A touch control method for controlling actions of a game character at a game end
By using the touch control method of XY and Z' coordinate systems and utilizing the first and second mobile touch areas, the problem of single-handed operation of spatial movement on more than three axes in vertical screen games is solved, and the virtual character can be easily controlled in three-dimensional space.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- SHENZHEN THUNDER DIGITAL ENTERTAINMENT CO LTD
- Filing Date
- 2022-08-31
- Publication Date
- 2026-07-07
Smart Images

Figure CN115607958B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of game control, and in particular to a touch control method for controlling the actions of game characters on a game device. Background Technology
[0002] Currently, most games on the market use a landscape screen display mode and use virtual buttons displayed on the left and right sides of the screen for game operation. When moving the controlled character, a 360° virtual joystick is generally used to control the movement direction of the game character on a plane (the ground). In the existing interaction method, if it is necessary to operate in three or more dimensions, multiple different buttons are required to correspond to different functions, and most of them require two hands to operate. If you need to operate a game character in three-dimensional space to move in three or more dimensions in a portrait screen game, it is almost difficult to achieve this while saving space, which is not conducive to the one-handed operation characteristics of the portrait screen. Summary of the Invention
[0003] The main objective of this invention is to overcome the aforementioned deficiencies in the prior art and propose a touch control method for controlling the movement of game characters on a game platform. This method enables users to control virtual characters to move in three dimensions in the air while playing portrait-oriented games, allowing them to complete spatial movements on three or more axes with just one hand.
[0004] The present invention adopts the following technical solution:
[0005] A touch control method for controlling the movement of a game character on a game terminal, wherein the game includes a virtual character located in a game scene, and a graphical user interface (GUI) of the game is provided through a touch terminal, the GUI including a movable touch area, the movable touch area including a first movable touch area and a second movable touch area; the method includes:
[0006] The mobile touch area is provided with an XY coordinate system; the virtual character is provided with an X'Y'Z' coordinate system, wherein the first mobile touch area controls the virtual character to move in the X'Y' direction, and the second mobile touch area controls the virtual character to move in the Z' direction;
[0007] When the virtual character is detected to be stationary, the first mobile touch area is changed to the first touch style, and the touch operation applied to the first mobile touch area is responded to, controlling the virtual character to rotate left and right, rise vertically or fall vertically in the X'Y' direction in the game scene.
[0008] In response to a touch operation on the second mobile touch area, the virtual character is controlled to move in the Z' direction within the game scene;
[0009] When the virtual character is detected to be moving in the Z' direction, the first touch control area is changed to the second touch control style. In response to the touch operation applied to the first touch control area, the virtual character is controlled to move forward in the Z' direction while shifting 360° in the X'Y' direction, thereby realizing the three-axis flight control of the virtual character.
[0010] Specifically, when a virtual character is detected to be stationary, the first movement touch area is changed to a first touch style, which is up, down, left, and right touch, specifically:
[0011] The left touch button in the first mobile touch area is displayed as a left-rotating button, and the right touch button is displayed as a right-rotating button.
[0012] The upper touch button in the first mobile touch area is displayed as an up button, and the lower touch button is displayed as a down button.
[0013] Specifically, in response to a touch operation applied to the first mobile touch area, the virtual character is controlled to rotate left and right, rise vertically, or descend vertically in the X'Y' direction within the game scene, specifically as follows:
[0014] In response to a click operation of the left touch button acting on the first mobile touch area, the virtual character is controlled to rotate counterclockwise along the Y' axis in place in the game scene;
[0015] In response to a click operation on the right touch button applied to the first mobile touch area, the virtual character is controlled to rotate clockwise along the Y' axis in place within the game scene;
[0016] In response to a click operation of the upper touch button acting on the first mobile touch area, the virtual character is controlled to rise vertically along the Y' axis in place in the game scene;
[0017] In response to a click operation of the lower touch button applied to the first mobile touch area, the virtual character is controlled to descend vertically along the Y' axis in place within the game scene.
