System for realistic interactive technology education based on three dimension type contents
Patent Information
- Application Number
- KR1020250023640
- Authority / Receiving Office
- KR · KR
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-02-24
- Publication Date
- 2026-09-01
Smart Images

Figure PAT00001_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to a technical education system, and more specifically, to a realistic interactive technical education system based on three-dimensional stereoscopic content that is suitable for maximizing the effects of education and practice by using virtual reality technology to convey a spatial sense of realism to the trainee as if they were in an actual field, thereby recognizing the trainee's input situation and information as virtual input, determining the trainee's intentions and needs based on the input situation and information, linking a virtual model with an automated technical education system (e.g., a PLC (Programmable Logic Controller)), and inferring an output result that matches the trainee's intention and providing it to the virtual model. Background Technology
[0003] Furthermore, advancements in multimedia and networks are transforming education systems into new concepts that transcend time and space (e.g., e-learning, online, and mobile education). While the various e-learning, online, and mobile education systems currently available allow educators to see and hear, they currently lack the effectiveness of hands-on, experience-based learning.
[0004] Continuous high-cost, advanced equipment is required to provide workforce training that meets the demands of various next-generation technologies. (For example, the demand for specialized personnel in next-generation displays, automobiles, mobile communications, and semiconductors is projected to surge by 2015.)
[0005] The frequent replacement of high-tech, expensive equipment due to such rapid technological changes requires the investment of massive financial resources for continuous equipment support.
[0006] Furthermore, recent industrial training is currently being conducted by restricting training on state-of-the-art equipment to in-house employees or current staff to prevent the leakage of technological expertise.
[0007] Therefore, there is a need to develop an immersive interactive technology education system that can maximize the effectiveness of education and practice by conveying a sense of spatial realism, making trainees feel as if they are actually in the field.
[0008] There is a need to develop a technical education system that expands the scope of training equipment available in existing laboratories to include expensive, high-tech equipment and equipment used in actual industrial settings, allowing trainees to freely experience these resources without the risk of personal injury, equipment loss, or environmental pollution. The problem to be solved
[0010] Accordingly, the present invention is proposed to solve the aforementioned conventional problems. The objective of the present invention is to provide a realistic interactive technology education system based on three-dimensional stereoscopic content that can maximize the effects of education and practice by using virtual reality technology to convey a spatial sense of realism to the trainee as if they were in the actual field, thereby recognizing the trainee's input situation and information as virtual input, determining the trainee's intention and request based on the input situation and information, and inferring an output result that matches the trainee's intention and providing it as a virtual model. means of solving the problem
[0011] FIG. 1 is a block diagram of a realistic interactive technology education system based on three-dimensional stereoscopic content according to one embodiment of the present invention.
[0012] As described herein, a technical education system (10) that incorporates an intelligent algorithm having realism and immersion functions and a device control function to activate the trainee's intention in practice, recognizes the trainee's input situation and information as virtual input, determines the trainee's intention and requirements based on the input situation and information, infers an output result that matches the trainee's intention and provides it as a virtual model;
[0013] The system is characterized by comprising: a technical education content service providing server (30) that is connected to the technical education system (10) via a network operated by a network operator server (20) to receive technical education content, and provides a technical education content service so that a user can use the technical education content provided by the technical education system (10) using a user terminal (40).
[0014] The above technical education content service providing server (30) is characterized by having an intelligent solver algorithm that has an input recognition function, a function judgment function, and a result inference function.
[0015] FIG. 2 is a block diagram of a realistic interactive technology education system based on three-dimensional stereoscopic content according to another embodiment of the present invention.
[0016] As illustrated herein, the technical education system (10) comprises: a virtual input unit (100) that recognizes the trainee's input situation and information as virtual input;
[0017] The system is characterized by comprising: a computer main body (200) that receives a virtual input recognized by the virtual input unit (100), determines the trainee's intention and request based on the input situation and information, infers an output result corresponding to the trainee's intention, and provides it as a virtual model; and a virtual output unit (300) that outputs the virtual model provided by the computer main body (200) in a three-dimensional manner.
