Game method for sudden roulette and game system performing the same
Patent Information
- Application Number
- KR1020260148650
- Authority / Receiving Office
- KR · KR
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2026-08-10
- Publication Date
- 2026-09-04
Smart Images

Figure PAT00001_ABST
Abstract
Description
Technology Field
[0001] The present invention relates to a game in which a number of game participants compete by using a roulette wheel to earn points.
[0002] More specifically, the present invention relates to a sudden roulette game method and a game system for performing the same, wherein a game participant sequentially spins a roulette comprising a plurality of number areas, an OUT area, a WIN area, and a special area combined with a score multiplier and additional spin, and acquires points, is eliminated from the game, or wins immediately depending on the result of the roulette, and determines a final ranking using points accumulated over a plurality of rounds. Background Technology
[0003] Generally, games using roulette are structured in such a way that one of the numbers or symbols placed on the roulette is randomly selected, and points or rewards are provided to the game participants depending on the selected result.
[0004] However, conventional simple roulette games focus only on obtaining points based on the selection of specific numbers, so they have a problem in that they do not provide sufficient tension, such as when a player is eliminated in the middle of the game or a specific player wins immediately.
[0005] In addition, when multiple game participants are involved, simply accumulating points based on roulette results is insufficient to provide sufficient strategic tension or the possibility of a comeback among the participants.
[0006] In particular, by providing a game participant with the possibility of obtaining a high score and the possibility of being immediately excluded from the game at the same time, and by applying a multiplier to the score obtained while performing an additional roulette spin when a specific result occurs, the game participant can be made to judge the possibility of high risk and reward at the same time with every spin.
[0007] Therefore, a new game method and system are required that combines score acquisition, elimination, immediate win, and the cumulative application of score multipliers into a single game progression structure while maintaining the general randomness of roulette. The problem to be solved
[0008] The objective of the present invention is to provide a new game method that allows a game participant to compete while acquiring points using a roulette comprising a plurality of number areas and a plurality of special result areas.
[0009] Another objective of the present invention is to enhance the tension of the game by excluding the game participant from the game when the result of the roulette is OUT, and ending the game with the immediate victory of the game participant when the result is WIN.
[0010] Another objective of the present invention is to provide the possibility of a high score by performing an additional roulette spin when a specific score multiplier result occurs, and applying the score multiplier in a superposition when the same score multiplier result occurs in the additional spin.
[0011] Another objective of the present invention is to determine the final ranking by comparing the cumulative scores of each game participant after conducting a plurality of rounds, and to immediately terminate the game and determine the ranking based on the cumulative scores up to that point if all game participants are eliminated.
[0012] Another objective of the present invention is to enable human game participants and artificial intelligence (AI) game participants to participate in the game together, thereby allowing for various forms of game progression. means of solving the problem
[0013] · A game method according to one embodiment of the present invention for achieving the above objective is,
[0014] · A step of providing a roulette divided into 20 result areas;
[0015] · A step of arranging numeric results from 1 to 15, a plurality of OUT results, WIN results, a plurality of score multipliers, and additional rotation results in the above 20 result areas;
[0016] · A step of spinning the roulette wheel according to the game participant's choice;
[0017] · A step of causing the roulette wheel to stop after rotating for a predetermined period of time;
[0018] · A step of adding the corresponding number to the game participant's score if the stopping result of the above roulette is a numeric result;
[0019] · A step of changing the game status of the corresponding game participant to an eliminated state if the stopping result of the above roulette is OUT;
[0020] · A step of determining the corresponding game participant as the winner and ending the game if the stopping result of the above roulette is WIN;
[0021] · A step of performing an additional roulette spin if the stopping result of the above roulette is a score multiplier and an additional spin result, and calculating the game participant's score by applying a predetermined multiplier to the numerical result obtained from the additional spin;
[0022] · A step of applying the multiplier in a superposition manner when the above score multiplier and additional rotation results occur consecutively;
[0023] · A step of ending a round when all active game participants have spun the roulette wheel at least once;
[0024] · A step of conducting multiple rounds; and
[0025] · It may include a step of determining rankings by comparing the cumulative scores of each game participant at the end of the game. Effects of the invention
[0026] According to the present invention, the following effects can be obtained.
