gambling management system

KR103015754B1Active Publication Date: 2026-09-04츠기이 카오리
View PDF 3 Cites 0 Cited by

Patent Information

Application Number
KR1020247037097
Authority / Receiving Office
KR · KR
Patent Type
Patents
Current Assignee / Owner
Priority Date
2022-05-25
Filing Date
2023-05-18
Publication Date
2026-09-04
Estimated Expiration
2043-05-18

Smart Images

  • Figure 112024122085569-PCT00001_ABST
    Figure 112024122085569-PCT00001_ABST
Patent Text Reader

Abstract

A gambling management system (10) that allows a viewer to gamble against a broadcast program performer of a digital television broadcast is configured such that when a broadcast program of a digital television broadcast is received and displayed on a television receiver (2), the content of the data broadcast displayed on the television receiver (2) includes information for gamble, and the system includes a data broadcast creation server that creates the content of the data broadcast including information for gamble, and a management server (1) that receives the data of gamble through an internet line when a viewer gambles based on the information for gamble included in the content of the data broadcast and determines the amount to be distributed to the broadcast program performer.
Need to check novelty before this filing date? Find Prior Art

Description

Technology Field

[0001] The present invention relates to a gambling management system that allows viewers to gamble against performers of a digital television broadcast program. Background Technology

[0002] Services that broadcast video over the internet are known. Additionally, services that allow viewers to gamble by offering money to the performers in the video broadcast over the internet are also known.

[0003] Patent Document 1 discloses an event management server that acquires purchase information of a product associated with a player from a terminal used by a spectator of a game event in which multiple players compete against each other, and increases the provisional prize money of the player based on the sales amount of the associated product. Additionally, Patent Document 1 discloses that when a spectator plays a game in which money is presented to a player, the event management server calculates the total amount of the game and adds it to the prize money for each player. Prior art literature

[0004] Japanese Patent Publication No. 2022-11069 The problem to be solved

[0005] In the event management server described in Patent Document 1, video is transmitted via an internet line. Therefore, viewers can easily make a bet on the video performer via an internet line by using a pre-prepared betting function while watching the video on a terminal such as a smartphone.

[0006] In this regard, since digital television broadcasting is a service where images are unilaterally delivered to the viewer, it is not easy for a viewer watching a broadcast program on a television receiver to wager against the program's performers.

[0007] The present invention aims to solve the above problem by providing a gambling management system that allows viewers to easily gamble against performers of digital television broadcast programs. means of solving the problem

[0008] The gambling management system of the present invention is a gambling management system that allows viewers to gamble against a performer of a digital television broadcast program, and

[0009] When the broadcast program of the above digital television broadcast is displayed on a television receiver, the content of the data broadcast displayed on the television receiver is configured to include information for the viewer to perform the above gambling, and

[0010] A data broadcast creation server that creates the content of the data broadcast including information for performing the above-mentioned gambling, and

[0011] It is characterized by having a management server that receives data of the gambling through an internet line when a viewer performs the gambling based on information for performing the gambling included in the content of the data broadcast above, and determines the amount to be distributed to the broadcast program performer. Effects of the invention

[0012] According to the gambling management system of the present invention, when a viewer is watching a broadcast program displayed on a television receiver, for example, by pressing the d button of a remote control to display a data broadcast, information for the viewer to perform gambling is displayed, so the viewer can easily perform gambling based on the displayed information for performing gambling. Brief explanation of the drawing

[0013] FIG. 1 is a diagram schematically illustrating the configuration of a gambling management system in a first embodiment. FIG. 2 is a plan view schematically illustrating an example of a remote control as a terminal. FIG. 3 is a drawing illustrating an example of a display screen of a television receiver when a viewer presses the d button during the display of a broadcast program of digital television broadcasting. FIG. 4 is a diagram illustrating an example of a display screen when a screen for performing a bet is displayed in a data broadcast display area while a broadcast program of digital television broadcasting is being displayed on a television receiver. FIG. 5 is a drawing illustrating an example of a display screen when a QR code (registered trademark) for making a bet is displayed in the data broadcast display area while a broadcast program of digital television broadcasting is being displayed on a television receiver. FIG. 6 is a diagram illustrating an example of a display screen when the ranking of acquired gambling points is displayed in the data broadcast display area while a broadcast program of digital television broadcasting is being displayed on a television receiver. FIG. 7 is a drawing illustrating an example of a display screen when an advertisement from a data broadcast advertiser is displayed in the data broadcast display area while a broadcast program of digital television broadcasting is being displayed on a television receiver. Specific details for implementing the invention

[0014] The features of the present invention are specifically explained below by describing embodiments of the present invention.

[0015] <First Embodiment>

[0016] The gambling management system of the present invention is a system that allows viewers to easily place bets on a performer of a broadcast program during the broadcast of a digital television broadcast program.

[0017] FIG. 1 is a schematic diagram illustrating the configuration of a gambling management system (10) in a first embodiment. The gambling management system (10) in a first embodiment is equipped with a management server (1) and a data broadcast creation server (4). The management server (1) is capable of receiving data from a television receiver (2) via an internet line.

