Learning stickiness ecosystem
Patent Information
- Application Number
- TW115206794
- Authority / Receiving Office
- TW · TW
- Patent Type
- Utility models
- Current Assignee / Owner
- Filing Date
- 2026-07-17
- Publication Date
- 2026-10-01
- Estimated Expiration
- 2036-07-16
Smart Images

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Abstract
Claims
1. A learning stickiness ecosystem, comprising: A cloud-based education platform includes a learning task module and a task reward module. The task reward module is connected to the learning task module. The learning task module contains various learning tasks, including videos, quizzes, and e-books. The task reward module includes at least an online game module and a prize redemption module. The online game module contains several online games, and the prize redemption module contains several different types of prizes. A teaching content provider can connect to the cloud-based education platform via a server, set various learning tasks in the learning task module of the cloud-based education platform, and earn reward points for each completed learning task. The online games and prizes in the task reward module and prize redemption module are respectively matched with redeemable reward points. A learning terminal can connect to the cloud-based education platform via a server. After inputting an operation through an input device, a user can log in to the learning task module and task reward module of the cloud-based education platform. When the user enters the learning task module, they can select or execute learning tasks. When the user enters the task reward module, they can redeem earned reward points for online games in the online game module and play them, or redeem desired prizes in the prize redemption module. The cloud-based education platform also has a recording module to record the learning tasks completed or pending by the user in the learning task module, the accumulated reward points, and the online games and prizes redeemed by the user in the task reward module.
2. The learning stickiness ecosystem as described in Request 1, wherein the prizes in the prize redemption module include physical prizes or virtual game item prizes.
3. The learning engagement ecosystem as described in claim 1, wherein the teaching content provider can adjust the difficulty of various learning tasks within the learning task module.
4. The learning engagement ecosystem as described in claim 1, wherein the cloud education platform can record the learning tasks, online games and prizes redeemed by each learner on the cloud education platform in a management module, so that the learner's parents can log in to the management module of the cloud education platform to manage the learner after inputting an operation through an input device.
5. The learning stickiness ecosystem as described in claim 1, wherein the input device may be a keyboard, mouse, VR (Virtual Reality) device, etc.
6. The learning engagement ecosystem as described in claim 1, wherein the online game module is equipped with items corresponding to the online game, and each item corresponds to a reward point that can be exchanged.