[0018] Specifically, when the virtual character is detected to be moving in the Z' direction, the first touch area is changed to the second touch style. The second touch style is a 360° touch in the XY direction, corresponding to the X'Y' direction of the virtual character in the game scene.
[0019] Specifically, in response to a touch operation applied to the first mobile touch area, the virtual character is controlled to move forward in the Z' direction while simultaneously shifting 360° in the X'Y' direction, thus achieving three-axis flight control of the virtual character; specifically:
[0020] In response to a click operation applied to the first mobile touch area at any angle in the XY direction, the virtual character is controlled to move forward in the Z' direction while shifting at a corresponding angle in the X'Y' direction.
[0021] Another aspect of this invention provides a touch control system for controlling the actions of game characters on a game terminal. The game includes virtual characters located in a game scene. A graphical user interface (GUI) for the game is provided via a touch terminal. The GUI includes a movable touch area, which comprises a first movable touch area and a second movable touch area. Specifically, it includes:
[0022] Control corresponding unit: The mobile touch area is provided with an XY coordinate system; the virtual character is provided with an X'Y'Z' coordinate system, wherein the first mobile touch area controls the virtual character to move in the X'Y' direction, and the second mobile touch area controls the virtual character to move in the Z' direction;
[0023] X'Y' direction control unit: When the virtual character is detected to be stationary, the first moving touch area is changed to the first touch style, and the touch operation applied to the first moving touch area is responded to, and the virtual character is controlled to rotate left and right, rise vertically or fall vertically in the X'Y' direction in the game scene.
[0024] Z' direction control unit: In response to a touch operation in the second mobile touch area, controls the virtual character to move in the Z' direction in the game scene;
[0025] The three-axis flight control unit: When it detects that the virtual character is moving forward in the Z' direction, it changes the first mobile touch area to the second touch style, responds to the touch operation applied to the first mobile touch area, and controls the virtual character to move forward in the Z' direction while shifting 360° in the X'Y' direction, thereby realizing the three-axis flight control of the virtual character.
[0026] Specifically, in the X'Y' direction control unit, when the virtual character is detected to be stationary, the first movement touch area is changed to a first touch style, which is up, down, left, and right touch, specifically:
[0027] The left touch button in the first mobile touch area is displayed as a left-rotating button, and the right touch button is displayed as a right-rotating button.
[0028] The upper touch button in the first mobile touch area is displayed as an up button, and the lower touch button is displayed as a down button.
[0029] Specifically, in the X'Y' direction control unit, in response to a touch operation applied to the first mobile touch area, the virtual character is controlled to rotate left and right, rise vertically, or descend vertically in the X'Y' direction within the game scene, specifically as follows:
[0030] In response to a click operation of the left touch button acting on the first mobile touch area, the virtual character is controlled to rotate counterclockwise along the Y' axis in place in the game scene;
[0031] In response to a click operation on the right touch button applied to the first mobile touch area, the virtual character is controlled to rotate clockwise along the Y' axis in place within the game scene;
[0032] In response to a click operation of the upper touch button acting on the first mobile touch area, the virtual character is controlled to rise vertically along the Y' axis in place in the game scene;
[0033] In response to a click operation of the lower touch button applied to the first mobile touch area, the virtual character is controlled to descend vertically along the Y' axis in place within the game scene.
[0034] Specifically, when the three-axis flight control unit detects that the virtual character is moving in the Z' direction, it changes the first touch control area to the second touch control style. The second touch control style is specifically a 360° touch control in the XY direction, corresponding to the X'Y' direction of the virtual character in the game scene.
[0035] Specifically, the three-axis flight control unit, in response to a touch operation applied to the first mobile touch area, controls the virtual character to move forward in the Z' direction while simultaneously shifting 360° in the X'Y' direction, thereby achieving three-axis flight control of the virtual character; specifically:
[0036] In response to a click operation applied to the first mobile touch area at any angle in the XY direction, the virtual character is controlled to move forward in the Z' direction while shifting at a corresponding angle in the X'Y' direction.