[0018] The television receiver (2) receives and displays digital television broadcasts. Digital television broadcasts include, for example, terrestrial digital broadcasts, BS digital broadcasts, CS digital broadcasts, etc. The television receiver (2) can receive digital television broadcasts and data broadcasts, and any device capable of connecting to an internet line is acceptable. For example, the television receiver (2) can be a commercially available stationary type, a portable television receiver, a smartphone, tablet, or personal computer equipped with a tuner for receiving digital television broadcasts, or capable of receiving ONE-SEG (1 seg) broadcasts.

[0019] Digital television broadcasting is unidirectional communication. On the other hand, data broadcasting enables two-way communication via an internet line. In Japan, the term for broadcasting capable of two-way communication is "data broadcasting," but it may be called differently in other countries. Therefore, the term "data broadcasting" in this specification may be referred to, for example, as "two-way communication broadcasting."

[0020] The data broadcast creation server (4) creates data broadcast content that includes information for viewers to play a game. Details regarding the data broadcast content will be described later. The data broadcast content created by the data broadcast creation server (4) is transmitted as radio waves from, for example, a broadcasting station, together with the broadcast program content of a digital television broadcast. Additionally, if the data broadcast is referred to as an interactive communication broadcast, the data broadcast creation server (4) may be referred to as an interactive communication broadcast creation server (4).

[0021] The television receiver (2) can be operated by a terminal (3). The terminal (3) is, for example, a remote control attached to the purchased television receiver (2). FIG. 2 is a schematic plan view illustrating an example of a remote control (3A) as a terminal (3). As shown in FIG. 2, the remote control (3A) is equipped with various buttons such as a power button (31) for turning the power of the television receiver (2) on / off, number buttons (32), a channel change button (33) for changing the broadcast program displayed, a volume change button (34) for changing the volume, a broadcast type change button (35) for displaying terrestrial broadcast, BS broadcast, and CS broadcast respectively, a broadcast program table button (36) for displaying an electronic broadcast program table, up, down, left, and right arrow buttons (37), a confirmation button (38), a d button (39) for displaying data broadcast, four color buttons (40) of blue, red, green, and yellow, and a return button (41) for performing operations such as returning to the previous screen.

[0022] However, the terminal (3) may be any device capable of operating the television receiver (2), and is not limited to the remote control included at the time of purchase of the television receiver (2). For example, the terminal (3) may be a universal remote control that is sold at home appliance stores and is compatible with various manufacturers and models of television receivers, or a smartphone with a remote control application installed that can operate the television receiver (2).

[0023] As described below, viewers of digital television broadcasts can perform a gambling game to present money to performers of a broadcast program by operating a terminal (3) while watching a broadcast program of digital television broadcasts. However, the gambling game may be performed not only during the broadcast of the broadcast program, but also before or after the broadcast program. Any broadcast program in which a gambling game can be performed may be a sports broadcast program, a variety broadcast program, a news broadcast program, a singing broadcast program, an animation broadcast program, an adult broadcast program, etc. Additionally, a broadcast program dedicated to gambling may be included among the broadcast programs in which a gambling game can be performed. A broadcast program dedicated to gambling is, for example, a broadcast program in which a performer who requests a gambling game appears. The performer who requests a gambling game obtains money from viewers by performing, for example, singing a song or showing off a talent.

[0024] In addition, the money presented to the performers of the broadcast program through gambling may be money or something equivalent to money, such as virtual currency, electronic money, currency or coins usable in specific regions or systems, or points that can be exchanged for money.

[0025] The participants of a broadcast program that are the subject of the gambling are persons or characters appearing in the program, regardless of whether they wish to participate. For example, if the broadcast program is a singing program, the participants include singers; if it is a broadcast program for sports matches such as rugby or combat sports, the participants include athletes. However, the participants of the broadcast program that are the subject of the gambling are not limited to people; they may also be characters such as entertainment characters or anime characters appearing in anime broadcast programs. Furthermore, in the case of a news broadcast program regarding a deceased person or a broadcast program in which the deceased person previously appeared, the participants of the broadcast program that are the subject of the gambling include that deceased person. In this case, the recipients of the gambling may be the bereaved family or related parties of the deceased person. Additionally, the gambling may be conducted not only against the participants of the broadcast program but also against various establishments such as restaurants, hospitals, companies, groups, and organizations featured in the broadcast program. Furthermore, the gambling may be conducted only against various establishments such as restaurants, hospitals, companies, groups, and organizations featured in the broadcast program.

[0026] The management server (1) receives the gambling data through an internet line when a viewer makes a gambling transaction by the method described below, and determines the amount to be distributed to the broadcast program performer.

[0027] The method by which a viewer can gamble against a performer in a digital television broadcast program is explained in detail below.

[0028] In the gambling management system (10) of the present invention, when a digital television broadcast program is displayed on a television receiver (2), the content of the data broadcast displayed on the television receiver (2) is configured to include information for a viewer to make a gamble. The data broadcast can be displayed on the television receiver (2), for example, by a viewer pressing the d button (39) of a remote control (3A).

