Digital psychological testing device using animal family pictures

KR1020260131361APending Publication Date: 2026-09-01김시현
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Patent Information

Application Number
KR1020250023592
Authority / Receiving Office
KR · KR
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-02-24
Publication Date
2026-09-01

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Abstract

The present invention relates to a digital psychological test device using animal family drawings, characterized by comprising: an animal design storage unit that stores animal designs including designs viewed from various directions, such as frontal and side views of animals, and designs without expressions; an object design storage unit that stores designs related to surrounding objects and weather; an expression design storage unit that stores expression designs including happy expressions, sad expressions, and angry expressions; a diagnostic information storage unit that stores diagnostic information including psychological states and scores corresponding to the designs stored in the animal design storage unit, the object design storage unit, and the expression design storage unit; a user interface providing unit that provides an environment for selecting designs stored in the animal design storage unit, the object design storage unit, and the expression design storage unit, placing them in specific locations, and drawing; and a psychological state diagnostic unit that diagnoses the user's psychological state by analyzing the psychological state and scores corresponding to the animal design, surrounding symbol design, and expression design selected by the user using an artificial intelligence model.
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Description

Technology Field

[0001] The present invention relates to a digital psychological testing device using animal family drawings, and more specifically, to a digital psychological testing device using animal family drawings that stores animal designs and surrounding objects to enable a user to easily draw. Background Technology

[0003] Various methods for psychological testing are being implemented. Among them, there are psychological tests conducted through art or drawings, particularly targeting children. In the case of preschool children, such art psychological tests can also be used as developmental function tests.

[0004] Art psychological testing is assessed through the basic elements of drawing expression: form, movement, and the use of space. By having the subject draw pictures researched to reflect various psychological test items, the subject projects conflicts or tensions, personal psychology, personality, social skills, and family drawing tendencies that they consciously or unconsciously feel. Through this, information regarding the subject's unconscious or psychological state can be identified.

[0005] Art psychological tests, like other psychological tests, require interpretation by a professional, which takes time and can lead to inconsistent results. Therefore, when art psychological tests are necessary, a method is needed to automate the process to minimize the need for professional assistance.

[0006] Recently, psychological testing methods based on artificial intelligence models have been disclosed. For example, Korean registered patent No. 10-2476445 provides a method for analyzing psychological states by using an artificial intelligence model to analyze features of picture data input by a user, and by using an artificial neural network model to analyze data for art psychological analysis and art-based psychological analysis information.

[0007] Meanwhile, animal family art therapy, which uses animal drawings to depict family members as animals, is being widely used recently.

[0008] The Dynamic Family Drawing, which uses animal pictures, is a test designed to identify primal aspects and emotional situations experienced within family relationships by having children draw their desired animals.

[0009] The reality is that children, who are the primary subjects of this dynamic family drawing psychological test using animal pictures, have difficulty drawing various types of animals.

[0010] Therefore, it is necessary to enable easy drawing of various animals and at the same time standardize evaluation methods so that anyone can easily perform psychological tests. Prior art literature

[0012] KR 10-2476445 B1, Registration Date: 2022.12.07 KR 10-2476787 B1, Registration Date: 2022.12.07 The problem to be solved

[0013] The present invention aims to provide a digital psychological test device using animal family drawings that allows family members to be easily represented as animals by pre-storing various animal designs and their corresponding meanings.

[0014] In addition, the present invention aims to provide a digital psychological test device using an animal family drawing that can perform psychological analysis by analyzing the characteristics of an input animal design and surrounding object designs, matching them with family members, and analyzing the direction, distance, etc., between family members.