[0037] As can be seen from the above description of the present invention, compared with the prior art, the present invention has the following beneficial effects:
[0038] This invention provides a touch control method for controlling the movement of a game character on a game terminal. The game includes a virtual character located in a game scene. A graphical user interface (GUI) of the game is provided through a touch terminal. The GUI includes a movable touch area, which comprises a first movable touch area and a second movable touch area. The method includes: the movable touch area is provided with an XY coordinate system; the virtual character is provided with an X'Y'Z' coordinate system, wherein the first movable touch area controls the movement of the virtual character in the X'Y' direction, and the second movable touch area controls the movement of the virtual character in the Z' direction; when the virtual character is detected to be stationary, the method changes... The first mobile touch area has a first touch style. In response to touch operations applied to the first mobile touch area, the virtual character is controlled to rotate left and right, ascend vertically, or descend vertically in the X'Y' direction within the game scene. In response to touch operations applied to the second mobile touch area, the virtual character is controlled to move forward in the Z' direction within the game scene. When the virtual character is detected to be moving forward in the Z' direction, the first mobile touch area is changed to the second touch style. In response to touch operations applied to the first mobile touch area, the virtual character is controlled to move forward in the Z' direction while simultaneously shifting 360° in the X'Y' direction, achieving three-axis flight control of the virtual character. The method provided by this invention allows users to perform three-axis or more spatial movements while controlling a game character to move in three-dimensional space using only one hand during gameplay in portrait-oriented games. Attached Figure Description
[0039] Figure 1 A flowchart of a touch control method for controlling the actions of a game character on a game terminal, provided by an embodiment of the present invention;
[0040] Figure 2 This is a schematic diagram of rotation along the Y' axis provided in an embodiment of the present invention, wherein Figure (a) is a schematic diagram of the movable touch area and Figure (b) is a schematic diagram of the virtual character;
[0041] Figure 3 A schematic diagram of a movable touch area that moves vertically along the Y' axis, provided in an embodiment of the present invention;
[0042] Figure 4 This is a schematic diagram of movement along the Z' axis provided in an embodiment of the present invention, wherein Figure (a) is a schematic diagram of the movable touch area and Figure (b) is a schematic diagram of the virtual character;
[0043] Figure 5 This is a schematic diagram of triaxial flight provided in an embodiment of the present invention, wherein Figure (a) is a schematic diagram of the movable touch area and Figure (b) is a schematic diagram of the virtual character;
[0044] Figure 6This is a diagram illustrating the architecture of a touch control system for controlling the actions of game characters on a game device, as provided in an embodiment of the present invention.
[0045] The present invention will be further described in detail below with reference to the accompanying drawings and specific embodiments. Detailed Implementation
[0046] This invention provides a touch control method for controlling the movement of game characters on a game device, enabling users to complete spatial movements of more than three axes using only one hand when controlling the game character to move in three-dimensional space during the gameplay of portrait-oriented games.
[0047] like Figure 1 The above is a flowchart of a touch control method for controlling the actions of a game character on a game terminal. The game includes a virtual character located in the game scene. The graphical user interface of the game is provided through a touch terminal. The graphical user interface includes a mobile touch area, which includes a first mobile touch area and a second mobile touch area.
[0048] In a specific embodiment, the first mobile touch area is outside the second mobile touch area, the second mobile touch area is circular, the first mobile touch area is an annulus outside the circular second mobile touch area, and the first mobile touch area and the second mobile touch area form a complete circle. Of course, it can also be other shapes, as long as it does not affect the realization of the corresponding touch function of the present invention.
[0049] The method includes:
[0050] S101: The mobile touch area is provided with an XY coordinate system; the virtual character is provided with an X'Y'Z' coordinate system, wherein the first mobile touch area controls the virtual character to move in the X'Y' direction, and the second mobile touch area controls the virtual character to move in the Z' direction;
[0051] S102: When the virtual character is detected to be stationary, the first mobile touch area is changed to the first touch style, and the touch operation applied to the first mobile touch area is responded to, and the virtual character is controlled to rotate left and right, rise vertically or fall vertically in the X'Y' direction in the game scene.
