Game consoles with easily adjustable parameters
Patent Information
- Application Number
- TW114106758
- Authority / Receiving Office
- TW · TW
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-02-24
- Publication Date
- 2026-09-01
- Estimated Expiration
- 2045-02-23
AI Technical Summary
Existing game machines require users to manually navigate complex display interfaces to adjust device parameters, leading to excessive time consumption and learning costs for new users.
A game console with a control device that includes an input component, processing module, and clamping component, utilizing a shortcut operation mapping table to simplify parameter adjustments by allowing users to perform clamping and releasing operations through easy-to-operate input methods.
Enables quick and easy adjustment of clamping settings by using a simple input method, reducing the complexity and time required for parameter adjustments, thereby improving user experience.
Smart Images

Figure TWG2TA001073906_001 
Figure TWG2TA001073906_002 
Figure TWG2TA001073906_003
Abstract
Description
Technical Field
[0001] This invention relates to a game machine, and more particularly to a claw machine. Prior Technology
[0002] When making detailed adjustments to the equipment of an arcade machine, it is necessary to operate the electromechanical device to change the parameters of the equipment, such as the drive voltage that affects the operation of the equipment. Generally speaking, the electromechanical device of an arcade machine provides a display interface that lists all the equipment parameters that can be modified by the user, allowing the user to select a desired setting from the list of parameters.
[0003] However, to manually calibrate and adjust the device parameters, it is necessary to first overcome the difficulty of understanding the display interface. Since the display interface covers all the options that can be set, when users operate on the display interface, they need to spend time searching for and selecting specific settings before they can enter the adjustment stage. Moreover, users who are new to the game machine display interface also have to spend a lot of time as a learning cost.
[0004] Therefore, solving the problem of excessive time consumption in selecting specific and frequently used settings is practical and important for operators of large arcade machines. Summary of the Invention
[0005] Therefore, the object of the present invention is to provide a game console with adjustable specific device parameters.
[0006] Therefore, the game machine of the present invention, which is easy to adjust parameters, is used to obtain a set of clamping setting parameters related to the clamping and releasing process of a predetermined object to be clamped, including:
[0007] A base with a play area for holding objects to be grabbed; and
[0008] A control device is disposed on the base and includes an input component disposed on the base, a processing module connected to the input component by signal, and a clamping component connected to the processing module by signal. The control device stores a shortcut operation mapping table, which includes a clamping setting shortcut operation combination related to setting clamping parameters and a clamping setting instruction combination corresponding to the clamping setting shortcut operation combination. The clamping setting instruction combination is used to generate an output clamping setting parameter set related to the predetermined object to be clamped.
[0009] When the processing module receives a clamping parameter setting signal from the input component regarding the clamping setting shortcut operation combination, the processing module obtains the clamping setting instruction combination using the shortcut operation mapping table based on the clamping setting shortcut operation combination of the clamping parameter setting signal. The processing module executes the clamping setting instruction combination to generate an output clamping setting parameter set based on the predetermined object to be clamped, regarding the movement of the clamping component in the game space, clamping the predetermined object to be clamped, and allowing the predetermined object to be clamped to detach from the clamping component.
[0010] The advantages of this invention are as follows: the processing module obtains the clamping setting instruction combination based on the clamping parameter setting signal using the shortcut operation mapping table, and generates the output clamping setting parameter group. By setting a simple and easy-to-operate input method, when the user operates the input component to transmit the clamping parameter setting signal to the processing module, the user can perform multiple clamping setting instruction combinations through the shortcut operation mapping table. This replaces the complex adjustment method in the prior art with a simple and easy-to-operate input method, thereby achieving the effect of easy parameter adjustment. Simple Explanation of the Diagram
[0011] Other features and effects of the present invention will be clearly presented in the embodiments with reference to the drawings, wherein: Figure 1 is a front view illustrating an embodiment of the game machine of the present invention with easily adjustable parameters; Figure 2 is a flowchart illustrating a clamping setting parameter acquisition procedure of an embodiment of the game machine with easily adjustable parameters according to the present invention; Figure 3 is a rear view illustrating a clamping and adjusting quick-release element in a pressed state according to an embodiment of the game machine of the present invention, which is easy to adjust parameters; Figure 4 is a flowchart illustrating a clamping setting parameter generation program of an embodiment of the game machine of the present invention, which is easy to adjust parameters; and Figure 5 is a flowchart illustrating a display interface of an embodiment of the game machine with easily adjustable parameters according to the present invention, including a preset clamping setting parameter group and an output clamping setting parameter group. Implementation
[0012] Referring to Figure 1, the following will use a gripping game machine as an embodiment of the game machine machine of the present invention that is easy to adjust parameters. The gripping game machine is used to obtain a set of gripping setting parameters related to the gripping and releasing process of a predetermined object 9 to be gripped, and includes a base 1, a control device 2 disposed on the base 1, and a sensing device (not shown) disposed on the base 1 for detecting objects.
