Method and device for interacting with tactical plan in game, and electronic equipment

By configuring and automatically executing tactical plans in RTS games, the operational difficulties caused by the large number of virtual units are resolved, improving user reaction speed and gaming experience.

CN114669050BActive Publication Date: 2026-07-31NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2020-03-13
Publication Date
2026-07-31

AI Technical Summary

Technical Problem

In RTS games, the large number of virtual units and the difficulty of real-time operation prevent players from making effective macro-level operations, thus reducing the gaming experience.

Method used

By displaying virtual units and tactical strategy controls in a graphical user interface, tactical plans can be configured, and actions can be taken to determine the target virtual units to implement the tactical plans, thereby achieving automated execution of tactical plans.

Benefits of technology

It improves users' reaction speed and mental anticipation in real-time combat, reduces memory burden, and enhances the convenience of macro-operations and the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

This invention provides an interactive method, device, and electronic device for tactical plans in games, relating to the technical field of information interaction. The method includes: responding to an assignment operation of a tactical strategy control; determining the target virtual unit to implement the tactical plan based on the assignment operation; and triggering the target virtual unit to implement the tactical plan. The interactive method, device, and electronic device for tactical plans in games provided by this invention allow users to directly trigger the target virtual unit to implement the tactical plan during gameplay, effectively improving the user's reaction speed and mental anticipation in real-time combat. This not only facilitates macro-level user operations but also enhances the overall gaming experience.
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Description

Technical Field

[0001] This invention relates to the field of information interaction technology, and in particular to an interactive method, device and electronic device for tactical plans in games. Background Technology

[0002] In RTS (Real-Time Strategy) games, players often take on the role of a general, performing macro-level operations such as troop deployment. Due to the large number of battlefield units in RTS games, as well as the real-time nature of strategy, precise controls, and free strategic combinations, real-time operation of virtual units in RTS games relies heavily on human intervention. Players often find themselves unable to perform real-time operations or effective macro-level maneuvers due to the sheer number of virtual units and time constraints, thus diminishing the gaming experience. Summary of the Invention

[0003] In view of this, the purpose of the present invention is to provide an interactive method, device and electronic device for tactical plans in games, so as to alleviate the above-mentioned technical problems.

[0004] In a first aspect, embodiments of the present invention provide an interactive method for tactical plans in a game. A graphical user interface (GUI) is provided through a first terminal device. The GUI displays virtual units and at least one tactical strategy control, wherein each tactical strategy control is configured with a tactical plan. The method includes: responding to a configuration trigger event of the tactical plan, displaying a sandbox interface corresponding to the current battlefield in the GUI; responding to a sliding operation on the sandbox interface, editing the movement route of the virtual unit according to the sliding operation to generate the tactical plan; responding to a save trigger event of the tactical plan, displaying the tactical strategy control of the tactical plan in the GUI; responding to an assignment operation of the tactical strategy control, determining the target virtual unit to implement the tactical plan based on the assignment operation; and triggering the target virtual unit to implement the tactical plan.

[0005] In a preferred embodiment of the present invention, the step of determining the target virtual unit of the tactical plan for implementing the tactical strategy control based on the assigned operation includes: if the assigned operation is a sliding operation from the tactical strategy control to the virtual unit, the virtual unit corresponding to the end position of the sliding operation is determined as the target virtual unit of the tactical plan for implementing the tactical strategy control; if the assigned operation is a sequential tapping operation on the tactical strategy control and the virtual unit, the virtual unit corresponding to the sequential tapping operation is determined as the target virtual unit of the tactical plan for implementing the tactical strategy control; if the assigned operation is a sliding operation from the virtual unit to the tactical strategy control, the virtual unit corresponding to the start position of the sliding operation is determined as the target virtual unit of the tactical plan for implementing the tactical strategy control.

[0006] In a preferred embodiment of the present invention, there are multiple tactical strategy controls, and the tactical plans of the multiple tactical strategy controls are all assigned to the same target virtual unit; the step of triggering the target virtual unit to implement the tactical plan includes: in the order of the assignment operations, the target virtual unit is triggered to implement the tactical plans of the multiple tactical strategy controls in sequence.

[0007] In a preferred embodiment of the present invention, the method further includes: when responding to an assignment operation of the tactical strategy control, displaying an indicator in the graphical user interface, the indicator being an identifier from the tactical strategy control to the target virtual unit.

[0008] In a preferred embodiment of the present invention, the step of triggering the target virtual unit to implement the tactical plan further includes: if the operation is an operation that acts on the tactical strategy control during combat, then after the target virtual unit is determined, the identifier corresponding to the tactical strategy control is displayed at a preset position of the target virtual unit, and the target virtual unit is triggered to implement the tactical plan corresponding to the tactical strategy control.

