多维数字环境中多维对象的可见度度量

By rendering the viewport in a multidimensional digital environment and calculating the screen coverage and projected geometric area, the problem of inaccurate collection of visibility data for multidimensional digital objects is solved, and accurate quantification of visibility is achieved.

CN113313749BActive Publication Date: 2026-07-17TRIVVER INC

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
TRIVVER INC
Filing Date
2020-02-27
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing technologies struggle to accurately collect visibility data of multidimensional digital objects in multidimensional digital environments, leading to inaccurate analysis results.

Method used

By installing software, firmware, or a combination of hardware on the system, configuring the computer system and programs, rendering the viewport of a multidimensional digital environment, determining the visibility of objects of interest, calculating screen coverage and projected geometric area, and combining the number of pixels in the viewport with the object area ratio, visibility can be quantified.

Benefits of technology

Accurately quantifying the visibility of multidimensional digital objects in a multidimensional digital environment improves the precision of data collection and the reliability of analysis.

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Abstract

使用各种实施例,描述了确定多维数字环境中多维对象的可见度度量的方法和系统。在一个实施例中,一种系统配置为渲染在图形用户界面上显示的多维数字环境的视口。视口包括感兴趣对象。感兴趣对象包括多维数字对象。用第一组颜色渲染感兴趣对象。该系统还配置为确定代表第一颜色集合中的像素总数的第一像素数,并确定代表视口的像素总数的视口中的第二像素数。此后,通过将第一像素数除以第二像素数来计算比率。然后,通过计算出的比率得出可见度度量。
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