[0015] In addition, the present invention aims to provide a digital psychological testing device using animal family drawings that can perform psychological testing without an expert. means of solving the problem

[0017] A digital psychological test device using an animal family drawing according to an embodiment of the present invention is characterized by comprising: an animal design storage unit that stores animal designs including designs viewed from various directions, such as frontal and side views of animals, and designs without expressions; an object design storage unit that stores designs related to surrounding objects and weather; an expression design storage unit that stores expression designs including happy expressions, sad expressions, and angry expressions; a diagnostic information storage unit that stores diagnostic information including psychological states and scores corresponding to the designs stored in the animal design storage unit, the object design storage unit, and the expression design storage unit; a user interface providing unit that provides an environment for selecting designs stored in the animal design storage unit, the object design storage unit, and the expression design storage unit, placing them in specific locations, and drawing; and a psychological state diagnostic unit that diagnoses the user's psychological state by analyzing the psychological state and scores corresponding to the animal design, surrounding symbol design, and expression design selected by the user using an artificial intelligence model.

[0018] In an embodiment of the present invention, the user interface providing unit provides different types of coloring tools and speech bubbles to input lines of different thicknesses, the diagnostic information storage unit further stores diagnostic information including a psychological state and a score according to the thickness and color of the lines, and the psychological state diagnostic unit diagnoses the user's psychological state by analyzing the thickness and color of the lines and the text written in the speech bubbles, characterized by a digital psychological test device using an animal family drawing.

[0019] In an embodiment of the present invention, the psychological state diagnostic unit is characterized by assigning a score and diagnosing the psychological state according to the human figure features, human figure actions, dynamism, creativity, happiness, strangeness, and comprehensiveness of the input animal design.

[0020] In an embodiment of the present invention, the figure features are scored according to the body completeness, face, eyes, facial expression, and size of the face of the input design; the figure behavior is scored according to the activity level, cooperativeness, nurturing, and interaction of the input design; and the dynamism is evaluated according to the direction between figures, the distance between figures, the direction of figures, superiority, and the number of obstacles of the input design.

[0021] In an embodiment of the present invention, the psychological state diagnostic unit is characterized by analyzing the size, position, and speech bubble content of an input animal design to match the animal design with a family member.

[0022] In an embodiment of the present invention, the user interface providing unit is characterized by providing a matching result so that the user can check whether the animal design is accurately matched with a family member, and providing an interface that the user can modify.

[0023] In an embodiment of the present invention, the user interface providing unit is characterized by providing instructions and questions to confirm the following: an instruction to represent the user's family as animals; the reason why a family member is thought to resemble a matched animal; the reason why the animal was represented in a specific color; what feelings are felt upon seeing the represented animal family; who had the most difficulty in representing the animal family; what part was difficult; whether there are any animal family members that one wants to erase and redraw; which of the represented animals is the user's favorite; and whether there are any animals that one wishes to change in the drawing. Effects of the invention

[0025] According to the present invention, various animal designs and their corresponding meanings are pre-stored in a digital device, allowing family members to be easily represented as animals, thereby enabling easy psychological testing.

[0026] In addition, according to the present invention, the characteristics of the input animal design and surrounding object design, as well as their corresponding meanings or interpretations, are stored in advance, and the meaning of the animal drawing input by the child can be interpreted based on this, thereby enabling psychological testing to be performed without the assistance of an expert. Brief explanation of the drawing

[0028] Figure 1 shows the configuration of a digital psychological test device using an animal family drawing according to an embodiment of the present invention. Figure 2 shows an example of an animal design stored in an animal design storage unit. Figure 3 shows an example of an object design stored in an object design storage unit. Figure 4 shows an example of a facial expression design stored in a facial expression design storage unit. Figure 5 shows an example of a user interface. Figure 6 shows an example of a coloring tool selection. Figure 7 shows an example of speech bubble input. Figure 8 shows an example of 'instructions and questions'. Figure 9 shows an example of displaying the results of matching family members. Specific details for implementing the invention

[0029] The following detailed description of the invention refers to the accompanying drawings, which illustrate specific embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention. It should be understood that various embodiments of the invention are different but need not be mutually exclusive. For example, specific shapes, structures, and characteristics described herein may be implemented in other embodiments without departing from the spirit and scope of the invention in relation to one embodiment. It should also be understood that the location or arrangement of individual components within each disclosed embodiment may be changed without departing from the spirit and scope of the invention. Accordingly, the following detailed description is not intended to be limiting, and the scope of the invention is limited only by the appended claims, including all equivalents to those claimed therein, provided appropriately described. Similar reference numerals in the drawings refer to the same or similar functions across various aspects.