[0009] In a preferred embodiment of the present invention, the method further includes: deleting the identifier and a tactical plan in response to a touch operation applied to an identifier corresponding to the tactical strategy control.

[0010] In a preferred embodiment of the present invention, the method further includes: responding to a preview operation applied to the tactical strategy control and displaying the tactical plan on the graphical user interface.

[0011] In a preferred embodiment of the present invention, the method further includes: in response to a configuration trigger event of a tactical plan, displaying a sand table interface corresponding to the current battlefield in a graphical user interface; in response to a configuration operation applied to the sand table interface, displaying a tactical plan corresponding to the configuration operation in the sand table interface; wherein the tactical plan includes: a target movement route of a virtual unit generated based on the configuration operation; and in response to a save trigger event of the tactical plan, displaying tactical strategy controls of the tactical plan in a graphical user interface.

[0012] In a preferred embodiment of the present invention, the step of displaying the sand table interface corresponding to the current battlefield in the graphical user interface includes: displaying tactical editing controls in the graphical user interface; and displaying the sand table interface corresponding to the current battlefield in the graphical user interface in response to a touch operation applied to the tactical editing controls.

[0013] In a preferred embodiment of the present invention, the step of displaying tactical editing controls in a graphical user interface includes: displaying a preset number of default tactical editing controls and preset add markers in the graphical user interface; after the step of displaying tactical editing controls in the graphical user interface, the method further includes: in response to a touch operation applied to the add marker, adding a new tactical editing control in the graphical user interface until the number of tactical editing controls in the graphical user interface reaches a preset number threshold.

[0014] In a preferred embodiment of the present invention, the step of responding to the configuration operation applied to the sand table interface and displaying the tactical plan corresponding to the configuration operation in the sand table interface includes: adding a location identifier and an action priority identifier corresponding to each location identifier to the touch position of the configuration operation in the sand table interface, and generating the tactical plan corresponding to the configuration operation based on the location identifier and the action priority identifier; or, responding to the sliding operation applied to the sand table interface and generating the tactical plan corresponding to the configuration operation based on the sliding operation.

[0015] In a preferred embodiment of the present invention, the method further includes: deleting the location identifier in response to a deletion operation on the location identifier in the sandbox interface; and updating the action priority identifiers corresponding to the remaining location identifiers in the sandbox interface according to the order of action priority identifiers.

[0016] Secondly, embodiments of the present invention also provide an interactive device for tactical plans in a game. A graphical user interface (GUI) is provided through a first terminal device. The GUI displays virtual units and at least one tactical strategy control, wherein each tactical strategy control is configured with a tactical plan. The device includes: a sandbox display module, used to display a sandbox interface corresponding to the current battlefield in the GUI in response to a configuration trigger event of the tactical plan; a configuration module, used to edit the movement route of the virtual unit according to the sliding operation on the sandbox interface to generate the tactical plan in response to a sliding operation on the sandbox interface; a save module, used to display the tactical strategy control of the tactical plan in the GUI in response to a save trigger event of the tactical plan; an assignment module, used to determine the target virtual unit to implement the tactical plan based on the assignment operation of the tactical strategy control in response to an assignment operation of the tactical strategy control; and an implementation module, used to trigger the target virtual unit to implement the tactical plan.

[0017] Thirdly, embodiments of the present invention also provide an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to implement the steps of the method described in the first aspect.

[0018] Fourthly, embodiments of the present invention also provide a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the method described in the first aspect.

[0019] The embodiments of the present invention bring the following beneficial effects:

[0020] This invention provides an interactive method, device, and electronic device for tactical plans in games. The graphical user interface displays virtual units and at least one tactical strategy control. Each tactical strategy control is configured with a tactical plan. When responding to an assignment operation by the tactical strategy control, the target virtual unit implementing the tactical plan can be determined based on the assignment operation, and the target virtual unit can be triggered to implement the tactical plan. Since the tactical plan is pre-configured and stored in the tactical strategy control, the user can directly trigger the target virtual unit to implement the tactical plan during the game. This effectively improves the user's reaction speed and psychological expectation in real-time combat, not only facilitating macro-level operations but also enhancing the game experience.

[0021] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.

