一种动态模型生成方法、装置及设备
By mapping the target motion trajectory of reference nodes in a static 3D model, dynamic effects are automatically generated, solving the problem of time-consuming manual creation of dynamic models in existing technologies and achieving efficient dynamic model generation.
CN115713581BActive Publication Date: 2026-07-17BEIJING BAIDU NETCOM SCI & TECH CO LTD
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- BEIJING BAIDU NETCOM SCI & TECH CO LTD
- Filing Date
- 2022-11-28
- Publication Date
- 2026-07-17
AI Technical Summary
Technical Problem
In existing technologies, generating human and animal models with dynamic effects requires manual operation, which makes the production process complicated and time-consuming, thus limiting the development of the metaverse.
Method used
By acquiring the skeletal structure of a static 3D model, determining the target motion trajectory of reference nodes, and mapping it to the matching target nodes, a dynamic 3D model is generated.
Benefits of technology
It automatically generates dynamic effects for static 3D models, reducing manual workload and improving production efficiency. It is suitable for models with non-standard poses.
✦ Generated by Eureka AI based on patent content.
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Figure CN115713581B_ABST
Abstract
本公开提供了一种动态模型生成方法、装置及设备,涉及计算机技术领域,尤其涉及元宇宙、增强现实、虚拟现实等技术领域。具体实现方案为:获取关于目标对象的静态三维模型;确定参考节点所对应的目标运动轨迹;其中,参考节点为指定模型的骨骼结构中的叶子节点,指定模型为预先构建的与静态三维模型骨骼结构相同的、且具有动态效果的三维模型;确定静态三维模型的骨骼结构中的、与参考节点相匹配的叶子节点,作为目标节点;将参考节点所对应的目标运动轨迹,映射到目标节点,得到目标对象的具有动态效果的三维模型。可见,通过本方案,可以自动为静态三维模型生成动态效果。
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