用于遮挡处理技术的方法和装置

By combining 3D reconstruction and understanding of depth with stereo image depth, a more reliable depth map is generated, solving the problem of occlusion handling between real and virtual objects in augmented reality, and achieving a more realistic experience and seamless interaction.

CN115715464BActive Publication Date: 2026-07-17QUALCOMM INC

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
QUALCOMM INC
Filing Date
2021-04-28
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing technologies struggle to effectively handle occlusion between real and virtual objects in augmented reality, which can lead to virtual objects being passed through in the real world. Furthermore, existing depth estimation methods cannot simultaneously capture both static and dynamic objects.

Method used

By combining 3D Reconstruction and Understanding (3DRU) depth with stereo image depth, a more reliable depth map is generated using a reprojection module, depth combiner, and synthesizer, capturing static and dynamic objects in the real world.

Benefits of technology

It achieves a more realistic experience and seamless interaction in augmented reality, effectively captures static and dynamic objects in the real world, and improves the quality of occlusion handling.

✦ Generated by Eureka AI based on patent content.

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Abstract

本公开内容涉及用于图形处理的方法和设备。所述装置可以基于3DRU网格、DFS图、以及显示姿势中至少一者来确定组合深度图。所述装置还可以基于一个或多个眼缓冲区、一个或多个深度缓冲区、一个或多个边界框以及变形参数、以及显示姿势中的至少一者来确定一个或者更多经重新投影的眼缓冲区和深度缓冲区。此外,所述装置可以基于组合深度图和一个或多个经重新投影的眼缓冲区和深度缓冲区来传送至少一个合成帧。所述装置还可以基于组合深度图和一个或多个经重新投影的眼缓冲区和深度缓冲区来确定至少一个合成帧。所述装置还可以对3DRU网格、DFS图、以及显示姿势进行组合。
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