[0022] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0023] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0024] Figure 1 A flowchart illustrating an interactive method for tactical plans in a game, provided as an embodiment of the present invention;

[0025] Figure 2 A schematic diagram illustrating the interaction process of a tactical plan in a game, provided as an embodiment of the present invention;

[0026] Figure 3 A schematic diagram illustrating the interaction process of another tactical plan in a game, provided as an embodiment of the present invention;

[0027] Figure 4 A flowchart of another interactive method for tactical plans in a game, provided as an embodiment of the present invention;

[0028] Figure 5 A schematic diagram illustrating the interaction process of another tactical plan in a game, provided as an embodiment of the present invention;

[0029] Figure 6 A schematic diagram of the structure of an interactive device for tactical plans in a game, provided in an embodiment of the present invention;

[0030] Figure 7 A schematic diagram of the structure of another interactive device for tactical plans in a game provided in an embodiment of the present invention;

[0031] Figure 8 A schematic diagram of the structure of another interactive device for tactical plans in a game provided in an embodiment of the present invention;

[0032] Figure 9 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0033] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0034] Currently, there are few RTS games that support mobile game types, and they lack good interactive operation functions. The control of virtual units in RTS games mostly relies on manual operation, which reduces operation efficiency and game experience.

[0035] Based on this, embodiments of the present invention provide an interactive method, device, and electronic device for tactical plans in games, in order to improve operational efficiency.

[0036] To facilitate understanding of this embodiment, a detailed description of an interactive method for tactical plans in a game, as disclosed in this embodiment of the invention, will be provided first.

[0037] In one embodiment of this disclosure, the interactive method for tactical plans in a game can run on a terminal device or a server. The terminal device can be a local terminal device. When the interactive method for tactical plans in a game runs on a server, the information processing method can be implemented and executed based on a cloud interaction system, which includes a server and client devices.

[0038] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of tactical plans and interaction methods in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the terminal device for information processing is the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0039] In an alternative implementation, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading, installing, and running the game program via an electronic device. The local terminal device can provide the graphical user interface to the player in various ways, such as rendering it on the terminal's display screen, or providing it to the player through holographic projection. For example, the local terminal device can include a display screen for displaying the graphical user interface, which includes game screens, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.

[0040] In one possible implementation, this invention provides an interactive method for tactical plans in a game, providing a graphical user interface through a first terminal device. The first terminal device can be either a local terminal device or a client device in a cloud interaction system. Furthermore, the content displayed in the graphical user interface includes virtual units and at least one tactical strategy control, wherein each tactical strategy control is configured with a tactical plan.

[0041] Specifically, such as Figure 1 The flowchart shown illustrates an interactive method for tactical plans in a game, which includes the following steps:

[0042] Step S102: Respond to the assignment operation of the tactical strategy control, and determine the target virtual unit of the tactical plan to be implemented based on the assignment operation;

[0043] In actual gameplay, the aforementioned tactical strategy controls are typically set in a designated area of ​​the graphical user interface, such as being displayed on a side (e.g., the right side) of the graphical user interface before the battle begins, so that users can easily perform assigned actions.

[0044] Step S104: Trigger the target virtual unit to implement the tactical plan.

[0045] Specifically, for RTS games, the aforementioned tactical plan typically includes the movement routes of virtual units and the order of their actions. Once the target virtual unit for implementing the tactical plan is determined in step S102, the target virtual unit can be triggered at the start of the battle to control its actions on the battlefield according to the movement routes saved in the tactical plan. This method can effectively improve the user's reaction speed and mental expectations in real-time battles, lower the barrier to entry for users, and effectively reduce the memory burden of combining tactics for users in situations where multiple battles are fought on the same battlefield.

[0046] Therefore, the interactive method for tactical plans in a game provided by this embodiment of the invention can include virtual units and at least one tactical strategy control in the content displayed in the graphical user interface. Each tactical strategy control is configured with a tactical plan. When responding to the assignment operation of the tactical strategy control, the target virtual unit to implement the tactical plan of the tactical strategy control can be determined based on the assignment operation, and the target virtual unit is triggered to implement the tactical plan. Since the tactical plan is pre-configured and stored in the tactical strategy control, during the game, the user can directly trigger the target virtual unit to implement the tactical plan, which effectively improves the user's reaction speed and psychological expectation in real-time combat. It not only facilitates the user's macro-operation but also helps to improve the game experience.

[0047] In practical applications, the aforementioned first terminal device can be a touch-controlled terminal such as a smartphone, tablet, or PDA. The graphical user interface provided by the first terminal device is typically a game interface, such as a mobile game, online game, or cloud gaming interface. This game interface can display the game scene, the virtual units contained within the game scene, skill controls for controlling these virtual units, game settings controls, and so on. Therefore, when the aforementioned first terminal device has the corresponding game client installed, it can display the game scene and virtual units via a touchscreen. Simultaneously, the first terminal device responds to operations performed on the graphical user interface, allowing the user to control the game and interact with tactical plans through the graphical user interface.

[0048] For ease of understanding, Figure 2This diagram illustrates the interaction process of a tactical plan in a game. Taking a smartphone as an example, the graphical user interface provided by the first terminal device is as follows: Figure 2 As shown, it includes multiple virtual units and multiple tactical strategy controls. Taking four tactical strategy controls, A, B, C, and D, as an example, and setting the tactical strategy controls on the right side of the graphical user interface, the virtual units are generally set at the bottom edge of the graphical user interface to facilitate user configuration of tactics.

