A game scene recognition method, device and computer readable storage medium

CN114049480BActive Publication Date: 2026-06-19NUBIA TECHNOLOGY CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NUBIA TECHNOLOGY CO LTD
Filing Date
2021-11-19
Publication Date
2026-06-19

AI Technical Summary

Technical Problem

[0003]但是,上述方案是针对特定游戏设计的特定方案,也即,一套标记识别方案与一个游戏完整对应,若换做其它方案,则需要重新进行标记标定,若当前游戏有了较大版本的更迭,则同样需要重新进行标记标定

🎯Benefits of technology

[0033] The game scene recognition method, device, and computer-readable storage medium of this invention involve: determining a region to be recognized within a game interface and capturing a first image of that region; obtaining the coordinate information of the first image within the game interface using a preset image recognition interface; obtaining the size information of the first image using a preset image processing interface; integrating the coordinate information and the size information into a configuration file; and obtaining image data of the target game scene based on the configuration file when entering the game interface. This provides a user-friendly game scene recognition solution, improving the convenience and applicability of game scene recognition and enhancing the user experience based on the game scene recognition function.

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Abstract

The application discloses a game scene recognition method and device and a computer readable storage medium, wherein the method comprises the following steps: determining a region to be recognized in a game interface, and intercepting a first image of the region; obtaining coordinate information of the first image in the game interface in the game interface through a preset image recognition interface; obtaining size information of the first image through a preset image processing interface; integrating the coordinate information and the size information to a configuration file, and obtaining image data of a target game scene according to the configuration file when entering the game interface. A humanized game scene recognition scheme is realized, the convenience and the application range of the game scene recognition are improved, and the use experience of the user based on the game scene recognition function is enhanced.
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Description

Technical Field

[0001] This invention relates to the field of mobile communications, and more particularly to a game scene recognition method, device, and computer-readable storage medium. Background Technology

[0002] In current technology, with the continuous development of smart terminal devices, the gaming experience based on mobile phones and other devices is receiving increasing attention from users. In particular, the recording and sharing of exciting game moments has become a crucial aspect of the gaming experience. Currently, designing a corresponding solution for recording and sharing exciting game moments for a specific game requires significant manual effort to mark each scene in the game individually, allowing users to record and share exciting moments based on the marked images during gameplay.

[0003] However, the above scheme is a specific scheme designed for a specific game. That is, one set of tag recognition schemes corresponds completely to one game. If other schemes are used, the tagging and calibration need to be re-performed. If the current game has undergone a major version change, the tagging and calibration also need to be re-performed.

[0004] In summary, the current technology for recording and sharing exciting game moments relies on manual labeling, which is labor-intensive, inefficient, and has limited applicability, thus the user experience needs improvement. Summary of the Invention

[0005] To address the aforementioned technical deficiencies in the prior art, this invention proposes a game scene recognition method, which includes:

[0006] In the game interface, the area to be identified is determined, and a first image of the area is captured.

[0007] The coordinate information of the first image within the game interface is obtained through a preset image recognition interface.

[0008] The size information of the first image is obtained through a preset image processing interface.

[0009] The coordinate information and the size information are integrated into a configuration file, and when the game interface is entered, the image data of the target game scene is obtained according to the configuration file.

[0010] Optionally, determining the region to be identified in the game interface and capturing a first image of the region includes:

[0011] Identify the game program to which the game interface belongs, and the game category to which the game program belongs.

[0012] The number and size of the area to be captured are determined based on the game category and the game program.

[0013] Optionally, the step of determining the region to be identified in the game interface and capturing a first image of the region further includes:

[0014] Obtain the game progress of the game interface in the game program.

[0015] The quantity and size are adjusted according to the character's state, environment state, and operation state during the game process.

[0016] Optionally, obtaining the coordinate information of the first image within the game interface through a preset image recognition interface includes:

[0017] Call the image recognition interface corresponding to the game category and the game process.

[0018] The coordinate information of the first image within the game interface is obtained, wherein the coordinate information includes one or more of the following: image vertex coordinates, image center point coordinates, and image feature content coordinates of the first image.

[0019] Optionally, obtaining the coordinate information of the first image within the game interface through a preset image recognition interface further includes:

[0020] Obtain a first correspondence between one or more of the coordinate information and one or more of the character state, the environment state, and the operation state.

[0021] The first correspondence and the coordinate information are associated with the first image.