[0029] FIG. 3 is a diagram illustrating an example of a display screen of a television receiver (2) when a viewer presses the d button (39) of a remote control (3A) during the display of a broadcast program of a digital television broadcast. As shown in FIG. 3, the television receiver (2) displays the content (22) of a data broadcast created by a data broadcast creation server (4) along with the video (21) of the broadcast program being watched. In the example shown in FIG. 3, the content (22) of the data broadcast is displayed below the video (21) of a broadcast program of a fighting match in which two fighters fight, and the position of the data broadcast display area is arbitrary. Here, the area of ​​the display screen of the television receiver (2) where the content of the data broadcast created by the data broadcast creation server (4) is displayed is called the data broadcast display area. The data broadcast display area is configured to display at least information for performing a battle.

[0030] The "information for a viewer to make a bet" included in the content of the data broadcast is information that enables a viewer to make a bet against a performer of the broadcast program. The information for making a bet may be displayed all information for a viewer to make a bet at once in the data broadcast display area, or it may be displayed hierarchically as described below. As an example, as shown in FIG. 3, a button (23) labeled "Make a bet" is displayed in order to display information for making a bet hierarchically in the data broadcast display area. As described below, when a viewer clicks the button (23) labeled "Make a bet" by operating the terminal (3), a screen for making a bet is displayed.

[0031] At this time, information regarding the performer of the broadcast program that is the subject of the gambling may be displayed in the data broadcast display area. For example, during the broadcast of a martial arts match broadcast program, information regarding the martial arts fighter performing the match may be displayed in the data broadcast display area. In the example shown in FIG. 3, a button (24) for checking information about the martial arts fighter (A) performing the martial arts match and a button (25) for checking information about the martial arts fighter (B) are displayed in the broadcast program video (21). When a viewer selects the "martial arts fighter (A)" button (24) by, for example, operating the arrow button (37) of the remote control (3A), and then presses the confirmation button (38) of the remote control (3A), information regarding the martial arts fighter (A) is displayed in the data broadcast display area. In addition, information displayed in the data broadcast display area other than information for performing gambling may be any information.

[0032] In addition, the content of a data broadcast containing information for making a bet may be automatically displayed on the television receiver (2) at least once during the broadcast of a digital television program. In this case, viewers who do not know that they can make a bet on the performers of the broadcast program can be informed that they can make a bet from the screen of the data broadcast. In addition, by automatically displaying the screen of the data broadcast containing information for making a bet, betting by the viewers can be encouraged. In this case, the screen of the data broadcast that is automatically displayed may disappear when the viewer presses the d button (39) of the remote control (3A), or it may disappear automatically after a certain period of time.

[0033] In the case where the screen displayed on the television receiver (2) is the screen as shown in FIG. 3, if the viewer selects the “to perform a throw” button (23) by, for example, operating the arrow button (37) of the remote control (3A) and presses the decision button (38) of the remote control (3A), the screen for performing a throw is displayed in the data broadcast display area as shown in FIG. 4. However, the screen for performing a throw shown in FIG. 4 is merely an example.

[0034] The display area of ​​the data broadcast is configured to display at least a field for selecting or entering the target of the bet and the amount of the bet. In the display example shown in FIG. 4, a field (26) for selecting the target of the bet, a field (27) for entering the amount of the bet, and a field (28) for entering the credit card number used when paying the bet money are displayed.

[0035] In the display example shown in FIG. 4, it is possible to select either "fighter (A)" or "fighter (B)" who is performing a fighting match in the broadcast program video (21) as the target of the bet. The viewer selects either "fighter (A)" or "fighter (B)" in the section (26) for selecting the target of the bet, for example, by operating the arrow button (37) of the remote control (3A), and then presses the confirmation button (38). Additionally, the viewer selects the section (27) for entering the amount of the bet by operating the arrow button (37) of the remote control (3A), and enters the amount of the bet by operating the number button (32) of the remote control (3A). The amount of the bet may be a predetermined amount, such as 500 won, 1000 won, 5000 won, 10000 won, etc., displayed in the data broadcast display area, and the viewer may be able to select one of the amounts.

[0036] Additionally, the viewer selects the credit card number input field (28) by operating the arrow button (37) of the remote control (3A), and inputs the credit card number used when paying the gambling money by operating the number button (32) of the remote control (3A). The example shown in FIG. 4 illustrates an example where only the credit card number is entered, but the security number associated with the credit card may also be entered, and the name of the credit card holder may also be entered.

[0037] In addition, to use the gambling management system (10) of the present invention, information on a credit card used to pay for gambling money may be registered in advance, and information on a bank account for automatic transfer of gambling money may be registered in advance, and when gambling is performed, payment may be made from a credit card registered in advance, or an automatic transfer may be performed from a bank account registered in advance. For example, the gambling management system (10) is equipped with a storage server (in the case of a bank), and information on a credit card or bank account registered in advance by a viewer is registered in the storage server. In that case, convenience is improved because the viewer does not need to input information such as a credit card number every time gambling is performed.

[0038] Finally, the viewer selects the decision button (29) displayed in the data broadcast display area by operating the arrow button (37) of the remote control (3A), and presses the decision button (38) of the remote control (3A) to make a bet on the selected broadcast program performer. The bet data selected and / or entered by the viewer is transmitted to the management server (1) via an internet line by means of the interactive function of the data broadcast.