[0013] The base 1 has a game space 11 for holding an object to be clamped, and includes an outlet 12 for the object to be clamped to leave the game space 11, the outlet 12 being equipped with a sensing device.
[0014] Examples of such sensing devices include an ultrasonic sensor, a weight sensor, or a pressure sensor, which can be used to detect any object leaving the game space 11.
[0015] The control device 2 includes an input component 21 disposed on the base 1, a processing module (not shown) connected to the input component 21 by signal, and a clamping component 22 connected to the processing module by signal. The control device 2 stores a preset clamping parameter set and a shortcut operation table. The shortcut operation table includes a clamping setting shortcut operation combination related to setting the clamping parameters and a clamping setting instruction combination corresponding to the clamping setting shortcut operation combination. The clamping setting instruction combination is used to generate an output clamping setting parameter set related to the predetermined object to be clamped 9.
[0016] When the processing module receives a clamping operation signal from the input component 21, the processing module instructs the clamping component 22 to move and clamp the object to be clamped in the game space 11 according to the preset clamping parameter set and the clamping operation signal, and to allow the object to be clamped to be released from the clamping component 22.
[0017] The input component 21 of the gripper game machine includes a joystick 211 connected to the processing module for operating the movement of the gripping component 22, a button 212 connected to the processing module for operating the gripping component 22 to grab an object, a display interface 214 connected to the processing module for displaying setting parameters, and a gripping adjustment shortcut element 215 connected to the processing module. The gripping component 22 includes, but is not limited to, a drive unit 221 connected to the processing module and movably mounted on the base 1, and a gripper unit 222 actuated by the drive unit 221.
[0018] In this embodiment, the processing module is a microcontroller, such as an Arduino board, and is signal-connected to the joystick 211, the button 212, and the drive unit 221, so that the microcontroller receives input signals from the joystick 211 and the button 212, and sends a control signal to the drive unit 221 according to the input signals from the joystick 211 and the button 212 to drive the drive unit 221 to operate, but is not limited thereto.
[0019] In this embodiment, the shortcut operation mapping table is pre-stored in the storage unit of the microcontroller, so that the microcontroller can execute the corresponding clamping setting instruction combination according to the input signal received regarding the clamping setting shortcut operation combination.
[0020] Referring to Figures 1 and 2, an embodiment of the game machine with easily adjustable parameters according to the present invention is illustrated by a clamping setting parameter acquisition program. This clamping setting parameter acquisition program explains how the game machine obtains the clamping setting parameters corresponding to the predetermined object to be clamped 9 through this quick operation.
[0021] In step 31, when the processing module receives a clamping parameter setting signal related to the clamping setting shortcut operation combination from the input component 21, the processing module obtains the clamping setting instruction combination using the shortcut operation mapping table according to the clamping parameter setting signal.
[0022] Referring to Figure 3, the clamping setting quick operation combination is achieved by pressing the clamping adjustment quick element 215, which causes the clamping adjustment quick element 215 to transmit the clamping parameter setting signal to the microcontroller. When the microcontroller receives the clamping parameter setting signal, it obtains the clamping setting instruction combination based on the clamping parameter setting signal using the pre-stored quick operation mapping table.
[0023] In step 32, the processing module executes the clamping setting instruction combination to generate an output clamping setting parameter set based on the predetermined object to be clamped 9, which relates to the movement of the clamping component 22 in the game space 11, clamping the predetermined object to be clamped 9, and allowing the predetermined object to be clamped 9 to be released from the clamping component 22.
[0024] It is worth mentioning that step 32 also includes the following sub-steps.
[0025] Referring to Figures 1 and 4, a clamping setting parameter generation program of an embodiment of the game machine with easily adjustable parameters according to the present invention is illustrated.
[0026] In sub-step 321, the processing module executes the clamping setting instruction combination so that the clamping component 22 clamps the predetermined object 9 according to a stable clamping voltage.
