Methods, devices, storage media, and electronic devices for virtual characters to break free from control
CN113941153BActive Publication Date: 2026-04-03NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-10-19
- Publication Date
- 2026-04-03
AI Technical Summary
Technical Problem
In existing technologies, virtual characters are charged by clicking a progress bar. The user operation is mainly a fingertip action, which has a weak sense of power and results in a weak user experience.
Method used
The terminal device detects the duration of the user's sliding operation and the cumulative amount of pressure in the escape control component to determine the accumulated power value. If it exceeds the preset threshold, the virtual character state is switched from the restrained state to the free state.
Benefits of technology
It enhances the realism and engagement of users' experience of the virtual character's struggle for power, thus improving the overall realism of the game experience.
✦ Generated by Eureka AI based on patent content.
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Figure CN113941153B_ABST
Abstract
This disclosure provides a method, apparatus, storage medium, and electronic device for controlling a virtual character's escape, relating to the field of human-computer interaction technology. The method first determines the duration and accumulated pressure intensity of a user's sliding operation from a first area to a second area in the escape control component. Then, it determines a power accumulation value for a power accumulation progress bar based on the duration and accumulated pressure intensity. Finally, it determines whether to release the target virtual character based on this power accumulation value. This disclosure simulates the struggle during a virtual character's escape by using the duration and accumulated pressure intensity of the user's sliding operation as two dimensions. This significantly improves the realism of the user's experience of the power involved in the escape, as well as the user's engagement in the game, thereby solving the technical problem of weak realism in the user experience in existing technologies and achieving the technical effect of improving the realism of the user experience.
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