[0022] Optionally, obtaining the size information of the first image through a preset image processing interface includes:

[0023] Call the image processing interface corresponding to the game category and the game process.

[0024] Within the game interface, obtain the size information of the first image, wherein the size information includes the length and width dimensions of the first image and / or the size of the image feature content.

[0025] Optionally, obtaining the size information of the first image through a preset image processing interface further includes:

[0026] Obtain a second correspondence between one or more of the size information and one or more of the character state, the environment state, and the operation state.

[0027] The second correspondence and the size information are associated with the first image.

[0028] Optionally, the step of integrating the coordinate information and the size information into a configuration file, and obtaining image data of the target game scene according to the configuration file when entering the game interface, includes:

[0029] The first correspondence, the second correspondence, the coordinate information, and the size information are integrated into the configuration file.

[0030] When entering the game interface, the configuration file is retrieved based on one or more of the character state, the environment state, and the operation state to obtain screenshot data and / or screen recording data of the target game scene corresponding to the first image.

[0031] The present invention also proposes a game scene recognition device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the computer program is executed by the processor, it implements the steps of the game scene recognition method as described in any of the preceding claims.

[0032] The present invention also proposes a computer-readable storage medium storing a game scene recognition program, which, when executed by a processor, implements the steps of the game scene recognition method as described in any of the preceding claims.

[0033] The game scene recognition method, device, and computer-readable storage medium of this invention involve: determining a region to be recognized within a game interface and capturing a first image of that region; obtaining the coordinate information of the first image within the game interface using a preset image recognition interface; obtaining the size information of the first image using a preset image processing interface; integrating the coordinate information and the size information into a configuration file; and obtaining image data of the target game scene based on the configuration file when entering the game interface. This provides a user-friendly game scene recognition solution, improving the convenience and applicability of game scene recognition and enhancing the user experience based on the game scene recognition function. Attached Figure Description

[0034] The present invention will be further described below with reference to the accompanying drawings and embodiments. In the accompanying drawings:

[0035] Figure 1 This is a schematic diagram of the hardware structure of a mobile terminal according to the present invention;

[0036] Figure 2 This is a communication network system architecture diagram provided in an embodiment of the present invention;

[0037] Figure 3 This is a flowchart of the first embodiment of the game scene recognition method of the present invention;

[0038] Figure 4 This is a flowchart of the second embodiment of the game scene recognition method of the present invention;

[0039] Figure 5 This is a flowchart of the third embodiment of the game scene recognition method of the present invention;

[0040] Figure 6 This is a flowchart of the fourth embodiment of the game scene recognition method of the present invention;

[0041] Figure 7 This is a flowchart of the fifth embodiment of the game scene recognition method of the present invention;

[0042] Figure 8 This is a flowchart of the sixth embodiment of the game scene recognition method of the present invention;

[0043] Figure 9 This is a flowchart of the seventh embodiment of the game scene recognition method of the present invention;

[0044] Figure 10 This is a flowchart of the eighth embodiment of the game scene recognition method of the present invention. Detailed Implementation

[0045] It should be understood that the specific embodiments described herein are for illustrative purposes only and are not intended to limit the scope of the invention.

[0046] In the following description, the use of suffixes such as "module," "part," or "unit" to denote elements is solely for the purpose of illustrative purposes and has no specific meaning in itself. Therefore, "module," "part," or "unit" may be used interchangeably.

[0047] Terminals can be implemented in various forms. For example, the terminals described in this invention may include mobile terminals such as mobile phones, tablets, laptops, handheld computers, personal digital assistants (PDAs), portable media players (PMPs), navigation devices, wearable devices, smart bracelets, pedometers, etc., as well as fixed terminals such as digital TVs and desktop computers.

[0048] The following description will use a mobile terminal as an example. Those skilled in the art will understand that, apart from elements specifically designed for mobile purposes, the construction according to embodiments of the present invention can also be applied to fixed-type terminals.