[0039] In addition, number buttons, alphabet buttons, Hiragana buttons, etc., similar to a keyboard may be displayed in the data broadcast display area, and viewers may be able to input information necessary to conduct a bet, such as the target and the amount of the bet, by selecting these buttons.

[0040] In addition to credit card payments, gambling may be performed via QR code payments such as “LINE PAY (registered trademark),” “PayPay (registered trademark),” “Rakuten Pay (registered trademark),” “au Pay (registered trademark),” “MailPay (registered trademark),” and “d Pay (registered trademark),” mobile phone company carrier payments, and virtual currency payments such as Bitcoin (registered trademark). Virtual currency includes a dedicated currency usable in the gambling management system (10) of this embodiment.

[0041] In the case of QR code payment, a QR code for payment is displayed, for example, in the data broadcast display area. Viewers make payments by scanning the QR code displayed in the data broadcast display area using a smartphone or similar device. Additionally, in the case of payment using virtual currency, a QR code for payment using virtual currency is displayed, for example, in the data broadcast display area. When a viewer scans the displayed QR code using a smartphone or similar device, a homepage for making a payment using virtual currency is displayed via the internet line, allowing the viewer to make a payment using virtual currency by entering the necessary information.

[0042] That is, in the gambling management system (10) of the present embodiment, it is possible to perform gambling by at least one method among credit card payment, QR code payment, carrier payment and payment by virtual currency.

[0043] The management server (1) receives the data of the bet through an internet line when a viewer makes a bet based on the information for making a bet displayed in the display area of ​​the data broadcast, and determines the amount to be distributed to the broadcast program performer.

[0044] In this embodiment, the management server (1) receives gambling data including at least the target of the gambling and the amount of the gambling when a viewer makes a gamble using the interactive function of the data broadcast. The management server (1) receives gambling data from multiple viewers, aggregates the amount of the gambling for each target of the gambling, and determines the amount to be distributed.

[0045] In addition, the recipients of the gambling prize may include individuals, organizations, and other relevant entities other than the broadcast program participants. For example, in a broadcast program that is a sports match, if a broadcast program participant is a sports player, the gambling prize may be distributed not only to the sports player but also to the team to which the sports player belongs. Furthermore, if a broadcast program participant is an entertainer, the gambling prize may be distributed to the entertainment agency, the television station broadcasting the program, or the advertisers (sponsors) of the broadcast program.

[0046] The gambling data received by the management server (1) may include information regarding the viewer who made the gambling. The information regarding the viewer who made the gambling may include, for example, at least one of the viewer's name, age, address, phone number, and mail address. For example, a field for inputting information about the viewer making the gambling may be provided in the data broadcast display area of ​​the television receiver (2), so that the viewer can input the aforementioned information, such as the viewer's name, whenever the viewer makes a gambling. In addition, information regarding the viewer may be registered in advance to use the gambling management system (10) of the present invention. For example, the gambling management system (10) may be equipped with a storage server and store information regarding the viewer making the gambling in the storage server. In this case, convenience is improved because the viewer does not need to input their own information every time they make a gambling.

[0047] The management server (1) may provide information about the viewer included in the gambling data to the broadcast program performer who received the gambling so that the performer who received the gambling may give a reward to the viewer who made the gambling. Information about the viewer who made the gambling may be provided via an internet line, such as email. In this case, the broadcast program performer who received the gambling may give a reward to the viewer who made the gambling by means of email or telephone, or send a letter or present to the viewer's address. By enabling the broadcast program performer who received the gambling to give a reward in this way, gambling by viewers can be encouraged, and the broadcast program can be heightened.

[0048] According to the betting management system (10) in this embodiment, when a viewer is watching a broadcast program displayed on a television receiver (2), they can easily place bets on the broadcast program performers using the interactive function of data broadcasting. That is, there is no need to access a homepage for placing bets or download an application for placing bets, such as a smartphone, and betting can be easily done using a remote control (3A) of the television receiver (2). If the number of viewers placing bets increases due to the betting management system (10) in this embodiment, the broadcast program becomes more exciting and viewership ratings improve, and the advertising effect of advertisements displayed during the broadcast of the program improves, so there is also an advantage for the advertisers of the broadcast program.

[0049] Furthermore, if a screen for gambling were displayed during a digital television program, viewers who are not interested in gambling would find it cumbersome; however, since the data broadcast is displayed separately from the program video and is configured to include information for gambling within the content of the data broadcast, viewers who are not interested in gambling do not feel any inconvenience.

[0050] <Second Embodiment>

[0051] In the gambling management system (10) of the first embodiment, a viewer can make a bet on a performer of a broadcast program by operating a terminal (3) for operating a television receiver (2).

[0052] In this regard, in the gambling management system (10) of the second embodiment, viewers can make a bet on the performers of the broadcast program using a smartphone, etc.

[0053] In the second embodiment, the gambling management system (10) is configured such that when a viewer displays a data broadcast on the television receiver (2) by pressing the d button (39) of the remote control (3A) while a digital television broadcast program is being displayed on the television receiver (2), the content of the displayed data broadcast includes information for making a gamble. In this embodiment, the "information for making a gamble" includes a QR code for accessing an input screen for making a gamble. That is, the data broadcast creation server (4) creates the content of the data broadcast that includes a QR code for accessing an input screen for making a gamble.