[0049] Specifically, in this embodiment of the invention, since each tactical strategy control is configured with a tactical plan, the user can use the pre-configured tactical plan when configuring tactics before the battle. Since the number of virtual units is usually multiple, when using the pre-configured tactical plan, the target virtual unit for implementing the tactical plan is usually determined according to the process of step S102 above.

[0050] Specifically, when determining the target virtual unit, if the operation is a sliding operation from the tactical strategy control to the virtual unit, the virtual unit corresponding to the end position of the sliding operation is determined as the target virtual unit for implementing the tactical plan of the tactical strategy control.

[0051] At this point, the above-mentioned assignment operation is equivalent to a drag-and-drop operation, dragging the tactical plan to the target virtual unit, such as... Figure 2 In the middle, drag the tactical strategy control icon A above the target virtual unit. When the battle starts, the target virtual unit will execute the tactical plan by default according to the action route and the order of actions of the tactical plan.

[0052] Furthermore, if the above assignment operation is a sliding operation from a virtual unit to the tactical strategy control, the virtual unit corresponding to the starting position of the sliding operation is determined as the target virtual unit of the tactical plan implemented by the tactical strategy control. That is, in addition to the above drag operation of dragging the tactical plan to the target virtual unit, when performing the drag assignment operation, the target virtual unit can also be dragged to the position of the tactical plan, and the target virtual unit of the tactical plan implemented by the tactical strategy control can also be determined.

[0053] Furthermore, if the above-mentioned operation is a tap operation on the tactical strategy control and the virtual unit, the virtual unit corresponding to the tap operation is determined as the target virtual unit for implementing the tactical plan of the tactical strategy control.

[0054] For point-and-click operations, you can first click on the tactical strategy control, and then click on one of the virtual units as the target virtual unit. Then, the tactical plan of the tactical strategy control is assigned to the target virtual unit. The specific assignment operation can be set according to the actual use case. In addition, the number of tactical strategy controls can also be set according to the actual use case. This embodiment of the invention does not limit this.

[0055] Furthermore, in situations where there are multiple tactical strategy controls, and the tactical plans of these controls are all assigned to the same target virtual unit, the target virtual unit can sequentially trigger the tactical plans of the multiple tactical strategy controls according to the order in which they were assigned. In this way, users can assign multiple tactical plans to the same target virtual unit.

[0056] Furthermore, during combat, users can still assign tactical plans to target virtual units. Specifically, if the aforementioned assignment operation is an operation performed on the tactical strategy control during combat, then after the target virtual unit is determined, the corresponding identifier of the tactical strategy control will be displayed at the preset position of the target virtual unit, and the target virtual unit will be triggered to implement the tactical plan corresponding to the tactical strategy control.

[0057] Furthermore, for tactical plans that have already been assigned, deletion or cancellation operations can also be performed. Therefore, the method described in this embodiment of the invention further includes: deleting the identifier and the tactical plan in response to a touch operation applied to the identifier corresponding to the tactical strategy control.

[0058] For example, Figure 2 In the game, the tactical strategy control above the target virtual unit is marked with the symbol A, indicating that the tactical plan of tactical strategy control A is assigned to the virtual unit. If the tactical plan is to be canceled, it can be canceled by clicking the symbol A of the tactical strategy control.

[0059] In practical use, tactical plans assigned during combat are typically executed after the virtual unit has completed its assigned tactical plan. That is, if a virtual unit already has a tactical plan assigned during combat, the existing plan is executed first, followed by the assigned plan, allowing the player time to cancel. If the virtual unit executes the default, unassigned tactical plan when a tactical plan is assigned, the virtual unit can directly execute any tactical plan assigned by the player. Furthermore, the timing of tactical plan execution during combat can be set according to the specific game situation; this embodiment of the invention does not impose such limitations.

[0060] Furthermore, to facilitate operation for new users, when responding to actions assigned by the tactical strategy controls, an indicator can be displayed in the graphical user interface. This indicator serves as a link from the tactical strategy controls to the target virtual unit, for example... Figure 2 The arrow symbol shown can be represented in many different ways in actual use. Figure 2 The arrow shown is only one possible implementation. In other implementations, it can also be a display of parameters such as lines, colors, sizes, and shapes. The specific implementation depends on the actual use. This embodiment of the invention does not limit this.

[0061] In actual use, the above-mentioned indicator may appear only when the tactical plan is first interacted with, or each time the game is opened and the tactical plan is configured, to provide guidance and prompts. The specific prompting method can also be set according to the actual usage situation, and the embodiments of the present invention do not limit this.