[0049] Please see Figure 1 This is a schematic diagram of the hardware structure of a mobile terminal implementing various embodiments of the present invention. The mobile terminal 100 may include: an RF (Radio Frequency) unit 101, a WiFi module 102, an audio output unit 103, an A / V (Audio / Video) input unit 104, a sensor 105, a display unit 106, a user input unit 107, an interface unit 108, a memory 109, a processor 110, and a power supply 111, etc. Those skilled in the art will understand that... Figure 1 The mobile terminal structure shown does not constitute a limitation on the mobile terminal. The mobile terminal may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0050] The following is combined Figure 1 A detailed introduction to each component of the mobile terminal:

[0051] The radio frequency unit 101 can be used for receiving and transmitting signals during information transmission or calls. Specifically, it receives downlink information from the base station and processes it with the processor 110; additionally, it transmits uplink data to the base station. Typically, the radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low-noise amplifier, and a duplexer. Furthermore, the radio frequency unit 101 can also communicate wirelessly with networks and other devices. The aforementioned wireless communications may use any communication standard or protocol, including but not limited to GSM (Global System of Mobile communication), GPRS (General Packet Radio Service), CDMA2000 (Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division Duplexing-Long Term Evolution), and TDD-LTE (Time Division Duplexing-Long Term Evolution).

[0052] WiFi is a short-range wireless transmission technology. Mobile terminals, through the WiFi module 102, can help users send and receive emails, browse web pages, and access streaming media, providing users with wireless broadband internet access. Although Figure 1 WiFi module 102 is shown, but it is understood that it is not a necessary component of a mobile terminal and can be omitted as needed without changing the nature of the invention.

[0053] The audio output unit 103 can convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into audio signals and output them as sound when the mobile terminal 100 is in call signal receiving mode, call mode, recording mode, voice recognition mode, broadcast receiving mode, etc. Furthermore, the audio output unit 103 can also provide audio output related to specific functions performed by the mobile terminal 100 (e.g., call signal receiving sound, message receiving sound, etc.). The audio output unit 103 may include a speaker, a buzzer, etc.

[0054] The A / V input unit 104 is used to receive audio or video signals. The A / V input unit 104 may include a graphics processing unit (GPU) 1041 and a microphone 1042. The GPU 1041 processes image data of still images or videos acquired by an image capture device (such as a camera) in video capture mode or image capture mode. The processed image frames can be displayed on the display unit 106. The image frames processed by the GPU 1041 can be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 can receive sound (audio data) in operating modes such as telephone call mode, recording mode, and voice recognition mode, and can process such sound into audio data. The processed audio (voice) data can be converted into a format that can be transmitted to a mobile communication base station via the radio frequency unit 101 in telephone call mode. The microphone 1042 can implement various types of noise cancellation (or suppression) algorithms to eliminate (or suppress) noise or interference generated during the reception and transmission of audio signals.

[0055] The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor. The ambient light sensor can adjust the brightness of the display panel 1061 according to the ambient light level, and the proximity sensor can turn off the display panel 1061 and / or backlight when the mobile terminal 100 is moved to the ear. As a type of motion sensor, the accelerometer sensor can detect the magnitude of acceleration in various directions (generally three axes). When stationary, it can detect the magnitude and direction of gravity and can be used for applications that recognize the phone's posture (such as landscape / portrait switching, related games, magnetometer posture calibration), vibration recognition-related functions (such as pedometer, tapping), etc. Other sensors that may be configured in the phone, such as fingerprint sensors, pressure sensors, iris sensors, molecular sensors, gyroscopes, barometers, hygrometers, thermometers, and infrared sensors, will not be described in detail here.

[0056] The display unit 106 is used to display information input by the user or information provided to the user. The display unit 106 may include a display panel 1061, which may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.

[0057] User input unit 107 can be used to receive input numerical or character information, and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, user input unit 107 may include touch panel 1071 and other input devices 1072. Touch panel 1071, also known as touch screen, can collect touch operations on or near the user (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near touch panel 1071), and drive corresponding connection devices according to a pre-set program. Touch panel 1071 may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch position and the signal generated by the touch operation, and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, sends it to processor 110, and can receive and execute commands from processor 110. In addition, touch panel 1071 can be implemented using various types such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may also include other input devices 1072. Specifically, other input devices 1072 may include, but are not limited to, one or more of the following: physical keyboard, function keys (such as volume control buttons, power buttons, etc.), trackball, mouse, joystick, etc., without being limited here.

