Method, device and medium for storing user archive files in cloud gaming
By receiving and storing user save files in the cloud gaming platform, and periodically deleting historical save files based on the user's latest login time and game progress, the problem of save files occupying a large amount of storage space is solved, thus saving storage space, improving reading speed, and enhancing user experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- WELLINK TECH CO LTD
- Filing Date
- 2022-09-06
- Publication Date
- 2026-05-29
AI Technical Summary
The current method of storing save files in cloud gaming platforms consumes a large amount of disk storage space, resulting in high operating costs and increased latency for users to read save files, which affects the gaming experience.
The system receives user save files through a file storage system, and stores the most recently generated M files as files to be called, while other files are stored as historical save files. The files are automatically deleted after a set period of N days, where N is determined based on the user's latest login time and game progress.
It saves disk storage space, reduces operating costs, increases the speed at which users can read save files, and enhances the gaming experience.
Smart Images

Figure CN115617753B_ABST