视频游戏玩家、观众和受众交互

By using live camera video to capture players' faces in video games and combining it with automated detection technology, personalized character facial expressions are generated, solving the problem of insufficient dynamic reflection of player expressions and achieving a more realistic and interactive gaming experience.

CN115515692BActive Publication Date: 2026-07-17AMAZON TECH INC

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
AMAZON TECH INC
Filing Date
2021-03-19
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing technologies struggle to achieve real-time dynamic reflection of players' facial expressions and personalized experiences in video games, resulting in insufficient realism and interactivity between game characters and players.

Method used

By capturing players' facial features using live camera video and displaying them in real time on the game character, combined with automated facial detection and cropping technology, personalized character facial expressions are generated, allowing for dynamic changes in facial expressions.

Benefits of technology

It enhances the realism and interactivity of the game experience, allowing players and viewers to observe player reactions in real time and enhancing the personalized experience within the game.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN115515692B_ABST
    Figure CN115515692B_ABST
Patent Text Reader

Abstract

可以捕获视频游戏玩家的实况相机视频。实况视频的包括玩家的面部的部分可以被插入到由玩家控制并实时显示的角色的面部中。玩家可以将来自视频游戏的视频输出流传输到相应观众组。游戏视频输出可以包括对战区域和对战受众,该对战受众包括基于从玩家接收游戏视频输出的观众组的受众部分。受众成员可以与观众相关联,并且观众的用户名、简档图片、聊天消息和其他观众输入可以与受众成员相邻地显示。可以与对战区域中的当前玩游戏同时地显示等待的玩家的队列,并且当开放的对战空档变得可用时,排队的角色可以移动到对战区域。
Need to check novelty before this filing date? Find Prior Art