[0052] like Figure 2-3 Specifically, when a virtual character is detected to be stationary, the first movement touch area is changed to a first touch style, which is up, down, left, and right touch, specifically:
[0053] The left touch button in the first mobile touch area displays as a left-hand rotating button, and the right touch button displays as a right-hand rotating button. Figure 2As shown in (a); the upper touch button in the first movable touch area is displayed as an up button, and the lower touch button is displayed as a down button; as Figure 3 As shown.
[0054] Specifically, in response to a touch operation applied to the first mobile touch area, the virtual character is controlled to rotate left and right, rise vertically, or descend vertically in the X'Y' direction within the game scene, specifically as follows:
[0055] In response to a click on the left touch button of the first mobile touch area, the virtual character is controlled to rotate counterclockwise along the Y' axis in place within the game scene; in response to a click on the right touch button of the first mobile touch area, the virtual character is controlled to rotate clockwise along the Y' axis in place within the game scene, such as... Figure 2 As shown in (b), when the click operation stops, the virtual character's rotation in the game scene stops, and the specific rotation speed can be set according to the actual user experience.
[0056] In response to a click operation on the upper touch button of the first mobile touch area, the virtual character is controlled to rise vertically along the Y' axis in place within the game scene; in response to a click operation on the lower touch button of the first mobile touch area, the virtual character is controlled to descend vertically along the Y' axis in place within the game scene; when the click operation stops, the vertical rising or falling action of the virtual character in the game scene stops, and the specific rising or falling speed can be set according to the actual user experience.
[0057] S103: In response to a touch operation on the second mobile touch area, control the virtual character to move forward in the Z' direction within the game scene; as shown Figure 4 This is a schematic diagram of movement along the Z' axis provided in an embodiment of the present invention, wherein Figure (a) is a schematic diagram of the movable touch area and Figure (b) is a schematic diagram of the virtual character;
[0058] S104: When the virtual character is detected to be moving forward in the Z' direction, the first mobile touch area is changed to the second touch style. In response to the touch operation applied to the first mobile touch area, the virtual character is controlled to move forward in the Z' direction while shifting 360° in the X'Y' direction, thereby realizing the three-axis flight control of the virtual character.
[0059] Specifically, when the virtual character is detected to be moving in the Z' direction, the first touch control area is changed to a second touch control style. The second touch control style is specifically a 360° touch in the XY direction, corresponding to the X'Y' direction of the virtual character in the game scene, such as... Figure 5 (a)
[0060] Specifically, in response to a touch operation applied to the first mobile touch area, the virtual character is controlled to move forward in the Z' direction while shifting 360° in the X'Y' direction, thereby achieving three-axis flight control of the virtual character; specifically, in response to a click operation applied to the first mobile touch area at any angle in the XY direction, the virtual character is controlled to move forward in the Z' direction while shifting at the corresponding angle in the X'Y' direction.
[0061] The game character's three-axis flight control involves pressing and holding the center "Forward" button. Simultaneously, the left and right "Rotation" buttons will change to "Offset" buttons for the up, down, left, and right directions. Holding down the "Forward" button and dragging it in any direction will control the character to turn in the corresponding direction. The degree (angle) of the offset in the four directions varies depending on the positioning point of the forward button in the X'Y' coordinate system. It supports 360° movement and offset in the plane corresponding to the X'Y' axes, thus achieving three-axis flight control for the virtual character. Figure 5 As shown in (b).