[0058] Furthermore, the touch panel 1071 may cover the display panel 1061. When the touch panel 1071 detects a touch operation on or near it, it transmits the information to the processor 110 to determine the type of touch event. Subsequently, the processor 110 provides corresponding visual output on the display panel 1061 based on the type of touch event. Although in Figure 1 In this embodiment, the touch panel 1071 and the display panel 1061 are two independent components to realize the input and output functions of the mobile terminal. However, in some embodiments, the touch panel 1071 and the display panel 1061 can be integrated to realize the input and output functions of the mobile terminal. The specific implementation is not limited here.

[0059] Interface unit 108 serves as an interface through which at least one external device can connect to mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device with an identification module, an audio input / output (I / O) port, a video I / O port, a headphone port, and so on. Interface unit 108 may be used to receive input (e.g., data, power, etc.) from the external device and transmit the received input to one or more elements within mobile terminal 100, or it may be used to transmit data between mobile terminal 100 and the external device.

[0060] The memory 109 can be used to store software programs and various data. The memory 109 may primarily include a program storage area and a data storage area. The program storage area may store the operating system, applications required for at least one function (such as sound playback, image playback, etc.), etc.; the data storage area may store data created based on the use of the mobile phone (such as audio data, phonebook, etc.). Furthermore, the memory 109 may include high-speed random access memory, and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device.

[0061] The processor 110 is the control center of the mobile terminal. It connects various parts of the mobile terminal via various interfaces and lines. By running or executing software programs and / or modules stored in the memory 109, and by calling data stored in the memory 109, it performs various functions and processes data of the mobile terminal, thereby providing overall monitoring of the mobile terminal. The processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor and a modem processor. The application processor mainly handles the operating system, user interface, and applications, while the modem processor mainly handles wireless communication. It is understood that the modem processor may not be integrated into the processor 110.

[0062] The mobile terminal 100 may also include a power supply 111 (such as a battery) that supplies power to various components. Preferably, the power supply 111 can be logically connected to the processor 110 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system.

[0063] although Figure 1 As not shown, the mobile terminal 100 may also include a Bluetooth module, etc., which will not be described in detail here.

[0064] To facilitate understanding of the embodiments of the present invention, the communication network system on which the mobile terminal of the present invention is based is described below.

[0065] Please see Figure 2 , Figure 2 This invention provides a communication network system architecture diagram. The communication network system is an LTE system based on the universal mobile communication technology. The LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and the operator's IP services 204, which are connected in sequence.

[0066] Specifically, UE201 can be the aforementioned terminal 100, which will not be elaborated here.

[0067] E-UTRAN202 includes eNodeB2021 and other eNodeB2022s. Among them, eNodeB2021 can connect to other eNodeB2022s via backhaul (e.g., X2 interface), and eNodeB2021 connects to EPC203. eNodeB2021 can provide UE201 with access to EPC203.

[0068] EPC203 may include MME (Mobility Management Entity) 2031, HSS (Home Subscriber Server) 2032, other MMEs 2033, SGW (Serving Gateway) 2034, PGW (Packet Data Network Gateway) 2035, and PCRF (Policy and Charging Rules Function) 2036, etc. Among them, MME2031 is the control node that handles signaling between UE201 and EPC203, providing bearer and connection management. HSS2032 provides registers to manage functions such as the Home Location Register (not shown in the diagram) and stores user-specific information such as service characteristics and data rates. All user data can be sent through SGW2034. PGW2035 can provide UE 201 IP address allocation and other functions. PCRF2036 is the policy and charging control decision point for service data flow and IP bearer resources. It selects and provides available policy and charging control decisions for the policy and charging enforcement function unit (not shown in the figure).

[0069] IP services 204 may include the Internet, intranet, IMS (IP Multimedia Subsystem), or other IP services.

[0070] Although the above description uses the LTE system as an example, those skilled in the art should understand that the present invention is not only applicable to the LTE system, but also to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems, etc., which are not limited here.

[0071] Based on the aforementioned mobile terminal hardware structure and communication network system, various embodiments of the method of the present invention are proposed.

[0072] Example 1

[0073] Figure 3 This is a flowchart of the first embodiment of the game scene recognition method of the present invention. A game scene recognition method, the method comprising:

[0074] S1. Determine the area to be identified in the game interface and capture the first image of the area.

[0075] S2. Obtain the coordinate information of the first image within the game interface through a preset image recognition interface.

[0076] S3. Obtain the size information of the first image through a preset image processing interface.

[0077] S4. Integrate the coordinate information and the size information into the configuration file, and when entering the game interface, obtain the image data of the target game scene according to the configuration file.