[0054] When a viewer presses the d button (39) of the remote control (3A) while watching a digital television broadcast program and displays the data broadcast on the television receiver (2), as shown in FIG. 5, a QR code (50) for accessing an input screen for making a move is displayed in the data broadcast display area. The content of the data broadcast, including the QR code (50) for accessing an input screen for making a move, may be automatically displayed on the television receiver (2) at least once during the broadcast of the program.

[0055] When a viewer scans the QR code (50) using a smartphone or the like, they can access a homepage for gambling. Following the instructions on the homepage they accessed, the viewer can gamble by entering the target of the gamble, the amount of the gamble, and the information of the credit card used to pay the money for the gamble.

[0056] The QR code (50) displayed in the data broadcast display area of ​​the television receiver (2) may be read using a dedicated application that allows for gambling. The viewer downloads a dedicated application that allows for gambling, such as a smartphone, and uses the application to read the QR code (50). Once the QR code (50) is read, access to the input screen for gambling within the application is available, so gambling can be performed by selecting or entering the target of the gamble, the amount of the gamble, and the information of the credit card used when paying the gambling money on the input screen.

[0057] In a dedicated application capable of performing gambling, it may be possible to check the broadcast schedule or broadcast program information of digital television broadcasts. For example, it may be possible to check broadcast program information more detailed than that which can be checked on the television receiver (2), such as information about broadcast program performers, behind-the-scenes stories of broadcast program performers, and information such as the official homepage or blog of broadcast program performers.

[0058] In a dedicated application capable of conducting gambling, it may be possible to check information on future broadcast programs scheduled for appearance by a broadcast program participant, or to check information on broadcast programs in which they have appeared in the past.

[0059] When a viewer places a bet, the amount of money received by a broadcast program participant may be immediately reflected in a dedicated application where the betting can be performed. In other words, when a viewer places a bet using a dedicated application where betting can be performed, the broadcast program participant receiving the bet may be able to immediately verify the amount of money received through the same application.

[0060] In the second embodiment of the betting management system (10), viewers can easily make bets on the performers of the broadcast program while watching the broadcast program of the digital television broadcast. That is, when a data broadcast is displayed by pressing the d button (39) of the remote control (3A) while watching the broadcast program, a QR code (50) for making bets is displayed, so a bet can be easily made by reading the QR code (50) using a smartphone, etc.

[0061] <Third Embodiment>

[0062] In the gambling management system (10) of the third embodiment, gambling by viewers is encouraged by awarding points to viewers who have gambled. That is, points are awarded to viewers in response to gambling.

[0063] The points awarded to the viewer in response to the gambling are, for example, "earned gambling points" and "permanent immortal gambling points." Both earned gambling points and permanent immortal gambling points are points awarded to the viewer who has gambled by the viewer performing the gambling, and are managed by the management server (1). For example, the management server (1) manages the viewer's name or an ID to identify the viewer and the awarded points. Here, the explanation assumes that the points awarded to the viewer in response to the gambling are "earned gambling points" and "permanent immortal gambling points," but the points awarded to the viewer may be either "earned gambling points" or "permanent immortal gambling points," or they may be different points.

[0064] Acquired gambling points are points that viewers can use, as described below. When a viewer uses acquired gambling points, the amount of points they possess decreases by the amount used. On the other hand, permanent gambling points are points that are granted but never decrease. These points may be displayed, for example, in the data broadcast display area, or may be made available for viewers to check by accessing and logging into a designated website, or may be made available for checking via a designated application downloaded and used on a smartphone, etc.

[0065] The acquired gambling points and permanent immortal gambling points awarded to viewers may be based on the number of points corresponding to the amount of gambling, or on the number of gambling attempts regardless of the amount of gambling, such as 1 point per gambling attempt.

[0066] The gambling points earned by viewers can be exchanged for various goods, for example. The exchange of earned gambling points for goods can be carried out, for example, via a designated website or application. That is, a gift catalog listing multiple goods, with the number of points required for exchange indicated, is prepared on the designated website or application. The goods in the gift catalog may be provided, for example, by advertisers (sponsors) of the broadcast program where the gambling takes place, or by the television station broadcasting the program. Additionally, a physical booklet of the gift catalog may be prepared separately from the electronic version accessible via the website or application.

[0067] Viewers can exchange the awarded gambling points for desired items. The exchanged items are sent to the home of the viewer who exchanged the gambling points for the items. However, they may also be sent to others as gifts. When a viewer exchanges gambling points for items, the number of points required for the exchange is deducted from the gambling points.

[0068] The items that can be exchanged for acquired gambling points are not limited to products in the gift catalog. For example, you may prepare items that can be exchanged for acquired gambling points, such as handwritten letters from broadcast program participants, personal belongings of the participants, or merchandise belonging to the participants. Examples of merchandise belonging to broadcast program participants include keychains, plush toys, alarm clocks, handkerchiefs, and towels. You may also prepare exclusive items that cannot be obtained elsewhere as items that can be exchanged for acquired gambling points. Furthermore, items that can be exchanged for acquired gambling points may include the right to converse with the broadcast program participant via telephone or video call applications, or the right to meet the broadcast program participant.

