物体纹理处理方法、装置、设备及存储介质

CN115760940BActive Publication Date: 2026-07-17NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2022-10-27
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing technologies cannot determine the appropriate texel density based on the actual position of an object in a scene, resulting in low precision in texture parameter settings and affecting the realistic display of objects.

Method used

By acquiring the object's rendering information, calculating the screen space ratio and depth information relative to the virtual camera, and adjusting texture parameters such as UV size and texture resolution, the effect displayed on the screen is matched.

Benefits of technology

It improves the accuracy of texture parameter settings for objects on the screen, enhances the realism and consistency of object display, and avoids performance waste.

✦ Generated by Eureka AI based on patent content.

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Abstract

本发明涉及图像渲染技术领域,公开了一种物体纹理处理方法、装置、设备及存储介质。该方法包括:获取物体的渲染信息,并根据渲染信息,分别计算每个物体的屏幕空间占比、以及相对于虚拟相机的深度信息;根据屏幕空间占比和深度信息,对所述物体的原始纹理参数进行调整,并基于所述新的纹理参数,对所述物体进行渲染,并显示于屏幕上。本发明实现了根据物体在屏幕上的实际显示大小来调整纹素密度和贴图分辨率,以提升对物体在屏幕上显示的真实性。
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