[0078] In this embodiment, the game interface includes the main interface of the game program, the store interface, the game mid-process interface, the game end time interface, and the game status interface.

[0079] Optionally, in this embodiment, the team battle area in the game is used as the area to be identified.

[0080] Optionally, in this embodiment, the game's battle record status is used as the area to be identified.

[0081] Optionally, in this embodiment, the skill release area in the game is used as the area to be identified.

[0082] Optionally, in this embodiment, the main character controlling the skill in the game is used as the area to be identified.

[0083] Optionally, in this embodiment, the main character who releases the skill in the game, the area covered by the released skill, and other characters are taken as the area to be identified.

[0084] The beneficial effects of this embodiment are as follows: by determining the area to be identified in the game interface and capturing a first image of the area; by obtaining the coordinate information of the first image within the game interface through a preset image recognition interface; by obtaining the size information of the first image through a preset image processing interface; by integrating the coordinate information and the size information into a configuration file; and by obtaining the image data of the target game scene according to the configuration file when entering the game interface, a user-friendly game scene recognition scheme is implemented, improving the convenience and applicability of game scene recognition and enhancing the user experience based on the game scene recognition function.

[0085] Example 2

[0086] Figure 4 This is a flowchart of a second embodiment of the game scene recognition method of the present invention. Based on the above embodiment, the step of determining the region to be recognized in the game interface and capturing a first image of the region includes:

[0087] S11. Identify the game program to which the game interface belongs, and the game category to which the game program belongs.

[0088] S12. Determine the number and size of the area to be captured based on the game category and the game program.

[0089] Optionally, in this embodiment, when the game category is a single-player competitive type, the number and size of characters matching the single-player character are determined.

[0090] Optionally, in this embodiment, when the game category is a single-player competitive type and the game program includes combat characters, the quantity and size matching the single-player characters and combat characters are determined.

[0091] The beneficial effect of this embodiment is that it identifies the game program to which the game interface belongs, and the game category to which the game program belongs; and determines the quantity and size of the area to be captured based on the game category and the game program. This achieves a user-friendly game scene recognition scheme, improving the convenience and applicability of game scene recognition, and enhancing the user experience based on the game scene recognition function.

[0092] Example 3

[0093] Figure 5 This is a flowchart of the third embodiment of the game scene recognition method of the present invention. Based on the above embodiment, the step of determining the region to be recognized in the game interface and capturing a first image of the region further includes:

[0094] S13. Obtain the game progress of the game interface in the game program.

[0095] S14. Adjust the quantity and size according to the character status, environment status and operation status in the game process.

[0096] Optionally, in this embodiment, the character status includes the relative position information of the main character, teammates, and opponents within the current game interface.

[0097] Optionally, in this embodiment, the environmental state includes background image information of the areas where the main character, teammates, and opponents are located within the current game interface.

[0098] Optionally, in this embodiment, the effective number of people and the corresponding size of the people are determined based on the number of people and the background image information.

[0099] Optionally, in this embodiment, the number and size of the corresponding characters or skills are determined based on the control characters or control skills in the operation state.

[0100] The beneficial effect of this embodiment is that by acquiring the game progress of the game interface in the game program, and adjusting the quantity and size according to the character state, environment state, and operation state in the game progress, a user-friendly game scene recognition scheme is achieved, improving the convenience and applicability of game scene recognition, and enhancing the user experience based on the game scene recognition function.

[0101] Example 4

[0102] Figure 6 This is a flowchart of the fourth embodiment of the game scene recognition method of the present invention. Based on the above embodiment, the step of obtaining the coordinate information of the first image within the game interface through a preset image recognition interface includes:

[0103] S21. Call the image recognition interface corresponding to the game category and the game process.

[0104] S22. Obtain the coordinate information of the first image within the game interface, wherein the coordinate information includes one or more of the following: image vertex coordinates, image center point coordinates, and image feature content coordinates of the first image.

[0105] Optionally, in this embodiment, the coordinates of the image feature content are the coordinates of at least one point on the contour line of the image feature content.

[0106] The beneficial effect of this embodiment is that, by calling the image recognition interface corresponding to the game category and the game process, the coordinate information of the first image within the game interface is obtained. The coordinate information includes one or more of the following: image vertex coordinates, image center point coordinates, and image feature content coordinates. This achieves a user-friendly game scene recognition scheme, improving the convenience and applicability of game scene recognition and enhancing the user experience based on the game scene recognition function.

