Method, device and medium for storing user archive files in cloud gaming

By receiving and storing user save files in the cloud gaming platform, and periodically deleting historical save files based on the user's latest login time and game progress, the problem of save files occupying a large amount of storage space is solved, thus saving storage space, improving reading speed, and enhancing user experience.

CN115617753BActive Publication Date: 2026-05-29WELLINK TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
WELLINK TECH CO LTD
Filing Date
2022-09-06
Publication Date
2026-05-29

AI Technical Summary

Technical Problem

The current method of storing save files in cloud gaming platforms consumes a large amount of disk storage space, resulting in high operating costs and increased latency for users to read save files, which affects the gaming experience.

Method used

The system receives user save files through a file storage system, and stores the most recently generated M files as files to be called, while other files are stored as historical save files. The files are automatically deleted after a set period of N days, where N is determined based on the user's latest login time and game progress.

Benefits of technology

It saves disk storage space, reduces operating costs, increases the speed at which users can read save files, and enhances the gaming experience.

✦ Generated by Eureka AI based on patent content.

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  • Figure CN115617753B_ABST
    Figure CN115617753B_ABST
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Abstract

The application belongs to the technical field of cloud games, and relates to a storage method, equipment and medium for user archive files in a cloud game. The method is applied to a file storage system, and the method comprises the following steps: S1, the file storage system receives a user archive file sent by a game cloud service system; S2, the file storage system stores M user archive files generated at the latest time as to-be-called archive files, and stores all user archive files generated before the M user archive files as historical archive files in the file storage system; and S3, the historical archive files are deleted after being stored for N days, wherein N is determined based on the latest login time of a user and the latest game progress of a user account. The method deletes the historical archive files from the cloud file system at a fixed time, saves disk storage space, reduces operation cost, improves the speed of reading the archive files by the user, and brings better game experience to the user.
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