[0027] In sub-step 322, the processing module causes the clamping component 22 to gradually reduce the clamping voltage so that the clamping component 22 can release the predetermined object to be clamped 9.
[0028] In sub-step 323, when the clamping component 22 releases the predetermined object to be clamped 9 and the sensing device detects the predetermined object to be clamped 9, the processing module obtains a release voltage for releasing the predetermined object to be clamped 9 according to the following formula. : in, The clamping voltage corresponding to the clamping component 22 at the moment when the sensing device detects the predetermined object to be clamped 9. It is the voltage by which the clamping voltage gradually decreases per unit time. It is the total number of unit times elapsed from when the predetermined object 9 is detached from the clamping assembly 22 until it is detected by the sensing device, of which The height of the clamping component 22 to the sensing device can be pre-measured and calculated using the free fall motion formula.
[0029] In this embodiment, the initial position of the clamping component 22 is above the outlet 12, as shown in FIG1. The clamping setting command combination includes a clamping signal instructing the drive unit 221 to drive the gripper unit 222 to clamp the predetermined object to be clamped 9 and a voltage reduction signal instructing the drive unit 221 to gradually reduce the voltage to release the gripper unit 222. In sub-step 321, the microcontroller transmits the clamping signal to the drive unit 221. When the drive unit 221 receives the clamping signal, it drives the gripper unit 222 to clamp the predetermined object to be clamped 9 according to the clamping voltage. In sub-step 322, the microcontroller transmits the step-down signal to the drive unit 221. When the drive unit 221 receives the step-down signal, it gradually reduces the clamping voltage so that the gripper unit 222 releases the predetermined object to be clamped 9. In sub-step 323, when the sensing device detects the predetermined object to be clamped 9, it transmits a notification signal to the microcontroller so that the microcontroller stores the clamping voltage corresponding to the clamping component 22 at the moment the notification signal is received.
[0030] It is worth mentioning that, in some other embodiments, this release voltage It can be represented by a nonlinear formula, for example, However, this is not the only limit.
[0031] In sub-step 324, the processing module generates the output clamping setting parameter set based on the clamping voltage and the release voltage.
[0032] In step 33, the processing module obtains a preferred clamping setting parameter set from the preset clamping setting parameter set and the output clamping setting parameter set according to a parameter selection signal.
[0033] After the processing module generates the output clamping setting parameter set, the processing module obtains a preferred clamping setting parameter set from the preset clamping setting parameter set and the output clamping setting parameter set according to the parameter selection signal. This allows the processing module to move and clamp the object in the game space and allow the object to be clamped to detach from the clamping component when the processing module receives the clamping operation signal from the input component again.
[0034] Referring to Figures 1 and 5, the display interface 214 of the game machine of the present invention, which is easy to adjust parameters, includes a first parameter group P1 in a selected state and a second parameter group P2 in a pending state. The first parameter group P1 is shown as the output clamping setting parameter group, and the second parameter group P2 is shown as the preset clamping setting parameter group. The user selects the preferred clamping setting parameter group from the first parameter group P1 and the second parameter group P2 by operating the joystick 211 and the button 212, and transmits the parameter selection signal to the processing module so that the processing module sets the operation parameters related to the clamping component to the preferred clamping setting parameter group.
[0035] It is worth mentioning that, in some other embodiments, the control device also stores multiple historical clamping setting parameter sets. When the processing module generates the output clamping setting parameter set, the processing module selects the preferred clamping setting parameter set from the preset clamping setting parameter set, the output clamping setting parameter set, and the historical clamping setting parameter sets according to the parameter selection signal, and stores the output clamping setting parameter set as a historical clamping setting parameter set to be stored in the control device 2. When the processing module receives the clamping operation signal from the input component 21 again, the processing module causes the clamping component 22 to move and clamp the object to be clamped in the game space according to the preferred clamping setting parameter set related to the predetermined object to be clamped 9 and the clamping operation signal, and to allow the object to be clamped to be released from the clamping component 22.
[0036] In summary, the game machine of the present invention, which is easy to adjust parameters, uses a simple and easy-to-operate input method to enable users to perform multiple actions related to obtaining the target clamping parameter set through the quick operation mapping table when operating the input component 21 to transmit the clamping parameter setting signal to the processing module. This replaces the complex adjustment method of the prior art with a simple and easy-to-operate input method, thereby achieving the effect of easy parameter adjustment. Therefore, the purpose of the present invention is indeed achieved.
