Game system and game device

TWM687472UActive Publication Date: 2026-09-11CHENG SHIU UNIVERSITY
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Patent Information

Application Number
TW115205060
Authority / Receiving Office
TW · TW
Patent Type
Utility models
Current Assignee / Owner
Filing Date
2026-06-03
Publication Date
2026-09-11
Estimated Expiration
2036-06-02

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Abstract

This creative game system addresses the functional limitations of conventional game devices. The system includes: a user operation module for selecting a decision option; an option generation module comprising a main body, a drive unit, an option component, and a controller; the option component has multiple options spaced apart, and as the option component moves, a corresponding option is revealed relative to the main body for comparison; when the drive unit is activated, the multiple options are revealed sequentially; the controller controls the drive unit and acquires the comparison options; a processing module determines the user's win / loss or score based on the decision option and the comparison options. This creative game system enhances the perceptual interactivity and realism of the interaction.
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Claims

1. A game system comprising: a user operation module (1) for selecting one of multiple options corresponding to a preset rule as a decision option (OD) based on a preset rule; and an option generation module (2) comprising: a main body (21); a driving unit (22) disposed on the main body (21); and an option component (23) having multiple options (231) corresponding to a preset rule arranged at intervals, wherein the option component (23) is movably connected to the main body (21), and as the option component (23) moves, a corresponding option (231) is displayed at a specific position relative to the main body (21), and the option (231) displayed at the specific position after the option component (23) stops moving is defined as a comparison option (OC); the option component (23) is movably connected to The driving unit (22) is configured such that when the driving unit (22) is activated, the plurality of options (231) will be displayed sequentially in corresponding specific positions; and a controller (24) is coupled to the driving unit (22) to control the driving unit (22) to activate and obtain the comparison option (OC); and a processing module (3) is coupled to the user operation module (1) and the option generation module (2) to determine the user's win or loss or score based on the preset rules and according to the decision option (OD) and comparison option (OC).

2. The game system as described in claim 1, wherein, The controller (24) records the degree of actuation of the drive unit (22), and also records a current configuration relationship and a motion association rule between the drive unit (22) and the option component (23); the current configuration relationship has an initial configuration relationship, which is that the user installs the option component (23) to the drive unit (22) in a preset manner according to the preset rule; the motion association rule refers to the relationship between the degree of actuation of the drive unit (22) and whether each option (231) in the option component (23) is exposed in a specific position; the controller (24) deduces an option (231) exposed in a specific position in the option component (23) as the comparison option (OC) based on the degree of actuation, the current configuration relationship and the motion association rule.

3. The game system as described in claim 1, wherein, The user operation module (1) is used to allow the user to select a preset rule to be performed.

4. A game system as described in any one of claims 1 to 3, wherein, The preset rules include one of the following games: rock-paper-scissors, stick-beating tiger and chicken-eating-insects, and dice-guessing.

5. A game device, comprising: a main body (21); and an option component (23), having a plurality of options (231) spaced apart from each other based on a preset rule; the option component (23) is movably connected to the main body (21), and as the option component (23) moves, a corresponding option (231) on the option component (23) will be displayed at a specific position relative to the main body (21), and the option (231) displayed at the specific position after the option component (23) stops moving is defined as a comparison option (OC).

6. The game device as described in claim 5, further comprising a drive unit (22) disposed on the body (21), the option component (23) being connected to the drive unit (22) so that the option component (23) moves relative to the body (21) through the operation of the drive unit (22).

7. The gaming device as described in claim 6 further includes a controller (24) coupled to the drive unit (22) to control the operation of the drive unit (22) and to acquire the comparison option (OC).

8. The gaming device as described in claim 7, wherein, The controller (24) records the degree of actuation of the drive unit (22), and also records a current configuration relationship and a motion association rule between the drive unit (22) and the option component (23); the current configuration relationship includes an initial configuration relationship, which is that the user installs the option component (23) to the drive unit (22) in a preset manner according to the preset rule; the motion association rule refers to the relationship between the degree of actuation of the drive unit (22) and whether each option (231) in the option component (23) is exposed in a specific position; the controller (24) deduces an option (231) exposed in a specific position in the option component (23) as the comparison option (OC) based on the degree of actuation, the current configuration relationship and the motion association rule.

9. The gaming device as described in any one of claims 5 to 8, wherein, The preset rules include one of the following games: rock-paper-scissors, stick-beating tiger and chicken-eating-insects, and dice-guessing.