[0062] Furthermore, for pre-configured tactical plans, the system can also respond to preview operations applied to tactical strategy controls, displaying the tactical plans on the graphical user interface. For example, during combat, users can click or touch the tactical strategy controls, such as... Figure 2 The A, B, C, and D symbols are used to review the tactical plan in order to understand the movements of the target virtual units during the battle.

[0063] In actual use, players can also edit and configure the tactical plans set for each tactical strategy control. Typically, the editing and configuration of tactical plans takes place before combat. For ease of understanding, Figure 3 This diagram illustrates the interaction process of another tactical plan in the game. Specifically, Figure 3 It includes tactical configuration controls and multiple virtual units, based on Figure 3 , Figure 4 A flowchart illustrating another interactive method for tactical plans in a game is provided to explain the editing and configuration process of tactical plans, such as... Figure 4 As shown, it includes the following steps:

[0064] Step S202: In response to the configuration trigger event of the tactical plan, the sand table interface corresponding to the current battlefield is displayed in the graphical user interface;

[0065] Specifically, the configuration trigger event of the tactical plan can be a click operation on the tactical plan control. When responding to the configuration trigger event of the tactical plan, the tactical editing control can be displayed in the graphical user interface. In addition, in response to the touch operation on the tactical editing control, the sand table interface corresponding to the current battlefield can be displayed in the graphical user interface.

[0066] The tactical editing controls are usually also located on one side of the graphical user interface. Figure 3 The diagram shown illustrates this using the example of the tactical editing controls being located on the left side of the graphical user interface. Figure 3 The system includes tactical editing controls A, B, and C. When a user clicks on a tactical editing control, a sandbox interface corresponding to the current battlefield pops up in the graphical user interface, allowing the user to configure tactics.

[0067] In practice, the number of the aforementioned tactical editing controls can also be set according to actual usage. Therefore, a preset number of default tactical editing controls and preset addition markers can be displayed in the graphical user interface. Furthermore, after the step of displaying tactical editing controls in the graphical user interface, the method further includes: responding to a touch operation on the addition marker, adding a new tactical editing control in the graphical user interface until the number of tactical editing controls in the graphical user interface reaches a preset threshold.

[0068] In actual use, when responding to touch operations on the tactical configuration controls, three tactical editing controls, A, B, and C, can be displayed by default. Users can click the "+" icon to add more tactical editing controls until the number of tactical editing controls in the graphical user interface reaches a preset threshold.

[0069] Step S204: In response to the configuration operation applied to the sand table interface, display the tactical plan corresponding to the configuration operation in the sand table interface.

[0070] The tactical plan includes: the target movement route of virtual units generated based on configuration operations;

[0071] For ease of understanding, Figure 5 The diagram illustrates the interactive process of another game's tactical plan, showing a sandbox interface in addition to tactical editing controls A, B, and C, tactical configuration controls, and virtual units.

[0072] Specifically, the step of displaying the tactical plan corresponding to the configuration operation in the sand table interface includes: adding location identifiers and action priority identifiers corresponding to each location identifier to the touch position of the configuration operation in the sand table interface, and generating the tactical plan corresponding to the configuration operation based on the location identifiers and action priority identifiers.

[0073] In practical implementation, taking touch click as an example of configuration operation, the user can click any area of ​​the sandbox interface with their finger. The area clicked is the touch location, and a location identifier and the corresponding action priority identifier will be displayed at that touch location. Figure 5The system uses flag markers and numbers for each flag, with the numbers indicating action priorities. Typically, the placement of these markers considers factors such as battlefield terrain, enemy virtual units, their movement paths, and enemy formations to generate movement routes for virtual units. These movement routes are usually represented by a limited number of markers, such as 3 or 5. Figure 5 In the game, three location markers represent the movement routes of virtual units. That is, at the start of the battle, the virtual unit first moves to the location corresponding to the location marker with action priority of 1, then to the location corresponding to the location marker with action priority of 2, and finally to the location corresponding to the location marker with action priority of 3.

[0074] The number of specific location markers can be set according to actual usage. This embodiment of the invention does not impose any restrictions on this. In addition, for edited tactical plans, the sandbox interface can be closed directly, and the placed location markers and the action priority markers corresponding to each location marker can be saved by default.

[0075] Furthermore, it can also respond to deletion operations on location markers in the sandbox interface, deleting the location marker; and updating the action priority markers corresponding to the remaining location markers in the sandbox interface according to the order of action priority markers. For example, the deletion operation can be a click operation on an already placed location marker, that is, the location marker can be deleted by directly clicking on the location marker again, and after deletion, the action priority markers will also be updated accordingly.