[0027] First, by combining the OUT and WIN functions with scoring in a standard number roulette, the tension and immersion of the game can be enhanced.
[0028] Second, by providing score multipliers and additional spin features, it is possible to offer game participants with low scores the opportunity to turn the tables and achieve high scores.
[0029] Third, when score multipliers and additional rotation results occur consecutively, the multipliers can be stacked, allowing for score increases such as 2x, 4x, and 8x, thereby increasing the variability of the game.
[0030] Fourth, since game participants can be eliminated by the OUT result, as the rounds progress, the number of competitors decreases and a survival competition can occur.
[0031] Fifth, since the game can be ended immediately regardless of the score when a WIN result occurs, it can provide game participants with an unpredictable and unexpected opportunity to win.
[0032] Sixth, by determining the ranking based on the accumulated score after a certain number of rounds, the ability to earn points throughout the entire game process, rather than a single roulette result, can be utilized as a competitive element.
[0033] Seventh, human and AI game participants can be combined, allowing for playing alone or configuring games with multiple participants. Brief explanation of the drawing
[0034] FIG. 1 is a configuration diagram showing a game screen according to an embodiment of the present invention. Specific details for implementing the invention
[0035] FIG. 1 is a configuration diagram showing a game screen according to an embodiment of the present invention.
[0036] As shown in Fig. 1, seven mission roulettes are provided in the game execution interface to receive mission numbers, and it can be confirmed that the result of spinning the roulette is currently 37, which is assigned as the mission number. Next, among the results of spinning the point roulette, the sum of the seven roulettes in each group constituting the point roulette is provided, and it can be confirmed in Fig. 1 that there is one with a sum of 37. Therefore, the game participant can obtain 1 point.
[0037] A game system of the present invention for achieving the above objective according to one embodiment of the present invention includes the following.
[0038] Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the attached drawings.
[0039] However, the present invention is not limited to the embodiments described below, and various modifications are possible within the scope of the technical concept of the present invention.
[0040] 1. Composition of Game Participants
[0041] The Sudden Roulette game according to the present invention can have at least one human game participant and up to eight game participants.
[0042] The number of human game participants can be set to 1 to 8, and the number of AI game participants can be set to 0 to 7.
[0043] for example,
[0044] · 1 Human + 0 AI
[0045] · 1 Human + 1 AI
[0046] · 2 Humans + 6 AIs
[0047] · 4 Humans + 4 AIs
[0048] · 8 Humans + 0 AI
[0049] It can be composed of, etc.
[0050] However, the total number of human game participants and AI game participants may be limited so as not to exceed 8.
[0051] Before the game starts, the number of game participants and identification information for each participant can be registered in the game system.
[0052] 2. Composition of the Roulette
[0053] The roulette of the present invention can be divided into a total of 20 result areas.
[0054] In one embodiment, the 20 result regions may be configured as follows.
[0055] · Number 1
[0056] · Number 2
[0057] · Number 3
[0058] · Number 4
[0059] · Number 5
[0060] · Number 6
[0061] · Number 7
[0062] · Number 8
[0063] · Number 9
[0064] · Number 10
[0065] · Number 11
[0066] · Number 12
[0067] · Number 13
[0068] · Number 14
[0069] · Number 15
[0070] · [OUT]
[0071] · [OUT]
[0072] · [WIN]
[0073] · [Double the score one more time]
[0074] · [Double the score one more time]
[0075] Therefore, the number result area can be composed of a total of 15, OUT area 2, WIN area 1, and score 2x and additional rotation areas 2.
[0076] Each of the above areas may be configured to have the same size, and may be configured so that one of the areas is selected according to the result of the roulette spin.
[0077] 3. Spin the roulette wheel
[0078] When it is their turn, the game participant can select the [START] button displayed on the game screen.
[0079] When the game system detects the selection of the [START] button, it can generate a roulette spin command and spin the roulette.
[0080] The roulette wheel can stop after spinning for a set amount of time.
[0081] In one embodiment, the spin time of the roulette can be set to about 3 seconds.
[0082] However, the above rotation time is not limited to 3 seconds and may be changed depending on the game settings.
