Intelligent contactless chessboard
Patent Information
- Application Number
- TW115200715
- Authority / Receiving Office
- TW · TW
- Patent Type
- Utility models
- Current Assignee / Owner
- Filing Date
- 2026-01-21
- Publication Date
- 2026-09-11
- Estimated Expiration
- 2036-01-20
Smart Images

Figure TWG2TB001911023_001 
Figure TWG2TB001911023_002 
Figure TWG2TB001911023_003
Abstract
Claims
1. A smart non-contact chessboard, allowing players to play board games such as Gomoku without touching the board, comprising: a board body including a shell and a light-transmitting sheet, the surface of the shell having a plurality of receiving holes, the light-transmitting sheet being affixed to the surface of the shell to cover each receiving hole; a plurality of infrared transceiver modules disposed within the shell and corresponding to each receiving hole, for detecting changes in light above the receiving holes, the infrared module detecting the light change outputting a signal; a plurality of lamps disposed within each receiving hole, capable of emitting at least two different colors of light; a control processing unit disposed within the shell and electrically connected to each infrared transceiver module and... The lighting fixtures control the operation of each infrared transceiver module and the lighting fixtures. When a signal is received from a predetermined infrared transceiver module, the lighting fixture located in the same receiving hole as the predetermined infrared transceiver module can be activated to emit light. The lighting fixtures that emit light in sequence will alternately emit two different colors of light to indicate the player's move. It also has a built-in AI module that can determine the winner of the game based on the rules and algorithms of the chess game. The lighting fixtures also include a power switching module, which includes a power switch and a power module that are electrically connected. The power switch is located on the surface of the housing, and the power module is located on the housing and electrically connected to each infrared transceiver module, lighting fixture, and control processing unit.
2. The intelligent contactless chessboard as described in claim 1, wherein, The housing includes a bottom shell and a cover plate. The bottom shell has an opening on its top side, and the cover plate covers the opening. The infrared transceiver module, the control processing unit, and the power module are disposed inside the bottom shell. The receiving holes are through the cover plate, and the light-transmitting sheet is attached to the surface of the cover plate.
3. The intelligent contactless chessboard as described in claim 1, wherein, The transmitter and receiver of each infrared transceiver module are located at the inner end of each receiving hole.
4. The intelligent contactless chessboard as described in claim 1, wherein, Each of these lamps is an LED.
5. The intelligent contactless chessboard as described in claim 1, wherein, The infrared transceiver module and the lamp system corresponding to each of the receiving holes are integrated on a microcontroller board, and each microcontroller board is electrically connected to the control processing unit and the power supply module.
6. The intelligent contactless chessboard as described in claim 5, wherein, This microcontroller board is an Arduino MEGA.
7. The intelligent contactless chessboard as described in claim 1, wherein, This control and processing unit is a chip microprocessor.
8. The intelligent contactless chessboard as described in claim 7, wherein, The control processing unit is an ESP32.
9. The intelligent contactless chessboard as described in claim 2, wherein, The power switch is located on the surface of the bottom shell, on one side of the light-transmitting sheet.
10. The intelligent contactless chessboard as described in claim 1 or 2, wherein, The power switching module also includes a switch located on the surface of the housing, which allows players to select the game mode. The modes include PVP (Player versus Player) mode and PVE (Player versus Environment) mode. In PVP mode, players compete against each other, and in PVE mode, players compete against the system. When the switch is set to PVE mode, the AI module can operate and play against the player.
11. The intelligent contactless chessboard as described in claim 1, wherein, The board game in question is Gomoku (Five in a Row).