[0076] Furthermore, the process of displaying the tactical plan corresponding to the configuration operation in the sand table interface can also be achieved by responding to the sliding operation on the sand table interface. The tactical plan corresponding to the configuration operation is generated based on the sliding operation. For example, the movement route of the virtual unit can be edited by sliding operation by combining factors such as battlefield terrain, the virtual unit used by the enemy, the movement route of the enemy virtual unit, and the enemy formation. The specific configuration operation can be set according to the actual use situation, and the embodiments of the present invention do not limit this.

[0077] Step S206: In response to the tactical plan save trigger event, display the tactical strategy controls of the tactical plan in the graphical user interface;

[0078] Specifically, the save trigger event can be an operation command for saving the control, an operation command for closing the sandbox interface, or any other operation command or event, depending on the actual game settings. This embodiment of the invention does not impose any restrictions on this.

[0079] Furthermore, for details on the specific display method of the tactical strategy controls, please refer to... Figure 2 As shown.

[0080] Step S208: Respond to the assignment operation of the tactical strategy control, and determine the target virtual unit of the tactical plan to be implemented based on the assignment operation;

[0081] Step S210: Trigger the target virtual unit to implement the tactical plan.

[0082] The processes of steps S208 and S210 can also be referred to the above. Figure 1 The corresponding process will not be elaborated here.

[0083] In summary, the interactive method for tactical plans in games provided by the embodiments of the present invention has the following beneficial effects:

[0084] (1) It helps users adjust their battles in real time, relieves the pressure and emotional burden of thinking about tactics, and provides users with a tactical storage area by configuring tactical plans through tactical strategy controls, which effectively reduces the memory burden of memorizing tactics.

[0085] (2) It improves the operational efficiency of RTS game users, reduces the number of times players repeatedly operate the same tactics, and allows users to control different virtual units through pre-configured tactical plans. Different tactical plans can be combined to create diverse combinations to deal with other users, increasing the convenience of game control. At the same time, it also helps users to more accurately judge and advance the game process, obtain a better game experience, reduce the memory burden on players, and lower the game threshold.

[0086] Based on the above embodiments, this invention also provides an interactive device for tactical plans in a game. A graphical user interface is provided through a first terminal device. The graphical user interface displays virtual units and at least one tactical strategy control, wherein each tactical strategy control is configured with a tactical plan. Figure 6 The diagram shown illustrates the structure of an interactive device for tactical planning in a game. The device includes:

[0087] The assignment module 60 is used to respond to the assignment operation of the tactical strategy control and determine the target virtual unit of the tactical plan to be implemented based on the assignment operation.

[0088] Implementation module 62 is used to trigger the implementation of tactical plans by the target virtual unit.

[0089] Specifically, the above-mentioned assignment module 60 is also used to determine the virtual unit corresponding to the end position of the sliding operation as the target virtual unit for implementing the tactical plan of the tactical strategy control if the assignment operation is a sliding operation from the tactical strategy control to the virtual unit.

[0090] If the operation is assigned as a tap operation on the tactical strategy control and the virtual unit, the virtual unit corresponding to the tap operation will be determined as the target virtual unit for implementing the tactical plan of the tactical strategy control.

[0091] If the operation is assigned as a sliding operation from a virtual unit to the tactical strategy control, the virtual unit corresponding to the starting position of the sliding operation is determined as the target virtual unit for implementing the tactical plan of the tactical strategy control.

[0092] Furthermore, there are multiple tactical strategy controls, and the tactical plans of multiple tactical strategy controls are all assigned to the same target virtual unit; the implementation module is also used to: sequentially trigger the target virtual unit to implement the tactical plans of multiple tactical strategy controls according to the order of assignment operations.

[0093] exist Figure 6 On this basis, Figure 7 This diagram illustrates the structure of an interactive device for tactical planning in another game, except... Figure 6 The structure shown above, the device further includes:

[0094] The display module 70 is used to display an indicator in the graphical user interface when responding to the assignment operation of the tactical strategy control. The indicator is an identifier from the tactical strategy control to the target virtual unit.

[0095] Furthermore, the aforementioned implementation module 62 is also used to, if the operation is an operation applied to the tactical strategy control during combat, then after determining the target virtual unit, display the identifier corresponding to the tactical strategy control at the preset position of the target virtual unit, and trigger the target virtual unit to implement the tactical plan corresponding to the tactical strategy control.

[0096] Furthermore, the aforementioned implementation module 62 is also used to delete the identifier and tactical plan in response to a touch operation applied to the identifier corresponding to the tactical strategy control.

[0097] Furthermore, the aforementioned device also includes:

[0098] The preview module 72 is used to respond to preview operations applied to the tactical strategy controls and display tactical plans on the graphical user interface.