[0083] When the roulette stops, a result area corresponding to a designated position of the roulette is determined, and the determined result can be stored as the game result of the corresponding game participant.
[0084] 4. Earning points based on numerical results
[0085] If the result of stopping the roulette is any one of the numbers from 1 to 15, the game system may determine that number as the score obtained by the game participant.
[0086] For example, if the result of the roulette is "7", 7 points are added to the score of the corresponding game participant.
[0087] If the result of the roulette is "15", 15 points are added to the score of the corresponding game participant.
[0088] In this way, each game participant can earn points corresponding to the roulette result on their turn.
[0089] 5. OUT processing
[0090] If the result of stopping the roulette is [OUT], the game system may determine that the game participant is eliminated.
[0091] A game participant determined to be eliminated may not participate in subsequent general roulette spins.
[0092] The accumulated score of eliminated game participants can be retained.
[0093] In other words, the OUT result can be performed not by deleting the game participant's existing score, but by blocking the opportunity to acquire additional points.
[0094] Eliminated game participants may be displayed on the game screen in a status such as "OUT," "Eliminated," or "Waiting."
[0095] 6. WIN Processing
[0096] If the result of stopping the roulette is [WIN], the game system can immediately determine that game participant as the winner.
[0097] In this case, the participant can become the final winner of the game regardless of the accumulated scores of other participants.
[0098] If a WIN result occurs, the roulette process for the remaining game participants in the current round can be stopped and the game can be ended.
[0099] 7. Double Score and Extra Spins
[0100] If the result of the roulette stop is **[Double the score one more time]**, the game system may grant the corresponding game participant an additional opportunity to spin the roulette.
[0101] If the result of the additional roulette is a number, a score multiplier of 2 times can be applied to that number.
[0102] for example,
[0103] The roulette result is [Double the score one more time], and
[0104] If the additional rotation result is 8,
[0105] The score obtained can be calculated as follows.
[0106] 8 x 2 = 16 points
[0107] Therefore, 16 points may be added to the accumulated score of the game participant.
[0108] 8. Nesting of Score Multipliers
[0109] One of the important features of the present invention is that when [score doubled once more] occurs consecutively, the score multiplier is applied in a superposition manner.
[0110] For example, if [Double the score once more] occurs in the first roulette and [Double the score once more] occurs again in the additional roulette, the score multiplier can increase from 2x to 4x.
[0111] If a numeric result occurs again afterwards, 4 times can be applied to that number.
[0112] for example,
[0113] 1st Result: [Double the score one more time]
[0114] 2nd Result: [Double the score one more time]
[0115] 3rd result: 10
[0116] In the case of,
[0117] 10 x 2 x 2 = 40 points
[0118] You can obtain.
[0119] In another embodiment, if the number 10 occurs after [Double the score one more time] occurs 3 times in a row,
[0120] 10 x 2 x 2 x 2 = 80 points
[0121] You can obtain.
[0122] Therefore, not only general numerical results but also the consecutive occurrence of special results can affect the final score.
[0123] 9. Round composition
[0124] In the present invention, the process of spinning the roulette wheel sequentially for each game participant can be configured as a single round.
[0125] For example, if four game participants A, B, C, and D participate,
[0126] 1. A spins the roulette wheel.
[0127] 2. B spins the roulette wheel.
[0128] 3. C spins the roulette wheel.
[0129] 4. D spins the roulette wheel.
[0130] Once the above process is completed, Round 1 ends.
[0131] However, if a specific game participant is OUT, that game participant may be excluded from subsequent rotations.
[0132] Therefore, in each round, only active game participants can spin the roulette wheel.
[0133] 10. Play up to 10 rounds
[0134] The game of the present invention can proceed up to 10 rounds.
[0135] At the end of each round, the game system can update each game participant's accumulated score.
[0136] When 10 rounds are finished, the game system can normally end the game and compare the final accumulated scores of each game participant.
[0137] The ranking of game participants can be determined in order of highest final cumulative score.
[0138] For example, the ranking can be determined as follows.