[0069] Acquired gambling points granted to a viewer may be transferred to another person. If acquired gambling points are transferred to another person, the number of transferred points is deducted from the acquired gambling points.

[0070] Permanent Immortal Gambling Points are points awarded to viewers, but they may also be awarded to broadcast program participants who receive the gambling. That is, broadcast program participants acquire Permanent Immortal Gambling Points whenever gambling is conducted against them.

[0071] The acquired gambling points and permanent immortal gambling points awarded to viewers may be displayed in a ranking format in order of the highest number of points. For example, as shown in FIG. 6, they may be displayed on the screen of a data broadcast, or they may be made available for viewing when a viewer accesses and logs into a designated homepage, or they may be made available for viewing through a designated application downloaded and used on a smartphone, etc. The names of the viewers displayed in the ranking may be real names, or they may be unique IDs or pen names for those viewers. In addition, the permanent immortal gambling points acquired by the performers of the broadcast program may be displayed in a ranking format.

[0072] It may be done to tally the acquired gambling points and permanent immortal gambling points for each broadcast program of digital television broadcasting. For example, a predetermined period (e.g., 2 to 3 weeks) may be set as one period, and the acquired gambling points and permanent immortal gambling points acquired by viewers for each period of each broadcast program may be displayed in a ranking format in order of the number of points.

[0073] You may pre-set a period during which viewers can play gambling. For example, in a serial drama broadcast program, you may divide episodes 1 to 3 into the first cour (period), episodes 4 to 6 into the second cour, and pre-set a period during which gambling can be played in each cour.

[0074] Viewers may be allowed to enter a draw for a present in response to the acquired gambling points or permanent gambling points they have obtained. The present may be prepared, for example, by a television station. As a present, limited edition merchandise for the broadcast program may be prepared. Entry for the present may be made based on the acquired gambling points or permanent gambling points obtained by viewers during a specified period. Additionally, presentes may be automatically awarded to those with the highest number of acquired gambling points or permanent gambling points obtained by viewers during a specified period (for example, the top 20 people). In that case, the contents of the present awarded to the top 1st and 2nd place with the highest number of points, the present awarded to the top 3rd to 5th place, the present awarded to the top 6th to 10th place, and the present awarded to the top 11th to 20th place may be different.

[0075] The points awarded to viewers in response to gambling are not limited to the aforementioned "acquired gambling points" or "permanent gambling points." For example, existing points such as T-points (registered trademark), d-points (registered trademark), Ponta points, and WAON points may be awarded to viewers.

[0076] According to the gambling management system (10) in the third embodiment, when a viewer makes a gamble, points are awarded to the viewer in response to the gamble, so it can encourage gambling by viewers who want to acquire points.

[0077] In particular, the points awarded to viewers by playing a game can be exchanged for goods provided by the broadcast program advertiser who provides advertisements to the broadcast program where the game was played, thereby eliminating the need for the operator of the game management system (10) to prepare goods. If the introduction of the point system encourages games to be played on broadcast program performers, the broadcast program will be boosted and viewer ratings will improve, and the advertising effect of advertisements displayed during the broadcast of the program will be enhanced, making it worthwhile for the broadcast program advertiser to provide goods. In addition, by making the goods that can be exchanged for points into goods sold by the broadcast program advertiser, the increase in the popularity of the goods being sold can also be improved.

[0078] <Fourth Embodiment>

[0079] In the gambling management system (10) of the fourth embodiment, when a viewer gambles, money corresponding to the amount of the gamble by the viewer is provided by a broadcast program advertiser who provides an advertisement to the broadcast program where the gamble was made.

[0080] The management server (1) calculates the total amount of money provided by the broadcast program advertiser in response to the amount of money bet by the viewer and determines the amount to be distributed to the broadcast program performer. The amount of money provided by the broadcast program advertiser in response to the amount of money bet by the viewer can be determined at will, for example, it may be equal to the amount of money bet by the viewer, or a predetermined ratio to the amount of money bet by the viewer, for example, half the amount. If the amount of money provided by the broadcast program advertiser in response to the amount of money bet is equal to the amount bet by the viewer, for example, if the viewer bets 1,000 won, 1,000 won is also provided by the broadcast program advertiser. In this case, the broadcast program performer can receive the 1,000 won bet by the viewer and the 1,000 won provided by the broadcast program advertiser. However, the broadcast program performer may be given an amount excluding the system usage fee of the betting management system (10).

[0081] According to the gambling management system (10) in this embodiment, a broadcast program performer can receive not only the amount of money wagered by viewers but also money provided by the broadcast program advertiser, making it possible to receive more money. Therefore, viewers can support the broadcast program performer more effectively. As a result, since the effect of the broadcast program being hyped up by viewers supporting the broadcast program performer and the viewership ratings improving can be expected, there is value in broadcast program advertisers placing advertisements in the broadcast program providing money in response to the amount of money wagered by viewers.