[0062] like Figure 6 Another aspect of this invention provides a touch control system for controlling the actions of game characters on a game terminal. The game includes virtual characters located in a game scene. A graphical user interface (GUI) for the game is provided via a touch terminal. The GUI includes a movable touch area, which comprises a first movable touch area and a second movable touch area. Specifically, it includes:
[0063] Control unit 601: The mobile touch area is provided with an XY coordinate system; the virtual character is provided with an X'Y'Z' coordinate system, wherein the first mobile touch area controls the virtual character to move in the X'Y' direction, and the second mobile touch area controls the virtual character to move in the Z' direction;
[0064] X'Y' direction control unit 602: When the virtual character is detected to be stationary, the first moving touch area is changed to the first touch style, and the touch operation applied to the first moving touch area is responded to, and the virtual character is controlled to rotate left and right, rise vertically or fall vertically in the X'Y' direction in the game scene.
[0065] like Figure 2-3 Specifically, when a virtual character is detected to be stationary, the first movement touch area is changed to a first touch style, which is up, down, left, and right touch, specifically:
[0066] The left touch button in the first mobile touch area displays as a left-hand rotating button, and the right touch button displays as a right-hand rotating button. Figure 2As shown in (a); the upper touch button in the first movable touch area is displayed as an up button, and the lower touch button is displayed as a down button; as Figure 3 As shown.
[0067] Specifically, in response to a touch operation applied to the first mobile touch area, the virtual character is controlled to rotate left and right, rise vertically, or descend vertically in the X'Y' direction within the game scene, specifically as follows:
[0068] In response to a click on the left touch button of the first mobile touch area, the virtual character is controlled to rotate counterclockwise along the Y' axis in place within the game scene; in response to a click on the right touch button of the first mobile touch area, the virtual character is controlled to rotate clockwise along the Y' axis in place within the game scene, such as... Figure 2 As shown in (b), when the click operation stops, the virtual character's rotation in the game scene stops, and the specific rotation speed can be set according to the actual user experience.
[0069] In response to a click operation on the upper touch button of the first mobile touch area, the virtual character is controlled to rise vertically along the Y' axis in place within the game scene; in response to a click operation on the lower touch button of the first mobile touch area, the virtual character is controlled to descend vertically along the Y' axis in place within the game scene; when the click operation stops, the vertical rising or falling action of the virtual character in the game scene stops, and the specific rising or falling speed can be set according to the actual user experience.
[0070] Z' direction control unit 603: In response to a touch operation on the second movable touch area, controls the virtual character to move in the Z' direction within the game scene; for example... Figure 4 Figure (a) is a schematic diagram of moving along the Z' axis provided in an embodiment of the present invention, and Figure (b) is a schematic diagram of the moving touch area and a schematic diagram of the virtual character.
[0071] The three-axis flight control unit 604: When it detects that the virtual character is moving forward in the Z' direction, it changes the first mobile touch area to the second touch style, responds to the touch operation applied to the first mobile touch area, and controls the virtual character to move forward in the Z' direction while shifting 360° in the X'Y' direction, thereby realizing the three-axis flight control of the virtual character.
[0072] Specifically, when the virtual character is detected to be moving in the Z' direction, the first touch control area is changed to a second touch control style. The second touch control style is specifically a 360° touch in the XY direction, corresponding to the X'Y' direction of the virtual character in the game scene, such as... Figure 5 (a)
[0073] Specifically, in response to a touch operation applied to the first mobile touch area, the virtual character is controlled to move forward in the Z' direction while shifting 360° in the X'Y' direction, thereby achieving three-axis flight control of the virtual character; specifically, in response to a click operation applied to the first mobile touch area at any angle in the XY direction, the virtual character is controlled to move forward in the Z' direction while shifting at the corresponding angle in the X'Y' direction.
[0074] The game character's three-axis flight control involves pressing and holding the center "Forward" button. Simultaneously, the left and right "Rotation" buttons will change to "Offset" buttons for the up, down, left, and right directions. Holding down the "Forward" button and dragging it in any direction will control the character to turn in the corresponding direction. The degree (angle) of the offset in the four directions varies depending on the positioning point of the forward button in the X'Y' coordinate system. It supports 360° movement and offset in the plane corresponding to the X'Y' axes, thus achieving three-axis flight control for the virtual character. Figure 5 As shown in (b).