[0107] Example 5

[0108] Figure 7 This is a flowchart of the fifth embodiment of the game scene recognition method of the present invention. Based on the above embodiment, the step of obtaining the coordinate information of the first image within the game interface through a preset image recognition interface further includes:

[0109] S23. Obtain a first correspondence between one or more of the coordinate information and one or more of the character state, the environment state, and the operation state.

[0110] S24. Associate the first correspondence and the coordinate information with the first image.

[0111] The beneficial effect of this embodiment lies in obtaining a first correspondence between one or more of the coordinate information and one or more of the character state, environment state, and operation state; and associating the first correspondence and the coordinate information with the first image. This achieves a user-friendly game scene recognition scheme, improves the convenience and applicability of game scene recognition, and enhances the user experience based on the game scene recognition function.

[0112] Example 6

[0113] Figure 8 This is a flowchart of the sixth embodiment of the game scene recognition method of the present invention. Based on the above embodiment, the step of obtaining the size information of the first image through a preset image processing interface includes:

[0114] S31. Call the image processing interface corresponding to the game category and the game process.

[0115] S32. Obtain the size information of the first image within the game interface, wherein the size information includes the length and width dimensions of the first image and / or the size of the image feature content.

[0116] Optionally, in this embodiment, the size of the image feature content is the size of the circumcircle or circumcircle rectangle of the image feature content.

[0117] The beneficial effect of this embodiment is that, by calling the image processing interface corresponding to the game category and the game process, the size information of the first image is obtained within the game interface. This size information includes the length and width dimensions of the first image and / or the size of the image feature content. This achieves a user-friendly game scene recognition scheme, improving the convenience and applicability of game scene recognition and enhancing the user experience based on the game scene recognition function.

[0118] Example 7

[0119] Figure 9 This is a flowchart of the seventh embodiment of the game scene recognition method of the present invention. Based on the above embodiment, the step of obtaining the size information of the first image through a preset image processing interface further includes:

[0120] S33. Obtain a second correspondence between one or more of the size information and one or more of the character state, the environment state, and the operation state.

[0121] S34. Associate the second correspondence and the size information with the first image.

[0122] The beneficial effect of this embodiment lies in obtaining a second correspondence between one or more of the size information and one or more of the character state, environment state, and operation state; and associating the second correspondence and the size information with the first image. This achieves a user-friendly game scene recognition scheme, improves the convenience and applicability of game scene recognition, and enhances the user experience based on the game scene recognition function.

[0123] Example 8

[0124] Figure 10 This is a flowchart of the eighth embodiment of the game scene recognition method of the present invention. Based on the above embodiment, the step of integrating the coordinate information and the size information into a configuration file, and obtaining the image data of the target game scene according to the configuration file when entering the game interface, includes:

[0125] S41. Integrate the first correspondence, the second correspondence, the coordinate information, and the size information into the configuration file.

[0126] S42. When entering the game interface, the configuration file is retrieved based on one or more of the character state, the environment state, and the operation state to obtain screenshot data and / or screen recording data of the target game scene corresponding to the first image.

[0127] Optionally, in this embodiment, when entering the game interface, the configuration file is retrieved based on one or more of the character state, the environment state, and the operation state to obtain screenshot data and / or screen recording data of the target game scene corresponding to the number and size.

[0128] The beneficial effect of this embodiment is that by integrating the first correspondence, the second correspondence, the coordinate information, and the size information into the configuration file, when entering the game interface, the configuration file is retrieved based on one or more of the character state, the environment state, and the operation state to obtain screenshot data and / or screen recording data of the target game scene corresponding to the first image. This achieves a user-friendly game scene recognition scheme, improves the convenience and applicability of game scene recognition, and enhances the user experience based on the game scene recognition function.

[0129] Example 9

[0130] Based on the above embodiments, the present invention also proposes a game scene recognition device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the computer program is executed by the processor, it implements the steps of the game scene recognition method as described in any of the above embodiments.

[0131] It should be noted that the above-described device embodiments and method embodiments belong to the same concept. The specific implementation process can be found in the method embodiments, and the technical features in the method embodiments are also applicable to the device embodiments, which will not be repeated here.