[0082] <Fifth Embodiment>

[0083] In the gambling management system (10) of the fifth embodiment, as shown in FIG. 7, an advertisement (60) of a data broadcast advertiser is displayed on a data broadcast screen containing information for performing gambling. Here, the advertiser of the advertisement displayed on the data broadcast screen is referred to as a "data broadcast advertiser." When data broadcasting is referred to as interactive communication broadcasting, the "data broadcast advertiser" may be referred to as an "interactive communication broadcast advertiser." The advertiser of the advertisement (60) displayed on the data broadcast screen may be the same as or different from the advertiser of the advertisement displayed during a digital television broadcast program (broadcast program advertiser). Furthermore, the advertisement (60) displayed on the data broadcast screen is not limited to an advertisement (60) of a single data broadcast advertiser, but may be an advertisement (60) of multiple data broadcast advertisers.

[0084] In the gambling management system (10) of the fifth embodiment, when a viewer makes a bet, money corresponding to the amount of the bet made by the viewer is provided from the data broadcast advertiser.

[0085] The management server (1) calculates the total amount of money provided by the data broadcast advertiser in response to the amount of money bet by the viewer and determines the amount to be distributed to the broadcast program performer. The amount of money provided by the data broadcast advertiser in response to the amount of money bet by the viewer can be determined at will, for example, it may be equal to the amount of money bet by the viewer, or a predetermined ratio to the amount of money bet by the viewer, for example, half the amount. If the amount of money provided by the data broadcast advertiser in response to the amount of money bet is equal to the amount of money bet by the viewer, for example, if the viewer bets 1,000 won, 1,000 won is also provided by the data broadcast advertiser. In this case, the broadcast program performer can receive the 1,000 won bet by the viewer and the 1,000 won provided by the data broadcast advertiser. However, the broadcast program performer may be given an amount excluding the system usage fee of the betting management system (10).

[0086] It is possible to set lower advertising rates for advertisements displayed on the screen of data broadcasting compared to advertisements in broadcast programs of digital television broadcasting. Therefore, data broadcasting advertisers can place advertisements without burden compared to placing advertisements in broadcast programs of digital television broadcasting, and considering the advertising effect, it is worth providing money in proportion to the amount of betting by viewers.

[0087] According to the gambling management system (10) in this embodiment, since it is possible for a broadcast program performer to receive more money, viewers can support the broadcast program performer more effectively.

[0088] The present invention is not limited to the above embodiments, and various applications and modifications are possible within the scope of the invention. For example, characteristic parts of each of the above-described embodiments can be appropriately combined.

[0089] For example, the features of the gambling management system (10) in the fourth embodiment and the features of the gambling management system (10) in the fifth embodiment may be combined. That is, when a viewer gambles, money corresponding to the amount of the viewer's gamble may be provided by the broadcast program advertiser and the data broadcast advertiser who provide advertisements to the broadcast program where the gamble took place.

[0090] The gambling management system in this application is as follows.

[0091] <1> As a gambling management system that allows viewers to gamble against performers of digital television broadcast programs,

[0092] When the broadcast program of the above digital television broadcast is displayed on a television receiver, the content of the data broadcast displayed on the television receiver is configured to include information for the viewer to perform the above gambling, and

[0093] A gambling management system characterized by having a management server that receives data of the gambling via an internet line when a viewer performs the gambling based on information for performing the gambling included in the content of the data broadcast, and determines the amount to be distributed to the broadcast program performer.

[0094] <2> Characterized by being configured to automatically display the screen of the data broadcast containing information for performing the above-mentioned gambling on the television receiver at least once during the broadcast of the broadcast program of the digital television broadcast. <1> The gambling management system listed in

[0095] <3> The display area of ​​the above data broadcast is configured to display at least a field for selecting or entering the target of the above bet and the amount of the above bet, and

[0096] The above management server is characterized by receiving data of the bet, including the target of the bet and the amount of the bet, when a viewer performs the bet using the interactive function of the above data broadcast. <1> or <2> The gambling management system listed in

[0097] <4> The information for performing the above-mentioned gambling is characterized by including a QR code for accessing an input screen for performing gambling. <1> or <2> The gambling management system listed in

[0098] <5> It is configured so that when a viewer makes the aforementioned bet, money corresponding to the amount of the viewer's bet is provided from a broadcast program advertiser who provides an advertisement to the broadcast program where the aforementioned bet was made.

[0099] The above management server is characterized by calculating the sum of the amount of money wagered by the viewer and the amount of money provided by the advertiser of the broadcast program in response to the amount wagered by the viewer, and determining the amount to be distributed to the performer of the broadcast program. <1> ~ <4> A gambling management system listed in any one of the

[0100] <6> Advertisements of data broadcast advertisers are displayed on the screen of the data broadcast containing information for performing the above gambling, and

[0101] It is configured so that when a viewer performs the aforementioned betting, money corresponding to the amount of the betting by the viewer is provided from the data broadcast advertiser.

