一种解决三维人体模型与衣服模型穿模的方法及电子设备

By projecting onto a 3D human body model and dividing the clothing into triangular meshes, and determining and rendering the clipping vertices as fully transparent, the clipping problem between the 3D human body model and the clothing model is solved, reducing the amount of computation and improving the performance of character animation.

CN115588076BActive Publication Date: 2026-07-17JUHAOKAN TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
JUHAOKAN TECH CO LTD
Filing Date
2022-09-23
Publication Date
2026-07-17

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Abstract

本申请提供一种解决三维人体模型与衣服模型穿模的方法及电子设备,用于解决三维人体模型与衣服模型穿模问题的前提下,减少计算量,提高角色性能。包括:针对目标对象的衣服模型中的任一衣服三角网格,将衣服三角网格在三维人体模型的骨架上投影,得到投影人体三角网格;按照预设方式对衣服三角网格与投影人体三角网格组成的三棱锥进行划分,得到各衣服几何体;基于各目标人体顶点的位置和各衣服几何体中各顶点的位置,确定与衣服模型发生穿模的各目标人体顶点,其中,所述目标人体顶点为初始帧位于衣服模型内的人体顶点;将与衣服模型发生穿模的各目标人体顶点的透明度分量设置为第一指定数值,将设置为第一指定数值的目标人体顶点渲染为全透明。
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