[0030] Hereinafter, preferred embodiments of the present invention will be described in more detail with reference to the drawings.

[0031] Figure 1 shows the configuration of a digital psychological test device using an animal family drawing according to an embodiment of the present invention.

[0032] A digital psychological test device using an animal family drawing according to the present invention may include an animal design storage unit (100), an object design storage unit (200), an expression design storage unit (300), a diagnostic information storage unit (400), a user interface providing unit (500), and a psychological state diagnosis unit (600).

[0033] The above animal design storage unit (100) can store various animal designs viewed from various directions. For example, the animal design may include designs viewed from various directions, such as frontal and side views of the animal, and designs without facial expressions. Additionally, the animal design may include static designs and dynamic designs.

[0034] The above object design storage unit (200) can store designs related to surrounding objects and weather.

[0035] The above facial expression design storage unit (300) can store facial expression designs including happy facial expressions, sad facial expressions, and angry facial expressions.

[0036] Figure 2 shows an example of an animal design stored in an animal design storage unit, Figure 3 shows an example of an object design stored in an object design storage unit, and Figure 4 shows an example of a facial expression design stored in a facial expression design storage unit.

[0037] The above diagnostic information storage unit (400) can store diagnostic information including psychological states and scores corresponding to the designs stored in the animal design storage unit, object design storage unit, and facial expression design storage unit. For example, to correspond to a frog design, it can store psychological states such as, 'The symbolic characteristics of a frog are represented as fertility, reptile, flexibility, longevity, leaping, camouflage, poison, water, regeneration, fertility, etc. Positive characteristics are represented as 'wisdom, abundance, cuteness, gentleness, etc.' and negative characteristics are represented as 'disgusting, noisy, sad, tearful, narrow, etc.'

[0038] In addition, the diagnostic information storage unit (400) can store scores based on the characteristics of the design and the relationships between the pictures.

[0039] The above diagnostic information storage unit (400) may include diagnostic information including psychological state and score according to the thickness and color of the line.

[0040] For example, depending on the completeness of the body, points can be stored as follows: 0 points for a head only, 1 point for a head and neck, 2 points for a head, neck, and torso, 3 points for a head, neck, torso, and legs, and 4 points for a head, neck, torso, legs, and feet. Additionally, points can be assigned and stored based on the face, eyes, facial expressions, and the size of the figure.

[0041] Table 1 below shows examples of score ranges according to the characteristics of the figure.

[0042] [Table 1]

[0043]

[0045] Table 2 below shows examples of score ranges based on the actions of the figures.

[0046] [Table 2]

[0047]

[0048] Table 3 below shows examples of score ranges according to dynamism.

[0049] [Table 3]

[0050]

[0051] In addition, the diagnostic information storage unit (400) can store scores according to the format of the picture.

[0052] The style of a drawing refers to how the positions of family members and objects are arranged within the paper. Drawings can exhibit various characteristics, either consciously or unconsciously; within the drawing, a child may depict family members as being close together, portray one person as being far away, or omit details altogether. The style of a drawing is interpreted in terms of interaction with family members and can serve as a meaningful clue for children who have difficulty interacting with them. Based on their characteristics, drawing styles are classified into seven categories: general style, compartmentalization, enclosure, margins, figure outline, upper line, and lower line.

[0053] Table 4 below shows the score range and evaluation score according to the format of the figure.

[0054] [Table 4]

[0055]

[0056] Meanwhile, in the case of psychological tests using animal drawings, symbolic meanings are assigned to animals and objects; however, it is difficult to provide a symbolic interpretation for all objects. Interpretation should not be excessive and must be done cautiously by considering a large amount of information. Symbolism is the act of showing emotions or conflicts regarding a specific person by depicting an action in a drawing, such as cleaning, watching TV, or reading a book. In this invention, these are collectively referred to as symbols.

[0057] Scores can be assigned based on the symbolic evaluation.

[0058] For example, Table 5 below shows the scores based on the symbol evaluation criteria.

