among red, orange, yellow, green, blue, indigo, and purple, along with numbers from 1 to 9. Claim 4 A game method according to claim 1, characterized in that only dragons of the same color are targeted for attack by the mole. Claim 5 A game method according to claim 1, wherein the mole appears at any position among nine holes in a 3×3 array, but the size of the board providing the mole can be variedly reduced or greatly increased. Claim 6 A game method according to claim 1, characterized in that when the life force of the dragon becomes 0 or less, it changes to a defeated state. Claim 7 A game method according to claim 1, characterized in that the appearance time, appearance location, color, and number of the mole are each independently and randomly determined. Claim 8 A color-linked mole and dragon game system characterized by being configured to perform the method of any one of claims 1 to 7.