[0075] This invention provides a touch control method for controlling the movement of a game character on a game terminal. The game includes a virtual character located in a game scene. A graphical user interface (GUI) of the game is provided through a touch terminal. The GUI includes a movable touch area, which comprises a first movable touch area and a second movable touch area. The method includes: the movable touch area is provided with an XY coordinate system; the virtual character is provided with an X'Y'Z' coordinate system, wherein the first movable touch area controls the movement of the virtual character in the X'Y' direction, and the second movable touch area controls the movement of the virtual character in the Z' direction; when the virtual character is detected to be stationary, the method changes... The first mobile touch area has a first touch style. In response to touch operations applied to the first mobile touch area, the virtual character is controlled to rotate left and right, ascend vertically, or descend vertically in the X'Y' direction within the game scene. In response to touch operations applied to the second mobile touch area, the virtual character is controlled to move forward in the Z' direction within the game scene. When the virtual character is detected to be moving forward in the Z' direction, the first mobile touch area is changed to the second touch style. In response to touch operations applied to the first mobile touch area, the virtual character is controlled to move forward in the Z' direction while simultaneously shifting 360° in the X'Y' direction, achieving three-axis flight control of the virtual character. The method provided by this invention allows users to perform three-axis or more spatial movements while controlling a game character to move in three-dimensional space using only one hand during gameplay in portrait-oriented games.
[0076] The above are merely specific embodiments of the present invention, but the design concept of the present invention is not limited thereto. Any non-substantial modifications made to the present invention using this concept shall be considered as infringing upon the protection scope of the present invention.
Claims
1. A touch control method for controlling the movement of a game character on a game device, characterized in that, The game includes virtual characters located in a game scene, and provides a graphical user interface (GUI) for the game via a touch terminal. The GUI includes a mobile touch area, which comprises a first mobile touch area and a second mobile touch area. The method includes: The mobile touch area is provided with an XY coordinate system; the virtual character is provided with an X'Y'Z' coordinate system, wherein the first mobile touch area controls the virtual character to move in the X'Y' direction, and the second mobile touch area controls the virtual character to move in the Z' direction; When the virtual character is detected to be stationary, the first mobile touch area is changed to the first touch style, and the touch operation applied to the first mobile touch area is responded to, controlling the virtual character to rotate left and right, rise vertically or fall vertically in the X'Y' direction in the game scene. In response to a touch operation on the second mobile touch area, the virtual character is controlled to move in the Z' direction within the game scene; When the virtual character is detected to be moving forward in the Z' direction, the first touch control area is changed to the second touch control style. In response to the touch operation applied to the first touch control area, the virtual character is controlled to move forward in the Z' direction while shifting 360° in the X'Y' direction, thereby realizing the three-axis flight control of the virtual character. In response to a touch operation applied to the first mobile touch area, the virtual character is controlled to move forward in the Z' direction while simultaneously shifting 360° in the X'Y' direction, thereby achieving three-axis flight control of the virtual character. Specifically: In response to a click operation applied to the first mobile touch area at any angle in the XY direction, the virtual character is controlled to move forward in the Z' direction while shifting at a corresponding angle in the X'Y' direction.
2. The touch control method for controlling the movement of a game character on a game terminal according to claim 1, characterized in that, When the virtual character is detected to be stationary, the first movement touch area is changed to a first touch style, which is up, down, left, and right touch, specifically: The left touch button in the first mobile touch area is displayed as a left-rotating button, and the right touch button is displayed as a right-rotating button. The upper touch button in the first mobile touch area is displayed as an up button, and the lower touch button is displayed as a down button.
3. The touch control method for controlling the movement of a game character on a game terminal according to claim 2, characterized in that, In response to a touch operation applied to the first mobile touch area, the virtual character is controlled to rotate left and right in the X'Y' direction, and to rise or fall vertically in the game scene, specifically: In response to a click operation of the left touch button acting on the first mobile touch area, the virtual character is controlled to rotate counterclockwise along the Y' axis in place in the game scene; In response to a click operation on the right touch button acting on the first mobile touch area, the virtual character is controlled to rotate clockwise along the Y' axis in place in the game scene; In response to a click operation of the upper touch button acting on the first mobile touch area, the virtual character is controlled to rise vertically along the Y' axis in place in the game scene; In response to a click operation of the lower touch button applied to the first mobile touch area, the virtual character is controlled to descend vertically along the Y' axis in place within the game scene.