[0059] [Table 5]

[0060]

[0061] 4 points may be awarded if each use represented by the picture and the overall feeling of the picture symbolize positive feelings such as affection, warmth, and hope.

[0062] These evaluation criteria can be assessed by the Psychological State Diagnosis Department. The Psychological State Diagnosis Department will be described later.

[0063] The above user interface providing unit (500) can provide an environment in which designs stored in the animal design storage unit, object design storage unit, and facial expression design storage unit can be selected, placed in a specific location, and drawn.

[0064] Figure 5 shows an example of a user interface.

[0065] The above user interface providing unit (500) may provide a search window (510), an injection power display unit (520), a dependent input display unit (530), and a basic menu display unit (540).

[0066] You can search by entering the name of the animal or object you want to draw through the search box (510) above.

[0067] If you want to draw a tiger, enter "tiger" into the search bar (510) and search, a tiger design is displayed in the injection power display (520), and if you select the tiger design, a tiger expressed at various angles is displayed in the dependent input display (530). The user can select one of the tigers displayed in the dependent input display (530).

[0068] The above basic menu display section (540) displays basic menus such as zoom in, zoom out, save, cancel / recover, and trash.

[0069] FIG. 6 illustrates an example of a coloring tool selection. As illustrated, when a desired coloring tool is selected from the injection power display (520), the corresponding coloring tools are displayed by color on the dependent input display (530), and one of them can be selected to color.

[0070] Figure 7 shows an example of speech bubble input.

[0071] After selecting a speech bubble of the desired shape, the user can enter the desired text into the speech bubble using an input tool such as a keyboard or a pen.

[0072] If drawing is completed in the manner described above or if you wish to save in the middle, you can save by selecting save from the basic menu display (540).

[0073] The user interface providing unit (500) can display 'instructions and questions' when the save button is selected.

[0074] Figure 8 shows an example of 'instructions and questions'. When the save button is selected as shown in Figure 8, instructions such as 'Select all family members, including myself, as animals and color them' and questions regarding 'title, mood of the animal family, reason why the family members resemble the animal, reason for coloring with a specific color, feelings upon seeing the depicted animal family, who had difficulty depicting the animal family, what part was difficult, whether there are any animal family members you want to erase and redraw, which of the depicted animals you like the most, whether there are any animals you want to change in the drawing, etc.' may be displayed. In addition, instructions may be provided.

[0075] If the user enters an answer to the question, it can be reflected in the evaluation.

[0076] When drawing is completed in the manner described above, the psychological state diagnosis unit can diagnose the user's psychological state by analyzing the psychological state and score corresponding to the animal design, surrounding symbol design, and facial expression design selected by the user using an artificial intelligence learning model.

[0077] The aforementioned artificial intelligence learning model analyzes the size, position, speech bubble content, and movement of the image to identify family members, matches animal designs with family members, and then conducts a psychological state test. At this time, the matching results between the animal designs and family members are displayed so that the user can review and modify them.

[0078] For example, when a picture like the one in Fig. 9 is input, the picture is matched with family members, and the matched family members are displayed on the picture as in Fig. 9 so that the user can verify them. If the matching result is incorrect, the user can modify it.

[0079] Once verification is complete, scores can be assigned to the characteristics, actions, dynamism, style, and symbolism of the figures, and a comprehensive evaluation can be conducted.

[0080] For example, when a figure like the one in Fig. 9 is input, the raccoon representing the father and mother has a complete body, all facial features are depicted, and the facial expression is neutral. The dog representing the client has a complete body, all facial features are depicted, and the facial expression is bright and friendly. Taking these points into consideration, the figures can be evaluated as shown in Table 6 below.

[0081] [Table 6]

[0082]

[0083] The above psychological state analysis unit (600) can analyze the psychological state by referring to the answer entered by the user as a response to the 'instruction and question'. At this time, the diagnostic information storage unit stores psychological analysis information regarding the answer, such as the title, the mood of the animal family, the reason why the family members and the animal are thought to resemble each other, the reason for coloring with a specific color, the feeling felt upon seeing the depicted animal family, who had difficulty depicting the animal family, what part was difficult, whether there is an animal family that wants to be erased and redrew, which animal among the depicted animals is liked the most, and whether there is an animal that should be changed in the drawing, and the psychological state analysis unit can take this into consideration.