[0132] Example 10

[0133] Based on the above embodiments, the present invention also proposes a computer-readable storage medium storing a game scene recognition program, which, when executed by a processor, implements the steps of the game scene recognition method as described in any of the above embodiments.

[0134] It should be noted that the above-described medium embodiments and method embodiments belong to the same concept. The specific implementation process can be found in the method embodiments, and the technical features in the method embodiments are also applicable to the medium embodiments, which will not be repeated here.

[0135] It should be noted that, in this document, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or apparatus. Unless otherwise specified, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or apparatus that includes that element.

[0136] The sequence numbers of the above embodiments of the present invention are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments.

[0137] Through the above description of the embodiments, those skilled in the art can clearly understand that the methods of the above embodiments can be implemented by means of software plus necessary general-purpose hardware platforms. Of course, they can also be implemented by hardware, but in many cases the former is a better implementation method. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, can be embodied in the form of a software product. This computer software product is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk), and includes several instructions to cause a terminal (which may be a mobile phone, computer, server, air conditioner, or network device, etc.) to execute the methods described in the various embodiments of the present invention.

[0138] The embodiments of the present invention have been described above with reference to the accompanying drawings. However, the present invention is not limited to the specific embodiments described above. The specific embodiments described above are merely illustrative and not restrictive. Those skilled in the art can make many other forms under the guidance of the present invention without departing from the spirit and scope of the claims. All of these forms are within the protection scope of the present invention.

Claims

1. A game scene recognition method, characterized in that, The method includes: In the game interface, a region to be identified is determined, and a first image of the region is captured. The region to be identified includes: team battle area in the game, battle status, skill release area, the main character when the skill is released, the area covered by the released skill, and / or other characters. The coordinate information of the first image within the game interface is obtained through a preset image recognition interface. The size information of the first image is obtained through a preset image processing interface; The coordinate information and the size information are integrated into a configuration file, and when the game interface is entered, the image data of the target game scene is obtained according to the configuration file; Specifically, determining the region to be identified in the game interface and capturing a first image of the region includes: identifying the game program to which the game interface belongs and the game category to which the game program belongs; and determining the number and size of the region to be captured based on the game category and the game program.

2. The game scene recognition method according to claim 1, characterized in that, The step of determining the region to be identified in the game interface and capturing a first image of the region further includes: Obtain the game progress of the game interface within the game program; The quantity and size are adjusted according to the character's state, environment state, and operation state during the game process.

3. The game scene recognition method of claim 2, wherein, The step of obtaining the coordinate information of the first image within the game interface through a preset image recognition interface includes: Call the image recognition interface corresponding to the game category and the game process; Within the game interface, obtain the coordinate information of the first image within the game interface, wherein the coordinate information includes one or more of the following: image vertex coordinates, image center point coordinates, and image feature content coordinates of the first image.

4. The game scene recognition method of claim 3, characterized in that, The step of obtaining the coordinate information of the first image within the game interface through a preset image recognition interface further includes: Obtain a first correspondence between one or more of the coordinate information and one or more of the character state, the environment state, and the operation state; The first correspondence and the coordinate information are associated with the first image.

5. The game scene recognition method of claim 4, characterized in that, The step of obtaining the size information of the first image through a preset image processing interface includes: Call the image processing interface corresponding to the game category and the game process; Within the game interface, obtain the size information of the first image, wherein the size information includes the length and width dimensions of the first image and / or the size of the image feature content.

6. The game scene recognition method of claim 5, characterized in that, The step of obtaining the size information of the first image through a preset image processing interface further includes: Obtain a second correspondence between one or more of the size information and one or more of the character state, the environment state, and the operation state; The second correspondence and the size information are associated with the first image.

7. The game scene recognition method of claim 6, characterized in that, The process of integrating the coordinate information and the size information into a configuration file, and obtaining image data of the target game scene according to the configuration file when entering the game interface, includes: The first correspondence, the second correspondence, the coordinate information, and the size information are integrated into the configuration file; When entering the game interface, the configuration file is retrieved based on one or more of the character state, the environment state, and the operation state to obtain screenshot data and / or screen recording data of the target game scene corresponding to the first image.

8. A game scene recognition device, characterized in that, The device includes a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program, when executed by the processor, implements the steps of the game scene recognition method as described in any one of claims 1 to 7.

9. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a game scene recognition program, which, when executed by a processor, implements the steps of the game scene recognition method as described in any one of claims 1 to 7.

Citation Information

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