4. The touch control method for controlling the movement of a game character on a game terminal according to claim 1, characterized in that, When the virtual character is detected to be moving in the Z' direction, the first touch area is changed to the second touch style. The second touch style is a 360° touch in the XY direction, corresponding to the X'Y' direction of the virtual character in the game scene.
5. A touch control system for controlling the actions of game characters on a game terminal, characterized in that, The game includes virtual characters located in the game scene, and provides a graphical user interface (GUI) via a touch terminal. The GUI includes a mobile touch area, which comprises a first mobile touch area and a second mobile touch area; specifically including: Control corresponding unit: The mobile touch area is provided with an XY coordinate system; the virtual character is provided with an X'Y'Z' coordinate system, wherein the first mobile touch area controls the virtual character to move in the X'Y' direction, and the second mobile touch area controls the virtual character to move in the Z' direction; X'Y' direction control unit: When the virtual character is detected to be stationary, the first moving touch area is changed to the first touch style, and the touch operation applied to the first moving touch area is responded to, and the virtual character is controlled to rotate left and right, rise vertically or fall vertically in the X'Y' direction in the game scene. Z' direction control unit: In response to a touch operation in the second mobile touch area, controls the virtual character to move in the Z' direction in the game scene; Three-axis flight control unit: When the virtual character is detected to be moving forward in the Z' direction, the first mobile touch area is changed to the second touch style, and the touch operation applied to the first mobile touch area is responded to. The virtual character is controlled to move forward in the Z' direction while shifting 360° in the X'Y' direction, so as to realize the three-axis flight control of the virtual character. In response to a touch operation applied to the first mobile touch area, the virtual character is controlled to move forward in the Z' direction while simultaneously shifting 360° in the X'Y' direction, thus achieving three-axis flight control of the virtual character; specifically: In response to a click operation applied to the first mobile touch area at any angle in the XY direction, the virtual character is controlled to move forward in the Z' direction while shifting at a corresponding angle in the X'Y' direction.
6. A touch control system for controlling the actions of a game character on a game terminal according to claim 5, characterized in that, In the X'Y' direction control unit, when the virtual character is detected to be stationary, the first movement touch area is changed to a first touch style, which is up, down, left, and right touch, specifically: The left touch button in the first mobile touch area is displayed as a left-rotating button, and the right touch button is displayed as a right-rotating button. The upper touch button in the first mobile touch area is displayed as an up button, and the lower touch button is displayed as a down button.
7. A touch control system for controlling the actions of a game character on a game terminal according to claim 6, characterized in that, In the X'Y' direction control unit, in response to a touch operation applied to the first mobile touch area, the virtual character is controlled to rotate left and right, rise vertically, or descend vertically in the X'Y' direction within the game scene, specifically: In response to a click operation of the left touch button acting on the first mobile touch area, the virtual character is controlled to rotate counterclockwise along the Y' axis in place in the game scene; In response to a click operation on the right touch button acting on the first mobile touch area, the virtual character is controlled to rotate clockwise along the Y' axis in place in the game scene; In response to a click operation of the upper touch button acting on the first mobile touch area, the virtual character is controlled to rise vertically along the Y' axis in place in the game scene; In response to a click operation of the lower touch button applied to the first mobile touch area, the virtual character is controlled to descend vertically along the Y' axis in place within the game scene.
8. A touch control system for controlling the actions of a game character on a game terminal according to claim 5, characterized in that, The three-axis flight control unit detects that the virtual character is moving in the Z' direction and changes the first touch area to the second touch style. The second touch style is a 360° touch in the XY direction, corresponding to the X'Y' direction of the virtual character in the game scene.