[0037] However, the above description is merely an embodiment of the present invention and should not be construed as limiting the scope of the present invention. Any simple equivalent changes and modifications made in accordance with the scope of the patent application and the contents of the patent specification of the present invention shall still fall within the scope of the patent of the present invention.
[0038] 1: Base 11: Game Space 12: Exports 2: Control device 21: Input Component 211: Joystick 212: Button 213: Coin slot 214: Display Interface 215: Clamping and Adjustment Quick Components 22: Clamping assembly 221: Drive Unit 222: Gripper Unit Steps 31-33 321~324: Sub-steps 9: Items to be clamped P1: First parameter group P2: Second parameter group
Claims
1. A game machine with easily adjustable parameters for acquiring a set of clamping setting parameters related to the clamping and releasing process of a predetermined object to be clamped, comprising: a base having a game space for accommodating the object to be clamped and an exit for the object to be clamped to leave the game space; and a control device disposed on the base, including an input component disposed on the base, a processing module signal-connected to the input component, and a clamping component signal-connected to the processing module, the control device storing a shortcut operation mapping table, the shortcut operation mapping table including a clamping setting shortcut operation combination related to setting clamping parameters and a clamping setting instruction combination corresponding to the clamping setting shortcut operation combination, the clamping setting instruction combination being used to generate an output clamping setting parameter set related to the predetermined object to be clamped; When the processing module receives a clamping parameter setting signal from the input component related to the clamping setting shortcut operation combination, the processing module obtains the clamping setting instruction combination using the shortcut operation mapping table based on the clamping setting shortcut operation combination of the clamping parameter setting signal. The processing module executes the clamping setting instruction combination to generate an output clamping setting parameter set based on the predetermined object to be clamped, which relates to the movement of the clamping component in the game space, clamping the predetermined object to be clamped, and allowing the predetermined object to be clamped to be released from the clamping component.
2. The game machine with easily adjustable parameters as described in claim 1, wherein, The control device also stores a preset clamping setting parameter set. When the processing module receives a clamping operation signal from the input component, the processing module instructs the clamping component to move and clamp the object to be clamped in the game space according to the preset clamping setting parameter set and the clamping operation signal, and to release the object to be clamped from the clamping component. Furthermore, when the processing module generates the output clamping setting parameter set, the processing module selects a preferred clamping setting parameter set from the preset clamping setting parameter set and the output clamping setting parameter set according to a parameter selection signal. This ensures that when the processing module receives the clamping operation signal from the input component again, the processing module instructs the clamping component to move and clamp the object to be clamped in the game space according to the preferred clamping setting parameter set related to the predetermined object to be clamped and the clamping operation signal, and to release the object to be clamped from the clamping component.
3. The game machine with easily adjustable parameters as described in claim 2, wherein, The control device also stores multiple historical clamping setting parameter sets. When the processing module generates the output clamping setting parameter set, the processing module selects the preferred clamping setting parameter set from the preset clamping setting parameter set, the output clamping setting parameter set, and the historical clamping setting parameter sets according to the parameter selection signal. The output clamping setting parameter set is then stored in the control device as another historical clamping setting parameter set. When the processing module receives the clamping operation signal from the input component again, the processing module instructs the clamping component to move and clamp the object in the game space according to the preferred clamping setting parameter set related to the predetermined object to be clamped and the clamping operation signal, and to release the object from the clamping component.
4. A game machine with easily adjustable parameters as described in claim 2 or 3, the game machine further comprising a sensing device disposed at the exit for detecting objects, wherein, The processing module executes the clamping setting command combination to cause the clamping component to clamp the predetermined object according to a stable clamping voltage, and causes the clamping component to gradually reduce the clamping voltage so that the clamping component releases the predetermined object. When the clamping component releases the predetermined object and the sensing device detects the predetermined object, the processing module obtains a release voltage for releasing the predetermined object. The processing module generates the output clamping setting parameter set according to the clamping voltage and the release voltage.
5. A game machine with easily adjustable parameters as described in claim 4, wherein, The processing module obtains the release voltage according to the following formula: where, is the clamping voltage corresponding to the clamping component at the moment when the sensing device detects the predetermined object to be clamped, is the voltage at which the clamping voltage gradually decreases per unit time, and is the total number of unit times that have elapsed from when the predetermined object to be clamped is released from the clamping component until it is detected by the sensing device.