[0018] In addition, the present invention, a 3D stereoscopic content-based realistic interactive technology education system comprises, as illustrated in FIG. 2, a virtual input unit (100) that recognizes the input situation and information of a trainee as a virtual input;
[0019] A computer main body (200) that receives a virtual input recognized by the virtual input unit (100), determines the trainee's intention and request based on the input situation and information, infers an output result corresponding to the trainee's intention, and provides it as a virtual model;
[0020] It is characterized by being configured to include a virtual output unit (300) that outputs a virtual model provided by the computer main body (200) in three dimensions.
[0021] The above virtual input unit (100) is characterized by being composed of a touch screen (110).
[0022] The above computer main body (200) includes a main program processing unit (210) that provides a user input GUI to the virtual input unit (100) and performs linkage processing between the virtual model and the PLC (240);
[0023] A virtual composer (220) that receives control from the main program processing unit (100) above and provides an education and wiring practice program in which the functions of producing flash educational materials for education stage scenarios and stage-by-stage virtual wiring work are implemented through the education and wiring practice program processing unit (221);
[0024] A ladder tool processing unit (230) that enables loading a program required for execution of the PLC (240) when the program is created using a ladder program processing unit (231);
[0025] A PLC (Programmable Logic Controller) (240) that is controlled by the main program processing unit (210) and operated by the ladder tool processing unit (230); and a PLC that is controlled by the main program processing unit (210),
[0026] It is characterized by being configured to include a SAI program processing unit (250) connected to the above-mentioned virtual output unit (300) and performing input / output processing of a VR (Virtual / Real) model.
[0027] The above virtual output unit (300) is characterized by being composed of a 3D stereoscopic monitor (310).
[0028] Figure 3 is a detailed block diagram of the computer main body in Figure 2.
[0029] As illustrated herein, the computer main body (200) processes user commands input through the virtual input unit (100), controls the output of the VR model to the virtual output unit (300), and determines the intentions and requests of the trainee based on the input situation and information in the computer main body (200).
[0030] A microprocessor unit (201) that controls the operation of inferring output results corresponding to the trainee's intention and providing them as a virtual model;
[0031] A content transmission / reception unit (202) that receives control from the above-mentioned microprocessor unit (201) and transmits / receives technical education content through a network;
[0032] A graphics processor unit (203) that is controlled by the microprocessor unit (201) and controls graphics processing in the virtual input unit (100) and the virtual output unit (300);
[0033] A memory unit (204) that stores information including technical education content processed by the above-mentioned microprocessor unit (201);
[0034] A communication interface unit (205) that receives control from the above microprocessor unit (201) and processes an interface required for communication with the PLC (240); and a ladder tool processing unit (230) that enables loading a program required for the execution of the PLC (240) when the program is written using the ladder program processing unit;
[0035] It is characterized by being configured to include a PLC (240) that is controlled by the microprocessor unit (201) and operated by the ladder tool processing unit (230).
[0036] Figure 4 is a conceptual diagram showing the main configuration of the interactive technology education system in Figure 2.
[0037] As illustrated herein, a virtual input unit (100) comprising a touch screen that recognizes the trainee's input situation and information as virtual input;
[0038] It receives a virtual input recognized by the virtual input unit (100), determines the trainee's intention and request based on the input situation and information, infers an output result that matches the trainee's intention and provides it as a virtual model, is connected to the virtual input unit (100) via USB, and transmits a video output signal to the virtual input unit (100).
[0039] A computer main body (200) that transmits a video output signal to a virtual output unit (300) and communicates with a Data Acquisition System (DAS) (243) through a serial port;
[0040] A DAS (243) connected to the above computer main body (200) via a serial port;
[0041] A real PLC (241) connected to the above DAS (243) and processing a VR (Virtual / Real) model for technical education content and transmitting it to the computer main body (200);
[0042] It is characterized by being configured to include a virtual output unit (300) comprising a 3D stereoscopic monitor (300) that outputs a virtual model provided by the computer main body (200) in a three-dimensional manner.