[0099] Furthermore, in Figure 6 On this basis, Figure 8 A schematic diagram of the structure of an interactive device for tactical plans in another game is shown. The interactive device for tactical plans in the aforementioned game also includes:

[0100] The sand table display module 80 is used to display the sand table interface corresponding to the current battlefield in the graphical user interface in response to the configuration trigger event of the tactical plan.

[0101] Configuration module 82 is used to respond to configuration operations applied to the sand table interface and display the tactical plan corresponding to the configuration operation in the sand table interface; wherein, the tactical plan includes: the target movement route of the virtual unit generated based on the configuration operation;

[0102] The save module 84 is used to display the tactical strategy controls of the tactical plan in the graphical user interface in response to the save trigger event of the tactical plan.

[0103] Furthermore, the aforementioned sand table display module 80 is also used to: display tactical editing controls in the graphical user interface; and, in response to touch operations applied to the tactical editing controls, display the sand table interface corresponding to the current battlefield in the graphical user interface.

[0104] Furthermore, the aforementioned sand table display module 80 is also used to: display a preset number of default tactical editing controls and preset addition markers in the graphical user interface; and, after the step of displaying tactical editing controls in the graphical user interface, in response to a touch operation applied to the addition markers, add new tactical editing controls in the graphical user interface until the number of tactical editing controls in the graphical user interface reaches a preset number threshold.

[0105] Furthermore, the configuration module 82 is also used to: add a location identifier and an action priority identifier corresponding to each location identifier to the touch position of the configuration operation in the sand table interface, and generate a tactical plan corresponding to the configuration operation based on the location identifier and the action priority identifier; or, respond to the sliding operation on the sand table interface and generate a tactical plan corresponding to the configuration operation based on the sliding operation.

[0106] Furthermore, in Figure 8 The schematic diagram of the interactive device for the game's tactical plan, as shown, also includes:

[0107] The deletion module 86 is used to respond to the deletion operation of the location marker in the sandbox interface, delete the location marker; and update the action priority markers corresponding to the remaining location markers in the sandbox interface according to the order of action priority markers.

[0108] This invention provides an interactive device for tactical plans in games. The graphical user interface displays virtual units and at least one tactical strategy control. Each tactical strategy control is configured with a tactical plan. When responding to an assignment operation by the tactical strategy control, the device can determine the target virtual unit to implement the tactical plan based on the assignment operation and trigger the target virtual unit to implement the tactical plan. Since the tactical plan is pre-configured and stored in the tactical strategy control, the user can directly trigger the target virtual unit to implement the tactical plan during the game. This effectively improves the user's reaction speed and psychological expectation in real-time combat, not only facilitating macro-level operations but also enhancing the game experience.

[0109] The interactive device for tactical plans in games provided in this embodiment of the invention has the same implementation principle and technical effects as the aforementioned interactive method for tactical plans in games. For the sake of brevity, any parts of the device not mentioned in the embodiment can be referred to the corresponding content in the aforementioned method embodiment, and will not be repeated here.

[0110] This invention also provides an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the computer program, it implements the steps of the interactive method for tactical plans in games provided in the above embodiments.

[0111] This invention also provides a schematic diagram of the structure of an electronic device, such as... Figure 9 The diagram shows the structure of the electronic device, which includes a processor 91 and a memory 90. The memory 90 stores computer-executable instructions that can be executed by the processor 91. The processor 91 executes the computer-executable instructions to implement the interactive method of the tactical plan in the game.

[0112] exist Figure 9 In the illustrated embodiment, the electronic device further includes a bus 92 and a communication interface 93, wherein the processor 91, the communication interface 93, and the memory 90 are connected via the bus 92.

[0113] The memory 90 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 93 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc. The bus 92 may be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, or an EISA (Extended Industry Standard Architecture) bus, etc. The bus 92 can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 9 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0114] Processor 91 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method can be completed by the integrated logic circuitry in the hardware of processor 91 or by software instructions. Processor 91 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the method disclosed in the embodiments of this invention can be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software modules can reside in random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, registers, or other mature storage media in the art. The storage medium is located in the memory. The processor 91 reads the information in the memory and, in conjunction with its hardware, completes the steps of the interactive method of the game tactical plan in the aforementioned embodiment.

[0115] This invention also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the above-described method.

[0116] The computer program product of the interactive method, device and electronic device for tactical plans in games provided by the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.

[0117] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the device described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0118] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.