[0139] Game participant final score rankings
[0140] A 86 1st place
[0141] C 73 2nd place
[0142] B 58 3rd place
[0143] D 41 4th place
[0144] 11. Early termination due to all participants being OUT
[0145] If all game participants obtain an [OUT] result and become eliminated during the game, the game may be terminated immediately even if 10 rounds have not been completed.
[0146] In this case, the game system maintains the cumulative score obtained by each game participant until the end of the game and can determine the final ranking by comparing the cumulative scores.
[0147] Therefore, it is not mandatory for there to be a game participant who survives until the end, and even if all game participants are eliminated, rankings can be determined based on accumulated scores.
[0148] Game progress example
[0149] For example, assume that four game participants A, B, C, and D participate in the game.
[0150] Round 1
[0151] If A's roulette result is 5, A gets 5 points.
[0152] If B's roulette result is [Double the score one more time] and the additional roulette result is 7, B gets 14 points.
[0153] If C's roulette result is [OUT], C is eliminated.
[0154] If D's roulette result is 10, D gets 10 points.
[0155] After the end of Round 1, the score may be as follows.
[0156] · A: 5 points
[0157] · B: 14 points
[0158] · C: 0 points or maintain existing cumulative score
[0159] · D: 10 points
[0160] Round 2
[0161] Only A, B, and D participate in the roulette.
[0162] If A obtains [Double Score One More Time] and then obtains [Double Score One More Time] in the additional spin, and then obtains the number 6,
[0163] 6 x 4 = 24 points
[0164] This can be added.
[0165] As the game progresses in this way, each participant's score can be accumulated.
[0166] System Configuration
[0167] A sudden roulette game system according to one embodiment of the present invention is,
[0168] Game settings department
[0169] Game setting information such as the number of game participants, the composition of human and AI game participants, and the number of game rounds is received.
[0170] Roulette control unit
[0171] Controls the rotation and stopping of a roulette consisting of 20 result areas and determines the stopping result of the roulette.
[0172] Result Judgment Department
[0173] Determine whether the stop result of the roulette is a number, OUT, WIN, or a score multiplier and an additional spin result.
[0174] Scoring Department
[0175] The score is calculated based on the numerical result, and if a score multiplier or additional rotation result occurs, the corresponding multiplier is applied to calculate the final acquired score.
[0176] Game Status Management Department
[0177] Manages the active, eliminated, and winning status of each game participant.
[0178] Round Management Department
[0179] Check the roulette spin status of the game participants, and when the spins of all active game participants are completed, end the round and start the next round.
[0180] Game End Judgment Unit
[0181] The game is determined to end based on conditions such as the occurrence of a WIN result, the completion of 10 rounds, or all game participants being OUT.
[0182] Ranking Department
[0183] The final ranking is calculated by comparing the cumulative scores of each game participant at the end of the game.
[0184] Display section
[0185] Displays roulette, game participant information, cumulative score, round information, game status, roulette result, and final ranking on the screen. Industrial applicability
[0186] The present invention can be applied to mobile games, PC games, online games, web-based games, console games, arcade games, etc.
[0187] In addition, since it can be configured by mixing human game participants and AI game participants, it can be applied in various ways, such as one-player games, multi-player games, and online battle games.
[0188] Those skilled in the art to which the present invention pertains will understand that the present invention may be implemented in other specific forms without altering its technical concept or essential features.