[0043] Figure 5 is a conceptual diagram showing an example of an implementation of the interactive technology education system in Figure 2.
[0044] As illustrated herein, a virtual input unit (100) that recognizes the trainee's input situation and information as virtual input;
[0045] A computer main body (200) that receives a virtual input recognized by the virtual input unit (100), determines the trainee's intention and request based on the input situation and information, infers an output result corresponding to the trainee's intention, and provides it as a virtual model;
[0046] A ladder tool processing unit (230) that enables loading a program required for the execution of the PLC (240) when the program is written using a ladder program processing unit;
[0047] A PLC (240) that is operated by the ladder tool processing unit (230) above, processes a VR (Virtual / Real) model for technical education content
[0081] , and transmits it to the computer main body (200);
[0048] It is characterized by being configured to include a virtual output unit (300) that outputs a virtual model provided by the computer main body in three dimensions. Effects of the invention
[0050] The 3D stereoscopic content-based realistic interactive technology education system according to the present invention recognizes the trainee's input situation and information as virtual input, determines the trainee's intentions and needs based on the input situation and information, and infers an output result corresponding to the trainee's intention and provides it as a virtual model, thereby
[0051] By utilizing virtual reality technology, it is possible to convey a sense of spatial realism to trainees as if they were actually in the field, thereby maximizing the effectiveness of education and practical training.
[0052] The present invention can provide a virtual experience training course for high-priced equipment, a virtual experience training course for state-of-the-art equipment, and a virtual experience training course that transcends spatial and temporal constraints.
[0053] In addition, the present invention can provide virtual experience training for the training of personnel in job-avoidable industries (e.g., 3D industries), can provide safe virtual experience training for the training of personnel in hazardous work, and can maximize practical training through linkage with existing group training or e-learning courses.
[0054] In addition, the present invention enables the development of a new concept education system, the supply of technology / know-how, and the preemption and establishment of status in the field of technical education as a leader in technical education.
[0055] Furthermore, the present invention enables the minimization of investment costs for expensive automated equipment, thereby making it possible to overcome the limitations of continuous resource input under conditions where the replacement life of training equipment using expensive automated equipment is short.
[0056] In addition, the present invention enables prior training on disasters through various scenarios that may occur during training with expensive advanced equipment and job transition training, thereby maximizing the learner's ability to safely cope with all disasters and failures.
[0057] Furthermore, the present invention enables the establishment of various educational and revenue model systems by securing a market for future technologies based on virtual reality technology (particularly the technology education market). Brief explanation of the drawing
[0059] FIG. 1 is a block diagram of a realistic interactive technology education system based on three-dimensional stereoscopic content according to one embodiment of the present invention. FIG. 2 is a block diagram of a realistic interactive technology education system based on three-dimensional stereoscopic content according to another embodiment of the present invention. Figure 3 is a detailed block diagram of the computer main body in Figure 2. Figure 4 is a conceptual diagram showing the main configuration of the interactive technology education system in Figure 2. Figure 5 is a conceptual diagram showing an example of an implementation of the interactive technology education system in Figure 2. Specific details for implementing the invention
[0060] A preferred embodiment of the 3D stereoscopic content-based realistic interactive technology education system according to the present invention, configured as described above, will be explained in detail with reference to the attached drawings as follows.
[0061] In the following description of the present invention, if it is determined that a detailed description of related known functions or configurations may unnecessarily obscure the essence of the present invention, such detailed description will be omitted.
[0062] Furthermore, the terms described below are defined in consideration of their functions in the present invention, and since these may vary depending on the intentions of the user or operator or case law, the meaning of each term should be interpreted based on the content throughout this specification.