[0119] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, essentially, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0120] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0121] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. A method of interacting with a game tactical plan, characterized in that, A graphical user interface is provided through a first terminal device. The graphical user interface displays virtual units and at least one tactical strategy control, wherein each tactical strategy control is configured with a tactical plan, and the game is a real-time strategy game; the method includes: In response to the configuration trigger event of the tactical plan, the sand table interface corresponding to the current battlefield is displayed in the graphical user interface; In response to a sliding operation on the sandbox interface, the movement route of the virtual unit is edited according to the sliding operation to generate the tactical plan; wherein the movement route is associated with the battlefield terrain, the virtual unit used by the enemy, the movement route of the enemy virtual unit, and the enemy faction. In response to the save trigger event of the tactical plan, the tactical strategy controls of the tactical plan are displayed in the graphical user interface; In response to the assignment operation of the tactical strategy control, the target virtual unit for implementing the tactical plan of the tactical strategy control is determined based on the assignment operation; Trigger the target virtual unit to implement the tactical plan; The method further includes: When responding to the assignment operation of the tactical strategy control, an indicator is displayed in the graphical user interface, the indicator being an identifier from the tactical strategy control to the target virtual unit.

2. The method of claim 1, wherein, The step of determining the target virtual unit for implementing the tactical plan based on the assigned operation includes: If the assignment operation is a sliding operation from the tactical strategy control to the virtual unit, the virtual unit corresponding to the end position of the sliding operation is determined as the target virtual unit for implementing the tactical plan of the tactical strategy control; If the assignment operation is a sequential tap operation on the tactical strategy control and the virtual unit, the virtual unit corresponding to the sequential tap operation is determined as the target virtual unit for implementing the tactical plan of the tactical strategy control; If the assignment operation is a sliding operation from a virtual unit to the tactical strategy control, the virtual unit corresponding to the starting position of the sliding operation is determined as the target virtual unit for implementing the tactical plan of the tactical strategy control.

3. The method of claim 1, wherein, There are multiple tactical strategy controls, and the tactical plans of multiple tactical strategy controls are all assigned to the same target virtual unit; The steps to trigger the target virtual unit to implement the tactical plan include: According to the order in which the operations are assigned, the target virtual unit is triggered sequentially to implement the tactical plans of multiple tactical strategy controls.

4. The method of claim 1, wherein, The steps to trigger the target virtual unit to implement the tactical plan also include: If the assigned operation is an operation performed on the tactical strategy control during combat, then after the target virtual unit is determined, the identifier corresponding to the tactical strategy control is displayed at the preset position of the target virtual unit, and the target virtual unit is triggered to implement the tactical plan corresponding to the tactical strategy control.

5. The method of claim 4, wherein, The method further includes: In response to a touch operation applied to the identifier corresponding to the tactical strategy control, the identifier and the corresponding tactical plan are deleted.

6. The method of claim 1, wherein, The method further includes: In response to a preview operation applied to the tactical strategy control, the tactical plan is displayed on the graphical user interface.

7. The method of claim 1, wherein, The steps for displaying the sandbox interface corresponding to the current battlefield in the graphical user interface include: Tactical editing controls are displayed in the graphical user interface; In response to a touch operation applied to the tactical editing control, the sandbox interface corresponding to the current battlefield is displayed in the graphical user interface.

8. The method of claim 7, wherein, The steps for displaying tactical editing controls in the graphical user interface include: The graphical user interface displays a preset number of default tactical editing controls and preset add icons; After the step of displaying tactical editing controls in the graphical user interface, the method further includes: In response to a touch operation that adds the identifier, a new tactical editing control is added to the graphical user interface until the number of tactical editing controls in the graphical user interface reaches a preset threshold.

9. An interactive device for game tactics planning, characterized in that, A graphical user interface is provided through a first terminal device. The graphical user interface displays virtual units and at least one tactical strategy control, wherein each tactical strategy control is configured with a tactical plan, and the game is a real-time strategy game; the device includes: The sand table display module is used to display the sand table interface corresponding to the current battlefield in the graphical user interface in response to the configuration trigger event of the tactical plan. The configuration module is used to respond to the sliding operation on the sandbox interface, and edit the movement route of the virtual unit according to the sliding operation to generate the tactical plan; wherein the movement route is associated with the battlefield terrain, the virtual unit used by the enemy, the movement route of the enemy virtual unit, and the enemy faction. A save module is used to display the tactical strategy controls of the tactical plan in the graphical user interface in response to a save trigger event of the tactical plan. The assignment module is used to respond to the assignment operation of the tactical strategy control and determine the target virtual unit for implementing the tactical plan of the tactical strategy control based on the assignment operation; The implementation module is used to trigger the target virtual unit to implement the tactical plan; The display module is used to display an indicator in the graphical user interface when responding to the assignment operation of the tactical strategy control. The indicator is an identifier from the tactical strategy control to the target virtual unit.

10. An electronic device comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, characterized in that, When the processor executes the computer program, it implements the steps of the method according to any one of claims 1-8.

11. A computer readable storage medium, characterized in that, The computer-readable storage medium stores a computer program, which, when executed by a processor, performs the steps of the method according to any one of claims 1-8.