[0084] For example, if you have an animal family member that you want to erase and redraw, or if you repeatedly draw a specific object and then erase and redraw it, there is a possibility that you have symptoms of separation anxiety, such as lack of confidence, anxiety, and compulsiveness.

[0085] With the above configuration, children can easily draw animal pictures using electronic devices, and by pre-storing information necessary for psychological analysis and repeatedly training through an artificial intelligence model, psychological analysis can be easily performed without the need for an expert.

[0087] The scope of protection sought through this specification is defined by the claims set forth below rather than by the detailed description above, and should be interpreted to include all modifications or variations derived from the meaning and scope of the claims and the concept of equivalents. Explanation of the symbols

[0089] 100 : Animal design storage 200 : Object design storage 300 : Expression Design Storage 400 : Diagnostic information storage unit 500: User Interface Provider 600 : Psychological State Analysis Department 510 : Search bar 520: Injection power indicator 530 : Dependent input display 540 : Basic menu display

Claims

Claim 1 A digital psychological test device using animal family drawings, characterized by comprising: an animal design storage unit that stores animal designs including designs viewed from various directions, such as frontal and side views of animals, and designs without expressions; an object design storage unit that stores designs related to surrounding objects and weather; an expression design storage unit that stores expression designs including happy expressions, sad expressions, and angry expressions; a diagnostic information storage unit that stores diagnostic information including psychological states and scores corresponding to the designs stored in the animal design storage unit, object design storage unit, and expression design storage unit; a user interface providing unit that provides an environment for selecting designs stored in the animal design storage unit, object design storage unit, and expression design storage unit, placing them in specific locations, and drawing; and a psychological state diagnostic unit that diagnoses the user's psychological state by analyzing the psychological state and scores corresponding to the animal design, surrounding symbol design, and expression design selected by the user using an artificial intelligence model. Claim 2 A digital psychological test device using an animal family drawing, characterized in that, in claim 1, the user interface providing unit provides different types of coloring tools and speech bubbles to input lines of different thicknesses, the diagnostic information storage unit further stores diagnostic information including psychological state and scores according to the thickness and color of the lines, and the psychological state diagnostic unit diagnoses the user's psychological state by analyzing the thickness and color of the lines and the text written in the speech bubbles. Claim 3 A digital psychological test device using an animal family drawing, characterized in that, in claim 1, the psychological state diagnostic unit assigns a score and diagnoses the psychological state according to the human figure characteristics, human figure behavior, dynamism, creativity, happiness, strangeness, and comprehensiveness of the input animal design. Claim 4 A digital psychological test device using an animal family drawing, characterized in that, in paragraph 3, the features of the figure in the design are scored according to the physical completeness, face, eyes, expression, and size of the face of the input design, the behavior of the figure is scored according to the activity level, cooperativeness, nurturing, and interaction of the input design, and the dynamism is evaluated according to the direction between figures, distance between figures, direction of figures, superiority, and number of obstacles of the input design. Claim 5 A digital psychological test device using an animal family drawing, characterized in that, in claim 1, the psychological state diagnostic unit analyzes the size, position, and speech bubble content of the input animal design to match the animal design with a family member. Claim 6 A digital psychological test device using an animal family drawing according to claim 5, wherein the user interface providing unit provides a matching result so that the user can verify whether the animal design is accurately matched with a family member, and provides an interface that the user can modify. Claim 7 A digital psychological test device using an animal family drawing, characterized in that, in claim 6, the user interface providing unit provides instructions and questions to confirm the following: an instruction to express the user's family as animals; the reason why a family member is thought to resemble a matched animal; the reason why the animal was expressed in a specific color; what feelings are felt upon seeing the expressed animal family; who had the most difficulty expressing the animal family; what part was difficult; whether there is an animal family that one wants to erase and redraw; which of the expressed animals is the user's favorite; and whether there is an animal that one wants to change in the drawing.