[0063] First, the present invention recognizes the trainee's input situation and information as virtual input, determines the trainee's intentions and needs based on the input situation and information, and infers an output result corresponding to the trainee's intention and provides it as a virtual model, thereby,
[0064] The aim was to maximize the effectiveness of education and practical training by utilizing virtual reality technology to convey a sense of spatial realism to trainees, making them feel as if they were actually in the field.
[0065] The present invention provides the following importance.
[0066] First, by utilizing virtual reality technology to convey a sense of spatial realism as if trainees were actually at the site, we maximize the effectiveness of education and training, and by expanding the range of training equipment usable in existing laboratories to include expensive, high-tech equipment used in actual industrial settings, thereby preventing human injury,
[0067] The need for an immersive technical education system that allows trainees to freely experience skills without the risk of equipment loss or environmental pollution will emerge. - Due to the rapid changes and replacements in industries (equipment), the need for in-depth equipment training or job transition training is increasing.
[0068] Despite recent equipment becoming increasingly advanced and expensive, there is a trend of not disclosing it to anyone other than specific stakeholders (current employees, workers) due to industrial secrets and security concerns.
[0069] - The rapid replacement of expensive execution equipment requires a continuous injection of resources.
[0070] - The occurrence of unexpected situations during practical training causes human casualties, equipment loss, and environmental pollution.
[0071] Second, interactive technology education systems equipped with the function to infer and provide service (content) results aligned with the trainee's (user's) precise intentions from various detected situations, information inputs, and data using intelligent algorithms will emerge as a new trend.
[0072] - Artificial intelligence technology that reflects the trainees' intentions is being applied to the education system.
[0073] A technical training system will emerge that maximizes learners' safety response capabilities for all disasters and failures by conducting pre-disaster training through various scenarios that utilize diverse situational data reflecting the trainees' situations, intentions, and input information.
[0074] Third, there is a trend toward the convergence of communication, network, sensing technology (input technology), artificial intelligence technology (situation / input recognition-judgment-intention inference), control (content provision, GUI provision, output control), conversion technology, and service output technology. Therefore, by integrating virtual reality technology—which was previously limited to specialized fields such as national defense and healthcare—into technical education systems, this invention has the effect of preempting the transformation trend of new education systems.
[0075] FIG. 1 is a block diagram of a realistic interactive technology education system based on three-dimensional stereoscopic content according to one embodiment of the present invention.
[0076] Therefore, the technical education system (10) incorporates an intelligent algorithm with realistic and immersive functions and a device control function to activate the trainee's intentions in practice, recognizes the trainee's input situation and information as virtual input, determines the trainee's intentions and needs based on the input situation and information, links the virtual model with the PLC, and infers an output result that matches the trainee's intentions and provides it to the virtual model.
[0077] In addition, the technical education content service providing server (30) is connected to the technical education system (10) through a network operated by the network operator server (20) to receive technical education content, and has an intelligent solver algorithm having an input recognition function, a function judgment function, and a result inference function embedded therein.
[0078] A technical education content service is provided so that a user can use the technical education content provided by the technical education system (10) by using a user terminal (40).
[0079] FIG. 2 is a block diagram of a realistic interactive technology education system based on three-dimensional stereoscopic content according to another embodiment of the present invention.
[0080] Therefore, the virtual input unit (100) recognizes the trainee's input situation and information as virtual input. This virtual input unit (100) can be configured as a touch screen (110) that operates via a user input GUI. The detailed technical configuration of the touch screen (110) utilizes known technology.
[0081] In addition, the virtual input unit (100) has a function for creating flash educational materials for educational stage scenarios and a function for virtual wiring work for educational stage.
[0082] Additionally, the virtual output unit (300) outputs a virtual model provided by the computer main body (200) in a three-dimensional manner. This virtual output unit (300) may use a 3D stereoscopic monitor (310) that is either glasses-type or glasses-free, and the detailed technical configuration of the 3D stereoscopic monitor (310) utilizes known technology.