Claims
Claim 1 The present invention provides a method for providing a roulette game in which a plurality of game participants participate, comprising the steps of: providing a roulette divided into 20 result areas; arranging a number result area of 1 to 15, a plurality of OUT result areas, a WIN result area, and a plurality of score multiplier and additional spin result areas in the 20 result areas; spinning and stopping the roulette according to the input of a game participant; adding a score corresponding to the number to the game participant's accumulated score if the stopping result of the roulette is a number result; changing the game participant to an eliminated state if the stopping result of the roulette is OUT; determining the game participant as a winner and ending the game if the stopping result of the roulette is WIN; performing an additional roulette spin and calculating the acquired score by applying the score multiplier to the number result of the additional roulette spin if the stopping result of the roulette is a score multiplier and additional spin result; and managing the game participant's accumulated score over a plurality of rounds. A roulette game method characterized by including the step of determining the ranking of a plurality of game participants based on the accumulated score at the end of the game. Claim 2 A roulette game method according to claim 1, characterized in that the 20 result areas each include 15 number result areas corresponding to numbers 1 to 15, 2 OUT result areas, 1 WIN result area, and 2 score doubling and additional spin result areas. Claim 3 A roulette game method according to claim 1, characterized in that the roulette is controlled to rotate as the game participant selects the [START] button. Claim 4 A roulette game method according to claim 1, characterized in that the roulette is controlled to stop after rotating for a predetermined rotation time. Claim 5 A roulette game method according to claim 1, characterized in that a game participant who has an OUT result is excluded from subsequent roulette spins while retaining the accumulated score obtained before the game participant was OUT. Claim 6 A roulette game method according to claim 1, characterized in that when the WIN result occurs, the game participant who obtained the WIN result is determined as the final winner of the game regardless of the accumulated score of other game participants. Claim 7 A roulette game method according to claim 1, characterized in that when a result of doubling the score and an additional spin occurs, an additional roulette spin is performed, and when a numeric result occurs in the additional roulette spin, a score multiplier of 2 is applied to the corresponding number. Claim 8 A roulette game method according to claim 7, characterized in that if a score double and an additional spin result occur again in the additional roulette spin, an additional roulette spin is performed and the score multiplier is increased from 2 times to 4 times. Claim 9 A roulette game method according to claim 8, characterized by increasing the score multiplier in the form of a power of 2 according to the number of times the score doubles and additional spin results occur consecutively. Claim 10 A roulette game method according to claim 1, characterized in that one round is terminated when all active game participants spin the roulette once. Claim 11 A roulette game method according to claim 10, characterized in that a game participant in an OUT state is excluded from the roulette spin target in the relevant round and subsequent rounds. Claim 12 A roulette game method according to claim 1, characterized in that the game consists of a maximum of 10 rounds, and the game ends when the 10th round is completed, but may be more or less than that. Claim 13 A roulette game method according to claim 12, characterized by comparing the cumulative scores of each game participant when all 10 rounds are completed and assigning rankings sequentially starting from the game participant with the highest cumulative score. Claim 14 A roulette game method according to claim 1, characterized in that if all game participants become OUT during the game, the game is terminated even if 10 rounds have not been completed, and the ranking of the game participants is determined based on the cumulative score obtained up to the point of game termination. Claim 15 A roulette game method according to claim 1, characterized in that the game participants include human game participants and artificial intelligence game participants. Claim 16 A roulette game method according to claim 1, characterized by displaying at least one of each game participant's current accumulated score, game status, roulette result, current round, and remaining round on a game screen. Claim 17 The present invention relates to a roulette game system comprising: a game setting unit receiving input of the number of game participants and game setting information; a roulette control unit controlling the rotation and stopping of a roulette composed of 20 result areas; a result determination unit determining the stopping result of the roulette; a score calculation unit calculating the score of a game participant based on the stopping result; a game state management unit managing the active state, OUT state, and WIN state of each game participant; a round management unit managing the end of a round and the start of the next round based on whether a plurality of game participants have completed the rotation of the roulette; a game end determination unit determining whether to end the game based on the occurrence of a WIN, reaching a maximum round, or whether all game participants are OUT; a ranking calculation unit calculating the ranking based on the accumulated score of the game participants at the end of the game; and a display unit displaying the game status of the roulette and the game participants. Claim 18 A roulette game system according to claim 17, wherein the score calculation unit increases the score multiplier applied to the numeric result in the order of 2 times, 4 times, 8 times or more, depending on the number of times the score doubles and additional rotation results occur consecutively. Claim 19 A roulette game system according to claim 17, wherein the game state management unit changes a game participant who has an OUT result to an elimination state and excludes the game participant from subsequent roulette spins while preserving the participant's existing accumulated score. Claim 20 A roulette game system according to claim 17, characterized in that the game termination judgment unit immediately determines the game participant as the winner and stops the remaining game progress of the current round when a WIN result occurs. Claim 21 A roulette game system according to claim 17, characterized in that the game termination judgment unit is configured to terminate the game after calculating the final ranking using the cumulative score of each game participant up to the present when all game participants have become OUT.