[0102] The above management server is characterized by calculating the sum of the amount of money wagered by the viewer and the amount of money provided by the data broadcast advertiser in response to the amount wagered by the viewer, and determining the amount to be distributed to the broadcast program performer. <1> ~ <4> A gambling management system listed in any one of the

[0103] <7> The data of the above gambling includes information regarding the viewer who performed the above gambling, and

[0104] The above management server is characterized by providing information regarding viewers included in the data of the above gambling to the broadcast program performer who received the above gambling. <1> ~ <6> A gambling management system listed in any one of the

[0105] <8> The above management server is characterized by managing points awarded to a viewer who has played the aforementioned game in response to the aforementioned game played by the viewer. <1> ~ <7> A gambling management system listed in any one of the

[0106] <9> The points awarded to the viewer by performing the above gambling are characterized by being exchangeable for goods provided by a broadcast program advertiser who provides advertisements to the broadcast program where the above gambling is performed. <8> The gambling management system listed in

[0107] <10> The above-mentioned gambling is characterized by being capable of being performed by at least one method among credit card payment, QR code payment, carrier payment, and payment by virtual currency. <1> ~ <9> A gambling management system listed in any one of the Explanation of the symbols

[0108] 1: Management Server 2: Television Receiver 3: Terminal 4: Data broadcast creation server 3A: Remote control 10: Gambling management system 21: Video of a broadcast program on digital television 22: Content of data broadcasting 39: D button on the remote control 50: QR Code 60: Data Broadcasting Advertiser's Advertisement

Claims

Claim 1 A gambling management system that enables a viewer to place a bet on a broadcast program performer of a digital television broadcast, wherein the content of the data broadcast displayed on the television receiver when the digital television broadcast program is displayed on the television receiver is configured to include information for the viewer to place the bet; a data broadcast creation server that creates the content of the data broadcast including information for placing the bet by selecting a broadcast program performer to place the bet from among a plurality of broadcast program performers appearing in the digital television broadcast program; and a management server that receives the bet data via an internet line when the viewer places the bet on the broadcast program performer selected based on the information for placing the bet included in the content of the data broadcast, and determines the amount to be distributed to each of the selected broadcast program performers; wherein, when the viewer places the bet, money corresponding to the amount of the bet placed by the viewer is provided from a broadcast program advertiser who provides an advertisement to the broadcast program where the bet was placed; and wherein the management server [receives] the amount of the bet placed by the viewer and the money provided by the broadcast program advertiser corresponding to the amount of the bet placed by the viewer A gambling management system characterized by calculating the total amount with the monetary amount and determining the amount to be distributed to the performers of the broadcast program. Claim 2 A gambling management system that allows a viewer to place a bet on a broadcast program participant of a digital television broadcast, wherein the content of the data broadcast displayed on the television receiver when the digital television broadcast program is displayed on the television receiver is configured to include information for the viewer to place the bet; a data broadcast creation server that creates the content of the data broadcast including information for placing the bet by selecting a broadcast program participant to place the bet from among a plurality of broadcast program participants appearing in the digital television broadcast program; and a management server that receives the betting data via an internet line when the viewer places the bet on the broadcast program participant selected based on the information for placing the bet included in the content of the data broadcast, and determines the amount to be distributed to each of the selected broadcast program participants; wherein an advertisement of a data broadcast advertiser is displayed on the screen of the data broadcast containing the information for placing the bet, and when the viewer places the bet, money corresponding to the amount of the bet placed by the viewer is provided from the data broadcast advertiser; and the management server receives the amount of the bet placed by the viewer and from the data broadcast advertiser A gambling management system characterized by calculating the total amount of money provided in response to the amount of gambling by the viewer and determining the amount to be distributed to the performer of the broadcast program. Claim 3 A gambling management system characterized in that, in claim 1 or 2, the content of the data broadcast including information for performing the gambling is configured to be automatically displayed on the television receiver at least once during the broadcast of the digital television broadcast program. Claim 4 A gambling management system according to claim 1 or 2, wherein the display area of ​​the data broadcast is configured to display at least a field for selecting or entering the target of the gambling and the amount of the gambling, and the management server receives the gambling data including the target of the gambling and the amount of the gambling when a viewer performs the gambling using the interactive function of the data broadcast. Claim 5 A gambling management system characterized in that, in claim 1 or 2, the information for performing gambling includes a QR code for accessing an input screen for performing gambling. Claim 6 A gambling management system according to claim 1 or 2, wherein the gambling data includes information regarding a viewer who has made the gambling, and the management server provides the information regarding the viewer included in the gambling data to a broadcast program performer who has received the gambling. Claim 7 A gambling management system according to claim 1 or 2, wherein the management server manages points granted to a viewer who has made a gambling in response to the gambling made by a viewer. Claim 8 A gambling management system according to claim 7, characterized in that the points awarded to the viewer by performing the gambling are exchangeable for goods provided by a broadcast program advertiser who provides an advertisement to the broadcast program where the gambling was performed. Claim 9 A gambling management system characterized in that, in claim 1 or 2, the gambling can be performed by at least one method among credit card payment, QR code payment, carrier payment, and payment by virtual currency. Claim 10 delete

Citation Information

Patent Citations

  • Commerce apparatus for interlocking broadcasting scene and system and method of the same

    KR1020170004104A

  • Participant rewards in a spectating system

    US20170006322A1

  • Video streaming playback system and method

    US20200351560A1