[0083] Additionally, the virtual output unit (300) performs virtual output by reflecting the input situation and information of the user (educator). In this virtual output unit (300), a virtual model that replaces virtual / real hardware for each training stage is implemented, and is implemented by SAI for linking the virtual model with the virtual / real PLC.
[0084] And the computer main body (200) receives the virtual input recognized by the virtual input unit (100), determines the trainee's intention and request based on the input situation and information, links the virtual model with the PLC, infers an output result that matches the trainee's intention, and provides it to the virtual model.
[0085] In addition, the present invention can support communication and network-based technical education for one person and multiple people, and can provide opportunities for trainees to experience and practice in various ways according to their intentions.
[0086] In addition, the present invention can provide a practical environment / opportunity to freely experience expensive and high-tech equipment without worrying about human injury, equipment loss, or environmental pollution.
[0087] In other words, it becomes possible to provide virtual hands-on training courses for expensive equipment, virtual hands-on training courses for state-of-the-art equipment, and safe virtual hands-on training for cultivating personnel for hazardous work.
[0088] Thus, the present invention recognizes the trainee's input situation and information as virtual input, determines the trainee's intentions and requirements based on the input situation and information, links the virtual model with the PLC, and infers an output result corresponding to the trainee's intention and provides it to the virtual model, thereby
[0089] By utilizing virtual reality technology, the effectiveness of education and practical training is maximized by conveying a sense of spatial realism to trainees, making them feel as if they are actually in the field.
[0090] Although the present invention has been described in more detail with reference to examples above, the present invention is not necessarily limited to these examples and can be implemented in various modified ways within the scope of the technical concept of the present invention.
[0091] Accordingly, the embodiments disclosed in this invention are intended to explain, not limit, the technical concept of the invention, and the scope of the technical concept of the invention is not limited by these embodiments. The scope of protection of this invention shall be interpreted by the claims, and all technical concepts within an equivalent scope shall be interpreted as being included within the scope of rights of this invention. Explanation of the symbols
[0093] 10: Technical Education System 20 : Network operator server 30 : Technical education content service provision server 40 : User terminal 100 : Virtual Input Section 110: Touchscreen 200 : Computer case 201: Microprocessor section 202 : Content Transmitter / Receiver 203: Graphics Processor Unit 204 : Memory section 205 : Communication Interface Section 210: Main program processing unit 220 : Virtual Composer 221 : Education and Wiring Practice Program Processing Unit 230 : Ladder Tool Processing Unit 231 : Ladder program processing section 240 : PLC241 : Real PLC 242 : Virtual PLC 243 : DAS250 : SAI Program Processing Unit 300 : Virtual Output Section 310: 3D stereoscopic monitor
Claims
Claim 1 A 3D stereoscopic content-based realistic interactive technology education system characterized by comprising: a technology education system that incorporates an intelligent algorithm having realism and immersion functions and a device control function to activate the trainee's intentions in practice, recognizes the trainee's input situation and information as virtual input, determines the trainee's intentions and needs based on the input situation and information, infers output results corresponding to the trainee's intentions, and provides them as a virtual model; and a technology education content service providing server that is connected to the technology education system via a network operated by a network operator server to receive technology education content, and provides technology education content services so that a user can use the technology education content provided by the technology education system using a user terminal. Claim 2 A 3D stereoscopic content-based realistic interactive technology education system according to claim 1, wherein the technology education content service providing server incorporates an intelligent solver algorithm having an input recognition function, a function judgment function, and a result inference function. Claim 3 A 3D stereoscopic content-based realistic interactive technology education system characterized by comprising: a virtual input unit that recognizes the input situation and information of a trainee as virtual input; a computer main body that receives the virtual input recognized by the virtual input unit, determines the trainee's intention and request based on the input situation and information, infers an output result corresponding to the trainee's intention, and provides it as a virtual model; and a virtual output unit that outputs the virtual model provided by the computer main body in a three-dimensional manner.